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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TendTo : MonoBehaviour
{
public GameObject Target;
public GameObject LookAtTarget;
public float TargetTendSpeed = 0.03f;
// Update is called once per frame
void Update()
{
transform.position = Vector3.Lerp(transform.position, Target.transform.position, TargetTendSpeed * Time.deltaTime);
if (LookAtTarget != null)
transform.LookAt(LookAtTarget.transform);
}
}