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60 行
1.2 KiB
60 行
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using UnityEngine.VFX;
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public class MeteoriteControl : MonoBehaviour
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{
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public float initDelay = 3;
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public float loopDelay = 10;
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public PlayableDirector Director;
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float m_Time;
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bool m_isMenuOpen;
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// Start is called before the first frame update
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void Start()
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{
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m_Time = initDelay;
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}
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private void OnEnable()
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{
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if(SampleLoader.instance != null)
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SampleLoader.instance.onMenuToggle += Instance_onMenuToggle;
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}
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private void OnDisable()
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{
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if (SampleLoader.instance != null)
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SampleLoader.instance.onMenuToggle -= Instance_onMenuToggle;
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}
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private void Instance_onMenuToggle(bool isOpen)
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{
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m_isMenuOpen = isOpen;
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}
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// Update is called once per frame
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void Update()
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{
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m_Time = m_Time - Time.deltaTime;
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if (Input.anyKey && !Input.GetMouseButton(1) && Director.time==0 && !m_isMenuOpen )
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{
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m_Time = -1;
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}
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if (m_Time<0)
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{
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m_Time = loopDelay;
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Director?.Play();
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}
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}
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}
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