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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace GameOptionsUtility
{
[RequireComponent(typeof(Button))]
public class ButtonApplyOptions : MonoBehaviour
{
private void OnEnable()
{
GetComponent<Button>().onClick.AddListener(Apply);
}
private void OnDisable()
{
GetComponent<Button>().onClick.RemoveListener(Apply);
}
void Apply()
{
GameOptions.Apply();
}
}
}