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86 行
2.3 KiB
86 行
2.3 KiB
using Cinemachine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpaceshipHoloTableZoomControl : MonoBehaviour
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{
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[Header("Input")]
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public string ZoomAxisName = "LeftTrigger";
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public KeyCode ZoomKey = KeyCode.LeftShift;
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[Header("Configuration")]
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public Cinemachine.CinemachineFreeLook m_Camera;
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public UnityEngine.Rendering.Volume m_PostProcessVolume;
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public Vector2 ZoomInOutFov = new Vector2(40,75);
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public float dampen = 14f;
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public int MouseRotateButton = 1;
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float m_CachedValue = 0.0f;
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CinemachineCore.AxisInputDelegate m_AxisDelegateBackup;
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private void OnEnable()
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{
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m_AxisDelegateBackup = CinemachineCore.GetInputAxis;
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CinemachineCore.GetInputAxis = GetInputAxis;
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if(SampleLoader.instance != null)
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{
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SampleLoader.instance.onMenuToggle += OnSamplesMenuToggle;
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}
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}
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private void OnDisable()
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{
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CinemachineCore.GetInputAxis = m_AxisDelegateBackup;
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if (SampleLoader.instance != null)
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{
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SampleLoader.instance.onMenuToggle -= OnSamplesMenuToggle;
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}
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}
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bool menuVisible = false;
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void OnSamplesMenuToggle(bool visible)
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{
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menuVisible = visible;
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}
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float GetInputAxis(string axisName)
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{
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if (Input.GetMouseButton(MouseRotateButton) && !menuVisible)
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{
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return Input.GetAxis(axisName);
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}
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else
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return 0;
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}
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// Update is called once per frame
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void Update()
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{
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if(m_PostProcessVolume != null && m_Camera != null)
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{
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float value = Mathf.Clamp01(Input.GetAxisRaw(ZoomAxisName) + (Input.GetKey(ZoomKey)? 1 : 0));
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m_CachedValue = Mathf.Lerp(m_CachedValue, value, dampen * Time.deltaTime);
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if (m_CachedValue < 0.001f) // Handle Dead zone
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m_CachedValue = 0;
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m_PostProcessVolume.weight = value;
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m_Camera.m_Lens.FieldOfView = Mathf.Lerp(ZoomInOutFov.y, ZoomInOutFov.x, m_CachedValue);
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}
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if(Input.GetMouseButton(MouseRotateButton))
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{
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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}
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else
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{
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.None;
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}
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}
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}
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