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121 行
4.1 KiB
121 行
4.1 KiB
using UnityEngine;
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namespace UnityEditor.VFXToolbox.ImageSequencer
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{
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class FadeProcessor : GPUFrameProcessor<FadeProcessorSettings>
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{
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CurveDrawer m_CurveDrawer;
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public FadeProcessor(FrameProcessorStack processorStack, ProcessorInfo info)
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: base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Fade.shader", processorStack, info)
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{
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if(m_CurveDrawer == null)
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{
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m_CurveDrawer = new CurveDrawer("Fade Curve", 0.0f, 1.0f, 0.0f, 1.0f, 140, false);
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m_CurveDrawer.AddCurve(m_SerializedObject.FindProperty("FadeCurve"), new Color(0.75f,0.5f,1.0f), "Fade Curve");
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m_CurveDrawer.OnPostGUI = OnCurveFieldGUI;
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}
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if (settings.FadeCurve.keys.Length < 2)
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{
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settings.FadeCurve.AddKey(new Keyframe(0.85f, 1f));
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settings.FadeCurve.AddKey(new Keyframe(1f, 0f));
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}
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}
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public bool SetCurve(AnimationCurve curve)
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{
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if(!CurveEquals(curve))
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{
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settings.FadeCurve = new AnimationCurve(curve.keys);
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m_ProcessorStack.Invalidate(this);
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return true;
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}
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else
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{
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return false;
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}
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}
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public bool CurveEquals(AnimationCurve target)
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{
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for (int i = 0; i < target.keys.Length; i++)
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{
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if (target[i].time != settings.FadeCurve[i].time ||
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target[i].value != settings.FadeCurve[i].value ||
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target[i].inTangent != settings.FadeCurve[i].inTangent ||
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target[i].outTangent != settings.FadeCurve[i].outTangent)
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{
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return false;
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}
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}
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return true;
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}
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public override bool Process(int frame)
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{
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Texture inputFrame = InputSequence.RequestFrame(frame).texture;
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m_Material.SetTexture("_MainTex", inputFrame);
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m_Material.SetColor("_FadeToColor", settings.FadeToColor);
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m_Material.SetFloat("_Ratio", settings.FadeCurve.Evaluate(((float)frame) / GetProcessorSequenceLength()));
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ExecuteShaderAndDump(frame, inputFrame);
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return true;
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}
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public override string GetName()
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{
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return "Fade";
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}
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protected override bool DrawSidePanelContent(bool hasChanged)
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{
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var fadeToColor = m_SerializedObject.FindProperty("FadeToColor");
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EditorGUI.BeginChangeCheck();
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Color c = EditorGUILayout.ColorField(VFXToolboxGUIUtility.Get("Fade To Color"), fadeToColor.colorValue);
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if(c != fadeToColor.colorValue)
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{
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fadeToColor.colorValue = c;
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}
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if(m_CurveDrawer.OnGUILayout())
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{
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hasChanged = true;
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}
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if(EditorGUI.EndChangeCheck())
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{
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Invalidate();
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hasChanged = true;
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}
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return hasChanged;
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}
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void OnCurveFieldGUI(Rect renderArea, Rect curveArea)
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{
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float seqRatio = -1.0f;
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if(m_ProcessorStack.imageSequencer.previewCanvas.sequence.processor == this)
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{
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seqRatio = (m_ProcessorStack.imageSequencer.previewCanvas.numFrames > 1)? (float) m_ProcessorStack.imageSequencer.previewCanvas.currentFrameIndex / (m_ProcessorStack.imageSequencer.previewCanvas.numFrames - 1) : 0.0f;
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}
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// If previewing current sequence : draw trackbar
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if(seqRatio >= 0.0f)
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{
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Handles.color = Color.white;
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Handles.DrawLine(new Vector3(curveArea.xMin + seqRatio * curveArea.width, renderArea.yMin), new Vector3(curveArea.xMin + seqRatio * curveArea.width, renderArea.yMax));
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}
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}
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public override bool OnCanvasGUI(ImageSequencerCanvas canvas)
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{
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// Empty, for now;
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return false;
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}
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}
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}
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