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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace GameOptionsUtility
{
[RequireComponent(typeof(Slider))]
public class SliderTargetFramerate : MonoBehaviour
{
public Vector2 MinMaxFramerate = new Vector2(15, 144);
private void OnEnable()
{
var slider = GetComponent<Slider>();
InitializeEntries(slider);
slider.onValueChanged.AddListener(UpdateOptions);
UpdateOptions(slider.value);
}
private void OnDisable()
{
GetComponent<Slider>().onValueChanged.RemoveListener(UpdateOptions);
}
void InitializeEntries(Slider slider)
{
slider.value = GameOption.Get<GraphicOption>().targetFrameRate;
}
void UpdateOptions(float value)
{
GameOption.Get<GraphicOption>().targetFrameRate = (int)value;
}
}
}