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210 行
6.8 KiB
210 行
6.8 KiB
using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace UnityEditor.Experimental.VFX.Toolbox
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{
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internal class VFXToolboxGUIUtility
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{
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#region GUIContent caching
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private static Dictionary<string, GUIContent> s_GUIContentCache;
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public static GUIContent Get(string textAndTooltip)
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{
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return GetTextAndIcon(textAndTooltip, null);
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}
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public static GUIContent GetTextAndIcon(string textAndTooltip, string icon)
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{
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if (s_GUIContentCache == null)
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s_GUIContentCache = new Dictionary<string, GUIContent>();
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if (string.IsNullOrEmpty(textAndTooltip))
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return GUIContent.none;
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GUIContent content;
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if (!s_GUIContentCache.TryGetValue(textAndTooltip, out content))
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{
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var s = textAndTooltip.Split('|');
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if (!string.IsNullOrEmpty(icon))
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{
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var iconContent = EditorGUIUtility.IconContent(icon);
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content = new GUIContent(s[0], iconContent.image);
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}
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else
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{
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content = new GUIContent(s[0]);
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}
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if (s.Length > 1 && !string.IsNullOrEmpty(s[1]))
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content.tooltip = s[1];
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s_GUIContentCache.Add(textAndTooltip, content);
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}
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return content;
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}
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public static void Clear()
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{
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s_GUIContentCache.Clear();
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}
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#endregion
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#region ProgressBar Handling
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private static double s_LastProgressBarTime;
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/// <summary>
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/// Displays a progress bar with delay and optional cancel button
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/// </summary>
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/// <param name="title">title of the window</param>
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/// <param name="message">message</param>
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/// <param name="progress">progress</param>
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/// <param name="delay">minimum delay before displaying window</param>
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/// <param name="cancelable">is the window cancellable?</param>
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/// <returns>true if cancelled, false otherwise</returns>
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public static bool DisplayProgressBar(string title, string message, float progress, float delay = 0.0f, bool cancelable = false)
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{
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if(s_LastProgressBarTime < 0.0)
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s_LastProgressBarTime = EditorApplication.timeSinceStartup;
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if (EditorApplication.timeSinceStartup - s_LastProgressBarTime > delay)
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{
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if(cancelable)
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{
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return EditorUtility.DisplayCancelableProgressBar(title, message, progress);
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}
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else
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{
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EditorUtility.DisplayProgressBar(title, message, progress);
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return false;
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}
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}
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return false;
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}
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/// <summary>
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/// Clears the current progressbar
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/// </summary>
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public static void ClearProgressBar()
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{
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s_LastProgressBarTime = -1.0;
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EditorUtility.ClearProgressBar();
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}
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#endregion
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#region Other GUI Utils
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public static void GUIRotatedLabel(Rect position, string label, float angle, GUIStyle style)
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{
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var matrix = GUI.matrix;
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var rect = new Rect(position.x - 10f, position.y, position.width, position.height);
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GUIUtility.RotateAroundPivot(angle, rect.center);
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GUI.Label(rect, label, style);
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GUI.matrix = matrix;
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}
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#endregion
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#region ToggleableHeader
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public static bool ToggleableHeader(bool enabled, bool bToggleable, string title)
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{
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Rect rect = GUILayoutUtility.GetRect(16f, 32f, VFXToolboxStyles.Header);
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using (new EditorGUI.DisabledGroupScope(!enabled))
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{
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GUI.Box(rect, title, VFXToolboxStyles.Header);
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}
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if(bToggleable)
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{
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Rect toggleRect = new Rect(rect.x + 10f, rect.y + 6f, 13f, 13f);
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if (Event.current.type == EventType.Repaint)
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VFXToolboxStyles.HeaderCheckBox.Draw(toggleRect, false, false, enabled, false);
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Event e = Event.current;
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if (e.type == EventType.MouseDown)
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{
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if (toggleRect.Contains(e.mousePosition))
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{
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enabled = !enabled;
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e.Use();
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}
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}
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}
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return enabled;
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}
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#endregion
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#region Tabbed Buttons
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public static int TabbedButtonsGUILayout(int value, string[] labels, bool[] enabled)
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{
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int count = labels.Length;
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int selected = value;
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if (labels.Length != enabled.Length)
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throw new ArgumentException("Labels or enabled arrays does not match count for EnumTabbedButtons()");
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int i = 0;
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using (new EditorGUILayout.HorizontalScope())
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{
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foreach(string label in labels)
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{
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GUIStyle style = (i == 0) ? VFXToolboxStyles.TabButtonLeft : ((i == count - 1) ? VFXToolboxStyles.TabButtonRight : VFXToolboxStyles.TabButtonMid);
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using (new EditorGUI.DisabledScope(!enabled[i]))
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{
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bool val = GUILayout.Toggle(selected == i, Get(label), style, GUILayout.Height(24));
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if(val != (selected == i))
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{
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selected = i;
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}
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}
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i++;
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}
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}
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return selected;
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}
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#endregion
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#region Custom Scopes
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public class HeaderSectionScope : GUI.Scope
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{
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public HeaderSectionScope(string headerText)
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{
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EditorGUILayout.LabelField(Get(headerText), s_Styles.header);
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EditorGUI.indentLevel += 1;
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}
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protected override void CloseScope()
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{
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EditorGUI.indentLevel -= 1;
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GUILayout.Label(GUIContent.none, s_Styles.separator);
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}
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static Styles s_Styles = new Styles();
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private class Styles
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{
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public GUIStyle header;
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public GUIStyle separator;
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public Styles()
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{
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header = new GUIStyle(EditorStyles.boldLabel);
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header.margin = new RectOffset(0, 0, 0, 12);
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separator = new GUIStyle("sv_iconselector_sep");
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separator.margin = new RectOffset(0, 0, 8, 0);
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}
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}
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}
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#endregion
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}
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}
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