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using System;
using System.Collections.Generic;
using UnityEngine;
namespace GameOptionsUtility
{
public class GameOptions : MonoBehaviour
{
public class Preferences
{
public const string prefix = "GameOptions.";
}
[RuntimeInitializeOnLoadMethod]
static void Initialize()
{
var gameObject = new GameObject("Game Options");
gameObject.AddComponent<GameOptions>();
DontDestroyOnLoad(gameObject);
Load();
}
private void Start()
{
Apply();
}
static void Load()
{
foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
foreach(var type in assembly.GetTypes())
{
if(type.IsSubclassOf(typeof(GameOption)) && !type.IsAbstract)
{
GameOption.Add(type);
}
}
}
catch
{
Debug.LogWarning($"Could not load any game option from assembly {assembly.FullName}");
}
}
}
public static void Apply()
{
foreach(var gameOption in GameOption.all)
{
gameOption.Apply();
}
}
}
}