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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
[ExecuteAlways]
[RequireComponent(typeof(HDAdditionalLightData))]
public class OutputEventHandlerLightUpdate : VFXOutputEventPrefabAttributeAbstractHandler
{
public AnimationCurve brightnessScaleOverTime;
public AnimationCurve volumetricScaleOverTime;
public Gradient colorOverTime;
float time;
HDAdditionalLightData additionalLightData;
private void OnEnable()
{
additionalLightData = GetComponent<HDAdditionalLightData>();
}
public override void OnVFXEventAttribute(VFXEventAttribute eventAttribute, VisualEffect visualEffect)
{
time = 0;
}
void Update()
{
time += Time.deltaTime;
additionalLightData.lightDimmer = brightnessScaleOverTime.Evaluate(time);
additionalLightData.volumetricDimmer = volumetricScaleOverTime.Evaluate(time);
additionalLightData.color = colorOverTime.Evaluate(time);
}
}