您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

783 行
35 KiB

using UnityEngine;
using UnityEditorInternal;
using System.Collections.Generic;
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ImageSequencer : EditorWindow
{
private Splitter m_Splitter;
private ReorderableList m_InputFramesReorderableList;
private ReorderableList m_ProcessorsReorderableList;
private Vector2 m_OptionsViewScroll = Vector2.zero;
private Vector2 m_MinimumSize;
private SidePanelMode m_SidePanelViewMode = 0;
private bool m_Dirty = true;
private bool m_NeedRedraw = false;
public void InitializeGUI()
{
minSize = m_MinimumSize;
if(m_Splitter == null)
{
m_Splitter = new Splitter(360, DrawEditPanelGUI, DrawCanvasGUI, Splitter.SplitLockMode.LeftMinMax, new Vector2(320.0f, 480.0f));
}
if(m_PreviewCanvas == null)
{
m_PreviewCanvas = new ImageSequencerCanvas(new Rect(0, Styles.ToolbarHeight, position.width - m_Splitter.value, position.height - Styles.ToolbarHeight),this);
}
CheckGraphicsSettings();
}
public void OnGUI()
{
if(EditorGUIUtility.isProSkin)
titleContent = styles.proTitle;
else
titleContent = styles.title;
m_MinimumSize = new Vector2(880, 320);
InitializeGUI();
if(m_CurrentAsset == null)
if(m_CurrentAsset == null)
{
OnNoAssetGUI();
return;
}
m_Dirty = false;
m_CurrentAssetSerializedObject.Update();
UpdateCanvasRect();
if(HandleDropData()) return;
DrawToolbar();
Rect rect = new Rect(0,18, position.width, position.height-18);
if (m_Splitter.DoSplitter(rect))
Invalidate();
// Processing Play Mode, Cooking & Autocooking
if (previewCanvas.isPlaying && previewCanvas.sequence.length > 1)
Invalidate();
else
{
if (Event.current.type == EventType.Repaint)
{
if(m_NeedRedraw)
{
previewCanvas.UpdateCanvasSequence();
Invalidate();
m_NeedRedraw = false;
}
else if((m_AutoCook && m_CurrentProcessingNode != null))
{
m_CurrentProcessingNode.RequestProcessOneFrame(previewCanvas.currentFrameIndex);
Invalidate();
}
}
}
// if Invalidated this frame, repaint.
if (m_Dirty) Repaint();
}
public void OnNoAssetGUI()
{
UpdateCanvasRect();
if(HandleDropData()) return;
using (new EditorGUILayout.VerticalScope())
{
GUILayout.FlexibleSpace();
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
EditorGUILayout.HelpBox("No Image Sequence is currently selected.\nPlease create one within your Assets then select It in the project view.", MessageType.Info);
GUILayout.FlexibleSpace();
}
GUILayout.Space(8);
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
if (GUILayout.Button("Create Image Sequence", GUILayout.Width(160)))
{
string file = EditorUtility.SaveFilePanelInProject("Create Image Sequence", "New Image Sequence", "asset", "Create Image Sequence?");
if (file != string.Empty)
{
var sequence = ImageSequenceAssetFactory.CreateImageSequenceAtPath(file);
AssetDatabase.ImportAsset(file);
LoadAsset(sequence);
}
}
GUILayout.FlexibleSpace();
}
GUILayout.FlexibleSpace();
}
}
private bool HandleDropData()
{
if(m_CurrentAsset == null)
return false;
if(sidePanelViewMode == SidePanelMode.InputFrames && DragAndDrop.paths.Length > 0)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Link;
if( Event.current.type == EventType.DragExited)
{
List<string> texturePaths = new List<string>();
foreach(string path in DragAndDrop.paths)
{
if (VFXToolboxUtility.IsDirectory(path))
texturePaths.AddRange(VFXToolboxUtility.GetAllTexturesInPath(path));
else
{
VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Discovering Assets...", 0.5f);
Texture2D t = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if(t != null)
texturePaths.Add(path);
}
}
AddInputFrame(m_InputFramesReorderableList, texturePaths);
VFXToolboxGUIUtility.ClearProgressBar();
return true;
}
}
return false;
}
private void DrawToolbar()
{
using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Height(Styles.ToolbarHeight)))
{
EditorGUI.BeginChangeCheck();
bool prev;
bool bMaskR = m_PreviewCanvas.maskR;
bool bMaskG = m_PreviewCanvas.maskG;
bool bMaskB = m_PreviewCanvas.maskB;
bool bMaskA = m_PreviewCanvas.maskA;
bool bMaskRGB = bMaskR && bMaskG && bMaskB;
//GUILayout.Space(m_Splitter.value);
using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Width(m_Splitter.value-1)))
{
if (GUILayout.Button(VFXToolboxGUIUtility.Get("Current Sequence: "+m_CurrentAsset.name), EditorStyles.toolbarButton))
{
PingCurrentAsset();
}
GUILayout.FlexibleSpace();
}
Rect r = GUILayoutUtility.GetRect(VFXToolboxGUIUtility.GetTextAndIcon(" ", "SceneviewFx"), EditorStyles.toolbarPopup);
if (GUI.Button(r, VFXToolboxGUIUtility.GetTextAndIcon(" ", "SceneviewFx"), EditorStyles.toolbarPopup))
{
PopupWindow.Show(r, (PopupWindowContent) new CanvasConfigPopupWindowContent(this));
}
GUILayout.Space(20);
bMaskRGB = GUILayout.Toggle(bMaskRGB, styles.iconRGB, EditorStyles.toolbarButton);
if(bMaskRGB != (bMaskR && bMaskG && bMaskB))
{
bMaskR = bMaskG = bMaskB = bMaskRGB;
m_PreviewCanvas.maskR = bMaskR;
m_PreviewCanvas.maskG = bMaskG;
m_PreviewCanvas.maskB = bMaskB;
}
prev = bMaskR;
bMaskR = GUILayout.Toggle(bMaskR, VFXToolboxGUIUtility.Get("R"),styles.MaskRToggle, GUILayout.Width(20));
if (bMaskR != prev)
m_PreviewCanvas.maskR = bMaskR;
prev = bMaskG;
bMaskG = GUILayout.Toggle(bMaskG, VFXToolboxGUIUtility.Get("G"),styles.MaskGToggle, GUILayout.Width(20));
if (bMaskG != prev)
m_PreviewCanvas.maskG = bMaskG;
prev = bMaskB;
bMaskB = GUILayout.Toggle(bMaskB, VFXToolboxGUIUtility.Get("B"),styles.MaskBToggle, GUILayout.Width(20));
if (bMaskB != prev)
m_PreviewCanvas.maskB = bMaskB;
prev = bMaskA;
bMaskA = GUILayout.Toggle(bMaskA, VFXToolboxGUIUtility.Get("A"),styles.MaskAToggle, GUILayout.Width(20));
if (bMaskA != prev)
m_PreviewCanvas.maskA = bMaskA;
if(m_PreviewCanvas.sequence != null && m_PreviewCanvas.numFrames > 0 && m_PreviewCanvas.currentFrame != null)
{
GUILayout.Space(20.0f);
if(m_PreviewCanvas.mipMapCount > 0)
{
int currentMip = m_PreviewCanvas.mipMap;
int newMip = currentMip;
{
Rect mipRect = GUILayoutUtility.GetRect(164, 24);
GUI.Box(mipRect, GUIContent.none, VFXToolboxStyles.toolbarButton);
GUI.Label(new RectOffset(0, 0, -6, 0).Remove(mipRect), styles.iconMipMapDown);
newMip = (int)Mathf.Round(GUI.HorizontalSlider(new RectOffset(24,64,1,0).Remove(mipRect), (float)newMip, 0.0f, (float)m_PreviewCanvas.mipMapCount-1));
GUI.Label(new RectOffset(100, 0, -6, 0).Remove(mipRect), styles.iconMipMapUp);
if (newMip != currentMip)
{
m_PreviewCanvas.mipMap = newMip;
}
GUI.Label(new RectOffset(124, 0, 3, 0).Remove(mipRect), (m_PreviewCanvas.mipMap+1)+"/"+m_PreviewCanvas.mipMapCount, VFXToolboxStyles.toolbarLabelLeft);
}
}
}
if(EditorGUI.EndChangeCheck())
{
m_PreviewCanvas.UpdateCanvasSequence(); // Reblit if changed the flags.
}
GUILayout.Space(20);
{
Rect brightnessRect = GUILayoutUtility.GetRect(160, 24);
GUI.Box(brightnessRect, GUIContent.none, VFXToolboxStyles.toolbarButton);
GUI.Label(new RectOffset(4, 0, 2, 0).Remove(brightnessRect), VFXToolboxGUIUtility.GetTextAndIcon("Background|Sets the Background Brightness", "CheckerFloor"), VFXToolboxStyles.toolbarLabelLeft);
float newBrightness = GUI.HorizontalSlider(new RectOffset(82, 6, 1, 0).Remove(brightnessRect), previewCanvas.BackgroundBrightness, 0.0f, 1.0f);
if (previewCanvas.BackgroundBrightness != newBrightness)
previewCanvas.BackgroundBrightness = newBrightness;
}
GUILayout.FlexibleSpace();
}
}
private void DrawCanvasGUI(Rect rect)
{
if (previewCanvas.sequence.length > 1)
previewCanvas.displayRect = new Rect(m_Splitter.value, Styles.ToolbarHeight, position.width - m_Splitter.value, position.height - 100 - Styles.ToolbarHeight);
else
previewCanvas.displayRect = new Rect(m_Splitter.value, Styles.ToolbarHeight, position.width - m_Splitter.value, position.height - Styles.ToolbarHeight);
previewCanvas.OnGUI(this);
// Draw Update Button
if(m_CurrentAsset.exportSettings.fileName != "")
{
Rect exportButtonRect = new Rect(position.width - 100, Styles.ToolbarHeight + 12, 74, 24);
if (GUI.Button(exportButtonRect, VFXToolboxGUIUtility.GetTextAndIcon("Update", "SaveActive"), VFXToolboxStyles.TabButtonSingle))
{
UpdateExportedAssets();
}
}
}
private void DrawEditPanelGUI(Rect rect)
{
using (new GUILayout.AreaScope(rect))
{
m_OptionsViewScroll = EditorGUILayout.BeginScrollView(m_OptionsViewScroll, styles.scrollView, GUILayout.Width(m_Splitter.value));
using (new EditorGUILayout.VerticalScope())
{
GUILayout.Space(16);
// Three Button Tabs : Mode Selection
DrawTabbedPanelSelector();
GUILayout.Space(16);
switch (m_SidePanelViewMode)
{
case SidePanelMode.InputFrames:
// Draw Input Frames Panel
DrawInputFramesPanelContent();
break;
case SidePanelMode.Processors:
// Draw Processors Edit Panel
DrawProcessorsPanelContent();
break;
case SidePanelMode.Export:
// Draw Export Panel
DrawExportPanelContent();
break;
default:
break;
}
GUILayout.Space(32);
}
EditorGUILayout.EndScrollView();
if(QualitySettings.activeColorSpace == ColorSpace.Gamma)
{
EditorGUILayout.HelpBox("Your project is configured to use Gamma color space. While this is not a breaking setting for the Image Sequencer to work, it will produce a different and unexpected results than when used in Linear color space.", MessageType.Warning);
GUILayout.Space(8);
}
}
}
private void DrawTabbedPanelSelector()
{
SidePanelMode prevMode = m_SidePanelViewMode;
bool hasInputFrames = m_ProcessingNodeStack.inputSequence.frames.Count > 0;
SidePanelMode newMode = (SidePanelMode)VFXToolboxGUIUtility.TabbedButtonsGUILayout(
(int)prevMode,
new string[] { "Input Frames", "Processors", "Export"},
new bool [] { true, hasInputFrames, hasInputFrames}
);
if(prevMode != newMode)
{
m_SidePanelViewMode = newMode;
switch(m_SidePanelViewMode)
{
case SidePanelMode.InputFrames:
m_PreviewCanvas.sequence = m_ProcessingNodeStack.inputSequence;
break;
case SidePanelMode.Processors:
if (m_LockedPreviewProcessor != null)
m_PreviewCanvas.sequence = m_LockedPreviewProcessor.OutputSequence;
else
{
if(m_CurrentProcessingNode != null)
m_PreviewCanvas.sequence = m_CurrentProcessingNode.OutputSequence;
else
{
if (m_ProcessingNodeStack.nodes.Count > 0)
m_PreviewCanvas.sequence = m_ProcessingNodeStack.nodes[m_ProcessingNodeStack.nodes.Count - 1].OutputSequence;
else
m_PreviewCanvas.sequence = m_ProcessingNodeStack.inputSequence;
}
}
break;
case SidePanelMode.Export:
m_PreviewCanvas.sequence = m_ProcessingNodeStack.outputSequence;
break;
}
m_PreviewCanvas.InvalidateRenderTarget();
m_PreviewCanvas.UpdateCanvasSequence();
m_PreviewCanvas.Invalidate(true);
}
}
private void DrawInputFramesPanelContent()
{
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Label(VFXToolboxGUIUtility.Get("Input Frames"),EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Actions"), EditorStyles.popup, GUILayout.Width(80), GUILayout.Height(20)))
{
GenericMenu menu = new GenericMenu();
menu.AddItem(VFXToolboxGUIUtility.Get("Clear"), false, MenuClearInputFrames);
menu.AddItem(VFXToolboxGUIUtility.Get("Sort All"), false, MenuSortInputFrames);
menu.AddItem(VFXToolboxGUIUtility.Get("Reverse Oder"), false, MenuReverseInputFrames);
menu.ShowAsContext();
}
}
GUILayout.Space(8);
m_InputFramesReorderableList.DoLayoutList();
if(Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Delete && m_ProcessingNodeStack.inputSequence.length > 0)
{
RemoveInputFrame(m_InputFramesReorderableList);
Event.current.Use();
}
}
private void DrawProcessorsPanelContent()
{
ImageSequence seq = (ImageSequence)EditorGUILayout.ObjectField(VFXToolboxGUIUtility.Get("Inherit processors from"), m_CurrentAsset.inheritSettingsReference, typeof(ImageSequence), false);
if (m_IgnoreInheritSettings)
EditorGUILayout.HelpBox("Warning : Dependency Loop found when inheriting these settings, ignoring...", MessageType.Warning);
if(seq != m_CurrentAsset.inheritSettingsReference && m_CurrentAsset != seq)
{
Undo.RecordObject(m_CurrentAsset, "use processor settings from other ImageSequence");
m_CurrentAsset.inheritSettingsReference = seq;
if(seq != null)
{
m_CurrentAsset.editSettings.selectedProcessor = seq.editSettings.selectedProcessor;
m_CurrentAsset.editSettings.lockedProcessor = -1;
}
EditorUtility.SetDirty(m_CurrentAsset);
LoadAsset(m_CurrentAsset);
}
GUILayout.Space(10);
using (new EditorGUI.DisabledScope(m_CurrentAsset.inheritSettingsReference != null))
{
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Label(VFXToolboxGUIUtility.Get("Frame Processors"),EditorStyles.boldLabel,GUILayout.Width(180));
GUILayout.FlexibleSpace();
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Clear"), GUILayout.Width(80)))
{
// Delete everything
Undo.RecordObject(m_CurrentAsset, "Clear All Processors");
m_ProcessingNodeStack.RemoveAllProcessors(m_CurrentAsset);
// Update UI
m_ProcessorsReorderableList.index = -1;
m_CurrentProcessingNode = null;
m_LockedPreviewProcessor = null;
m_CurrentAsset.editSettings.lockedProcessor = -1;
m_CurrentAsset.editSettings.selectedProcessor = -1;
m_PreviewCanvas.sequence = m_ProcessingNodeStack.inputSequence;
EditorUtility.SetDirty(m_CurrentAsset);
// Request Repaint
Invalidate();
RefreshCanvas();
return;
}
}
GUILayout.Space(8);
}
m_ProcessorsReorderableList.DoLayoutList();
if(m_IgnoreInheritSettings || m_CurrentAsset.inheritSettingsReference == null)
{
GUILayout.Space(10);
// Draw inspector and Invalidates whatever needs to.
for(int i = 0; i < m_ProcessingNodeStack.nodes.Count; i++)
{
if(m_ProcessorsReorderableList.index == i)
{
bool changed = m_ProcessingNodeStack.nodes[i].OnSidePanelGUI(m_CurrentAsset,i);
if (changed)
{
m_ProcessingNodeStack.nodes[i].Invalidate();
UpdateViewport();
}
m_Dirty = m_Dirty || changed;
}
}
}
else
{
EditorGUILayout.HelpBox("Settings cannot be accessed when linked from external Image Sequence", MessageType.Info);
}
// Handle final keyboard events (delete)
if(Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Delete && m_ProcessingNodeStack.nodes.Count > 0)
{
MenuRemoveProcessor(m_ProcessorsReorderableList);
Event.current.Use();
}
}
private void DrawExportPanelContent()
{
int length = m_ProcessingNodeStack.outputSequence.length;
if(length > 0)
{
m_CurrentAssetSerializedObject.Update();
EditorGUI.BeginChangeCheck();
ImageSequence.ExportSettings prevState = m_CurrentAsset.exportSettings;
using (new VFXToolboxGUIUtility.HeaderSectionScope("File Export Options"))
{
ImageSequence.ExportMode prevMode = m_CurrentAsset.exportSettings.exportMode;
m_CurrentAsset.exportSettings.exportMode = (ImageSequence.ExportMode)EditorGUILayout.Popup(VFXToolboxGUIUtility.Get("Export Format"), (int)m_CurrentAsset.exportSettings.exportMode, GetExportModeFriendlyNames());
if (prevMode != m_CurrentAsset.exportSettings.exportMode)
{
m_CurrentAsset.exportSettings.fileName = "";
}
switch(m_CurrentAsset.exportSettings.exportMode)
{
case ImageSequence.ExportMode.EXR:
m_CurrentAsset.exportSettings.highDynamicRange = true;
m_CurrentAsset.exportSettings.sRGB = false;
break;
case ImageSequence.ExportMode.PNG:
case ImageSequence.ExportMode.Targa:
m_CurrentAsset.exportSettings.highDynamicRange = false;
break;
}
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(VFXToolboxGUIUtility.Get("File Name|File name or pattern of the export sequence, using # characters will add frame number to the file name, use multiple ### to ensure leading zeroes."), m_CurrentAsset.exportSettings.fileName);
EditorGUI.EndDisabledGroup();
Rect r = GUILayoutUtility.GetLastRect();
r.width += EditorGUIUtility.fieldWidth;
if (Event.current.rawType == EventType.MouseDown && r.Contains(Event.current.mousePosition))
{
PingOutputTexture(m_CurrentAsset.exportSettings.fileName);
}
if(!m_CurrentAsset.exportSettings.highDynamicRange)
m_CurrentAsset.exportSettings.sRGB = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("sRGB (Color Data)|Whether the texture contains color (or not), HDR Data is always non sRGB."), m_CurrentAsset.exportSettings.sRGB);
EditorGUI.BeginDisabledGroup(m_CurrentAsset.exportSettings.compress && m_CurrentAsset.exportSettings.highDynamicRange);
m_CurrentAsset.exportSettings.exportAlpha = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("Export Alpha|Whether to export the alpha channel"), m_CurrentAsset.exportSettings.exportAlpha);
EditorGUI.EndDisabledGroup();
m_CurrentAsset.exportSettings.exportSeparateAlpha = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("Separate Alpha|Export the alpha channel as a separate TGA Grayscale file with a \"_alpha\" suffix."), m_CurrentAsset.exportSettings.exportSeparateAlpha);
}
using (new VFXToolboxGUIUtility.HeaderSectionScope("Texture Import Options"))
{
m_CurrentAsset.exportSettings.dataContents = (ImageSequence.DataContents)EditorGUILayout.EnumPopup(VFXToolboxGUIUtility.Get("Import as|Sets the importer mode"), m_CurrentAsset.exportSettings.dataContents);
if(m_CurrentAsset.exportSettings.dataContents == ImageSequence.DataContents.Sprite)
{
ProcessingNode n = m_ProcessingNodeStack.nodes[m_ProcessingNodeStack.nodes.Count - 1];
if (((float)n.OutputWidth % n.NumU) != 0 || ((float)n.OutputHeight % n.NumV) != 0)
EditorGUILayout.HelpBox("Warning : texture size is not a multiplier of rows ("+n.NumU+") and columns ("+n.NumV+") count, this will lead to incorrect rendering of the sprite animation", MessageType.Warning);
}
switch(m_CurrentAsset.exportSettings.dataContents)
{
case ImageSequence.DataContents.NormalMapFromGrayscale:
case ImageSequence.DataContents.NormalMap:
m_CurrentAsset.exportSettings.sRGB = false;
m_CurrentAsset.exportSettings.exportAlpha = false;
break;
default: break;
}
if(!m_CurrentAsset.exportSettings.highDynamicRange)
m_CurrentAsset.exportSettings.sRGB = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("sRGB (Color Data)|Whether the texture contains color (or not), HDR Data is always non sRGB."), m_CurrentAsset.exportSettings.sRGB);
m_CurrentAsset.exportSettings.compress = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("Compress|Whether to apply texture compression (HDR Compressed Data does not support alpha channel)"), m_CurrentAsset.exportSettings.compress);
m_CurrentAsset.exportSettings.generateMipMaps = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("Generate MipMaps|Whether generate mipmaps."), m_CurrentAsset.exportSettings.generateMipMaps);
m_CurrentAsset.exportSettings.wrapMode = (TextureWrapMode)EditorGUILayout.EnumPopup(VFXToolboxGUIUtility.Get("Wrap Mode|Texture Wrap mode"), m_CurrentAsset.exportSettings.wrapMode);
m_CurrentAsset.exportSettings.filterMode = (FilterMode)EditorGUILayout.EnumPopup(VFXToolboxGUIUtility.Get("Filter Mode|Texture Filter mode"), m_CurrentAsset.exportSettings.filterMode);
if(m_CurrentAsset.exportSettings.compress && m_CurrentAsset.exportSettings.highDynamicRange)
{
m_CurrentAsset.exportSettings.exportAlpha = false;
}
}
if(GUILayout.Button("Export as New...", GUILayout.Height(24)))
{
string fileName = "";
fileName = ExportToFile(false);
if (fileName != "")
{
m_CurrentAsset.exportSettings.fileName = fileName;
m_CurrentAsset.exportSettings.frameCount = (ushort)m_ProcessingNodeStack.outputSequence.frames.Count;
}
}
// Export Again
if( m_CurrentAsset.exportSettings.fileName != null &&
((m_CurrentAsset.exportSettings.fileName.EndsWith(".tga") && m_CurrentAsset.exportSettings.exportMode == ImageSequence.ExportMode.Targa)
|| (m_CurrentAsset.exportSettings.fileName.EndsWith(".exr") && m_CurrentAsset.exportSettings.exportMode == ImageSequence.ExportMode.EXR)
|| (m_CurrentAsset.exportSettings.fileName.EndsWith(".png") && m_CurrentAsset.exportSettings.exportMode == ImageSequence.ExportMode.PNG)
))
{
if(GUILayout.Button("Update Exported Assets", GUILayout.Height(24)))
{
UpdateExportedAssets();
}
}
if (m_CurrentAsset.exportSettings.dataContents == ImageSequence.DataContents.NormalMap)
EditorGUILayout.HelpBox("The selected import mode assumes that the frame data is a normal map. To generate a normal map from grayscale, use Normal Map From Grayscale instead.",MessageType.Info);
if(EditorGUI.EndChangeCheck())
{
ImageSequence.ExportSettings curState = m_CurrentAsset.exportSettings;
m_CurrentAsset.exportSettings = prevState;
Undo.RecordObject(m_CurrentAsset, "Update Export Settings");
m_CurrentAsset.exportSettings = curState;
m_CurrentAssetSerializedObject.ApplyModifiedProperties();
EditorUtility.SetDirty(m_CurrentAsset);
AssetDatabase.Refresh();
}
}
else
{
EditorGUILayout.HelpBox("You do not have any frames to export.", MessageType.Warning);
}
}
private void UpdateCanvasRect()
{
previewCanvas.displayRect = new Rect(m_Splitter.value, Styles.ToolbarHeight , position.width - m_Splitter.value, position.height - Styles.ToolbarHeight);
}
public void Invalidate()
{
m_Dirty = true;
}
public void UpdateViewport()
{
m_NeedRedraw = true;
}
private class CanvasConfigPopupWindowContent : PopupWindowContent
{
private static Styles s_Styles;
private ImageSequencer m_Window;
public CanvasConfigPopupWindowContent(ImageSequencer window)
{
m_Window = window;
}
public override Vector2 GetWindowSize()
{
return new Vector2(200, 300);
}
public override void OnGUI(Rect rect)
{
if (s_Styles == null)
s_Styles = new Styles();
using (new GUILayout.AreaScope(rect))
{
bool needRepaint = false;
using (new GUILayout.VerticalScope())
{
EditorGUI.BeginChangeCheck();
DoHeaderLayout("Viewport Options");
m_Window.previewCanvas.showGrid = GUILayout.Toggle(m_Window.previewCanvas.showGrid, VFXToolboxGUIUtility.Get("Grid Outline"), s_Styles.menuItem );
m_Window.previewCanvas.showExtraInfo = GUILayout.Toggle(m_Window.previewCanvas.showExtraInfo, VFXToolboxGUIUtility.Get("Frame Processor Overlays"), s_Styles.menuItem );
m_Window.previewCanvas.filter = GUILayout.Toggle(m_Window.previewCanvas.filter, VFXToolboxGUIUtility.Get("Texture Filtering"), s_Styles.menuItem );
DoHeaderLayout("Center View");
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Fit to Window"),s_Styles.menuItem))
{
m_Window.previewCanvas.Recenter(true);
needRepaint = true;
}
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Reset Zoom"),s_Styles.menuItem))
{
m_Window.previewCanvas.Recenter(false);
needRepaint = true;
}
DoHeaderLayout("Background Options");
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Reset Brightness"),s_Styles.menuItem))
{
m_Window.previewCanvas.ResetBrightness();
needRepaint = true;
}
DoHeaderLayout("Processing Options");
m_Window.m_AutoCook = GUILayout.Toggle(m_Window.m_AutoCook, VFXToolboxGUIUtility.Get("AutoCook"), s_Styles.menuItem );
DoHeaderLayout("Find in Project...");
if(GUILayout.Button(VFXToolboxGUIUtility.Get("This Image Sequence"),s_Styles.menuItem))
{
m_Window.PingCurrentAsset();
}
if(m_Window.m_CurrentAsset.exportSettings.fileName != "")
{
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Exported Texture"),s_Styles.menuItem))
{
PingOutputTexture(m_Window.m_CurrentAsset.exportSettings.fileName);
}
}
else
{
using (new EditorGUI.DisabledScope(true))
{
GUILayout.Button(VFXToolboxGUIUtility.Get("Exported Texture"),s_Styles.menuItem);
}
}
DoHeaderLayout("Help and Feedback");
if(GUILayout.Button(VFXToolboxGUIUtility.Get("GitHub Repository"),s_Styles.menuItem))
{
Application.OpenURL("https://github.com/Unity-Technologies/VFXToolbox");
}
if(EditorGUI.EndChangeCheck())
{
needRepaint = true;
}
}
if (needRepaint)
m_Window.Repaint();
}
if (Event.current.type == EventType.MouseMove)
Event.current.Use();
if (Event.current.type != EventType.KeyDown || Event.current.keyCode != KeyCode.Escape)
return;
this.editorWindow.Close();
GUIUtility.ExitGUI();
}
private void DoHeaderLayout(string headerText)
{
GUILayout.Label(GUIContent.none, s_Styles.separator);
GUILayout.Label(VFXToolboxGUIUtility.Get(headerText), EditorStyles.boldLabel);
}
private class Styles
{
public readonly GUIStyle menuItem;
public readonly GUIStyle separator;
public Styles()
{
menuItem = new GUIStyle((GUIStyle)"MenuItem");
menuItem.fixedHeight += 2;
separator = new GUIStyle((GUIStyle)"sv_iconselector_sep");
}
}
}
}
}