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using UnityEngine;
using UnityEditorInternal;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ImageSequencer : EditorWindow
{
[System.NonSerialized]
ProcessorDataProvider m_ProcessorDataProvider;
private void ShowAddProcessorMenu(ReorderableList list)
{
if(m_ProcessorDataProvider == null)
{
m_ProcessorDataProvider = new ProcessorDataProvider(m_ProcessingNodeStack, m_CurrentAsset);
}
FilterPopupWindow.Show(Event.current.mousePosition, m_ProcessorDataProvider);
}
private void MenuSelectProcessor(ReorderableList list)
{
if (m_CurrentAsset.editSettings.selectedProcessor == list.index)
return;
if (list.count > 0 && list.index != -1)
{
SetCurrentFrameProcessor(m_ProcessingNodeStack.nodes[list.index], false);
}
else
SetCurrentFrameProcessor(null, false);
}
private void ReorderProcessor(ReorderableList list)
{
Undo.RecordObject(m_CurrentAsset, "Reorder Processors");
m_ProcessingNodeStack.ReorderProcessors(m_CurrentAsset);
m_ProcessingNodeStack.InvalidateAll();
UpdateViewport();
// If locked processor is present, update its index
if(m_LockedPreviewProcessor != null)
{
m_CurrentAsset.editSettings.lockedProcessor = m_ProcessingNodeStack.nodes.IndexOf(m_LockedPreviewProcessor);
EditorUtility.SetDirty(m_CurrentAsset);
}
}
private void MenuRemoveProcessor(ReorderableList list)
{
int idx = list.index;
Undo.RecordObject(m_CurrentAsset, "Remove Processor : " + m_ProcessingNodeStack.nodes[idx].GetName());
m_ProcessingNodeStack.RemoveProcessor(idx,m_CurrentAsset);
// If was locked, unlock beforehand
if (idx == m_CurrentAsset.editSettings.lockedProcessor)
SetCurrentFrameProcessor(null, true);
else if (idx < m_CurrentAsset.editSettings.lockedProcessor)
m_CurrentAsset.editSettings.lockedProcessor--;
if(m_ProcessingNodeStack.nodes.Count > 0)
{
int newIdx = Mathf.Clamp(idx - 1, 0, m_ProcessingNodeStack.nodes.Count - 1);
SetCurrentFrameProcessor(m_ProcessingNodeStack.nodes[newIdx], false);
list.index = newIdx;
}
else
{
SetCurrentFrameProcessor(null, false);
list.index = -1;
}
previewCanvas.currentFrameIndex = 0;
m_ProcessingNodeStack.InvalidateAll();
UpdateViewport();
}
public void RefreshCanvas()
{
if(m_CurrentProcessingNode != null)
previewCanvas.sequence = m_CurrentProcessingNode.OutputSequence;
else
previewCanvas.sequence = m_ProcessingNodeStack.inputSequence;
previewCanvas.currentFrameIndex = Mathf.Clamp(previewCanvas.currentFrameIndex, 0, previewCanvas.sequence.length - 1);
UpdateViewport();
Invalidate();
}
public void SetCurrentFrameProcessor(ProcessingNode node, bool wantLock)
{
if(wantLock)
{
m_LockedPreviewProcessor = node;
if(node != null)
{
Undo.RecordObject(m_CurrentAsset, "Lock Processor");
m_CurrentProcessingNode = node;
m_CurrentAsset.editSettings.lockedProcessor = m_ProcessingNodeStack.nodes.IndexOf(node);
}
else
{
Undo.RecordObject(m_CurrentAsset, "Unlock Processor");
if(m_ProcessorsReorderableList.index != -1)
m_CurrentProcessingNode = m_ProcessingNodeStack.nodes[Mathf.Min(m_ProcessorsReorderableList.index, m_ProcessingNodeStack.nodes.Count-1)];
m_CurrentAsset.editSettings.lockedProcessor = -1;
}
}
else
{
bool needChange = (m_CurrentProcessingNode != node);
if(needChange)
Undo.RecordObject(m_CurrentAsset, "Select Processor");
if(m_LockedPreviewProcessor == null)
m_CurrentProcessingNode = node;
else
m_CurrentProcessingNode = m_LockedPreviewProcessor;
}
m_CurrentAsset.editSettings.selectedProcessor = m_ProcessingNodeStack.nodes.IndexOf(node);
RefreshCanvas();
EditorUtility.SetDirty(m_CurrentAsset);
}
public void DrawRListPreviewProcessorElement(Rect rect, int index, bool isActive, bool isFocused)
{
Rect toggle_rect = new Rect(rect.x + 4, rect.y, 16, rect.height);
Rect label_rect = new Rect(rect.x + 24, rect.y, rect.width - 24, rect.height);
using (new EditorGUI.DisabledScope(true))
{
GUI.Toggle(toggle_rect, m_ProcessingNodeStack.nodes[index].Enabled, "");
}
GUI.Label( label_rect, string.Format("#{0} - {1} ",index+1, m_ProcessingNodeStack.nodes[index].ToString()), VFXToolboxStyles.RListLabel);
}
public void DrawRListProcessorElement(Rect rect, int index, bool isActive, bool isFocused)
{
Rect toggle_rect = new Rect(rect.x + 4, rect.y, 16, rect.height);
Rect label_rect = new Rect(rect.x + 24, rect.y, rect.width - 24, rect.height);
Rect view_rect = new Rect(rect.x + rect.width - 37, rect.y+2, 16, 16);
Rect lock_rect = new Rect(rect.x + rect.width - 16, rect.y+2, 16, 14);
bool enabled = GUI.Toggle(toggle_rect, m_ProcessingNodeStack.nodes[index].Enabled,"");
if(enabled != m_ProcessingNodeStack.nodes[index].Enabled)
{
m_ProcessingNodeStack.nodes[index].Enabled = enabled;
m_ProcessingNodeStack.nodes[index].Invalidate();
RefreshCanvas();
}
GUI.Label( label_rect, string.Format("#{0} - {1} ",index+1, m_ProcessingNodeStack.nodes[index].ToString()), VFXToolboxStyles.RListLabel);
if((m_LockedPreviewProcessor == null && isActive) || m_ProcessingNodeStack.nodes.IndexOf(m_LockedPreviewProcessor) == index)
GUI.DrawTexture(view_rect, (Texture2D)EditorGUIUtility.LoadRequired("ViewToolOrbit On.png"));
bool locked = (m_LockedPreviewProcessor != null) && index == m_ProcessingNodeStack.nodes.IndexOf(m_LockedPreviewProcessor);
if(isActive || locked)
{
bool b = GUI.Toggle(lock_rect, locked,"", styles.LockToggle);
if(b != locked)
{
if(b)
SetCurrentFrameProcessor(m_ProcessingNodeStack.nodes[index],true);
else
SetCurrentFrameProcessor(null, true);
}
}
}
}
}