您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

251 行
7.4 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
m_Name: HDRenderPipelineAsset
m_EditorClassIdentifier:
m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
type: 2}
m_RenderingPathDefaultCameraFrameSettings:
bitDatas:
data1: 1114539032349
data2: 4539628424389459968
m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
bitDatas:
data1: 69279960629021
data2: 4539628424389459968
m_RenderingPathDefaultRealtimeReflectionFrameSettings:
bitDatas:
data1: 1114377296925
data2: 4539628424389459968
m_RenderPipelineSettings:
supportShadowMask: 1
supportSSR: 1
supportSSAO: 1
supportSubsurfaceScattering: 1
increaseSssSampleCount: 0
supportVolumetrics: 1
increaseResolutionOfVolumetrics: 0
supportLightLayers: 0
supportDistortion: 1
supportTransparentBackface: 1
supportTransparentDepthPrepass: 1
supportTransparentDepthPostpass: 1
supportLowResTransparent: 1
colorBufferFormat: 74
supportedLitShaderMode: 3
supportDecals: 0
msaaSampleCount: 4
supportMotionVectors: 1
supportRuntimeDebugDisplay: 1
supportDitheringCrossFade: 1
supportRayTracing: 0
lightLoopSettings:
cookieSize: 128
cookieTexArraySize: 16
pointCookieSize: 128
cubeCookieTexArraySize: 16
planarReflectionProbeCacheSize: 2
planarReflectionTextureSize: 256
reflectionProbeCacheSize: 4
reflectionCubemapSize: 128
reflectionCacheCompressed: 0
planarReflectionCacheCompressed: 0
skyReflectionSize: 256
skyLightingOverrideLayerMask:
serializedVersion: 2
m_Bits: 0
supportFabricConvolution: 0
maxDirectionalLightsOnScreen: 16
maxPunctualLightsOnScreen: 512
maxAreaLightsOnScreen: 64
maxEnvLightsOnScreen: 64
maxDecalsOnScreen: 512
hdShadowInitParams:
maxShadowRequests: 128
directionalShadowsDepthBits: 32
shadowQuality: 0
punctualLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
areaLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
decalSettings:
drawDistance: 1000
atlasWidth: 4096
atlasHeight: 4096
perChannelMask: 0
postProcessSettings:
m_LutSize: 32
lutFormat: 48
dynamicResolutionSettings:
enabled: 0
maxPercentage: 100
minPercentage: 100
dynResType: 0
upsampleFilter: 1
forceResolution: 0
forcedPercentage: 100
lowresTransparentSettings:
enabled: 1
checkerboardDepthBuffer: 1
upsampleType: 1
allowShaderVariantStripping: 1
enableSRPBatcher: 0
shaderVariantLogLevel: 0
diffusionProfileSettings: {fileID: 11400000, guid: cbe1ee9036c47b84ba1b8b3dbcde2aff,
type: 2}
diffusionProfileSettingsList:
- {fileID: 11400000, guid: cbe1ee9036c47b84ba1b8b3dbcde2aff, type: 2}
- {fileID: 11400000, guid: 2a1b7187ff484ca49959d4b2a53cbe8f, type: 2}
- {fileID: 11400000, guid: 578e14a174424a64f901ea91cbdf10e3, type: 2}
- {fileID: 11400000, guid: d70a4a3f7cca7914299c768fe225c1a6, type: 2}
- {fileID: 11400000, guid: fa0bd868de6beb242b58530817c2fa99, type: 2}
- {fileID: 11400000, guid: a6e49c92568d36640bf75bae8006ad8f, type: 2}
m_Version: 5
m_ObsoleteFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_ObsoleteBakedOrCustomReflectionFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_ObsoleteRealtimeReflectionFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0