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1.6 KiB

using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace GameOptionsUtility
{
[RequireComponent(typeof(Dropdown))]
public class DropDownRefreshRate : MonoBehaviour
{
private void OnEnable()
{
var dropdown = GetComponent<Dropdown>();
InitializeEntries();
dropdown.onValueChanged.AddListener(UpdateOptions);
UpdateOptions(dropdown.value);
}
private void OnDisable()
{
GetComponent<Dropdown>().onValueChanged.RemoveListener(UpdateOptions);
}
public void InitializeEntries()
{
var dropdown = GetComponent<Dropdown>();
dropdown.options.Clear();
int selected = 0;
int i = 0;
foreach (var res in Screen.resolutions)
{
if(res.width == GameOption.Get<GraphicOption>().width && res.height == GameOption.Get<GraphicOption>().height)
{
if (!dropdown.options.Any(o => o.text == res.refreshRate.ToString()))
dropdown.options.Add(new Dropdown.OptionData(res.refreshRate.ToString()));
if (GameOption.Get<GraphicOption>().refreshRate == res.refreshRate)
selected = i;
i++;
}
}
dropdown.SetValueWithoutNotify(selected);
}
void UpdateOptions(int value)
{
GameOption.Get<GraphicOption>().refreshRate = int.Parse(GetComponent<Dropdown>().options[value].text);
}
}
}