* Upgraded to 2021.2.0b6
* Rolled back to previous version (broken asset)
* Updated Project to 2021.2.0f1
* Updated Project + Added Milllisecond counter in UI
* Meteorite sample grass correction
Volume mask was applied provoking wrong buffer color for the grass
* Logo UI update
New logo for 2021
* BooGloo project import
Decal orientation correction + missing nodes + scene clean + lighting exploration
* VAT
* HDRP material tests
The workflow is broken it's terrible
* Material tests 2
* Updated to 21.2.3f1 + troubleshoot refraction
* Refraction Fix
* Material ready
* Material Iteration
* Ellen Skinned Mesh Sampling (#5)
* Mesh sampling sample import
* ProjectCleanup
deleted useless files
* clean 1
* Clean FBX
* Ellen Clean
Material + mesh changes
* Mesh Change
replaced Ellen game obj in scene
* Loader
screenshot + description
* hologram polish
alignment w camera adjustmen...
* Upgraded to 2021.2.0b6
* Rolled back to previous version (broken asset)
* Updated Project to 2021.2.0f1
* Updated Project + Added Milllisecond counter in UI
* Meteorite sample grass correction
Volume mask was applied provoking wrong buffer color for the grass
* Logo UI update
New logo for 2021
* Ellen Skinned Mesh Sampling (#5)
* Mesh sampling sample import
* ProjectCleanup
deleted useless files
* clean 1
* Clean FBX
* Ellen Clean
Material + mesh changes
* Mesh Change
replaced Ellen game obj in scene
* Loader
screenshot + description
* hologram polish
alignment w camera adjustment
* Animations reimport
+clean useless ones
* Animations clean
* Timeline Rename
* final Clean
folders, namings, scene org
* Skinnedmesh animation
fire death anims replaced with mixamo anims
* Added to main scene
need screen, description and full samples test before push in staging
...
* Updated project to 2019.3.2f1 / 7.2.1
* Added the Magic Book sample
* Added Script Control for AA/Cursor + Optimized Overdraw
* Fix for Magic Book pages
Enabled read/write on the pages (weren't showing up in standalone before), fixed magic book entry in the load menu, cleaned up other mesh import settings, restored the floating rock.
* Re-positioned FPS Counter
* Updated README