您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
185 行
7.1 KiB
185 行
7.1 KiB
using UnityEngine;
|
|
using UnityEditorInternal;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
|
|
namespace UnityEditor.VFXToolbox.ImageSequencer
|
|
{
|
|
internal partial class ImageSequencer : EditorWindow
|
|
{
|
|
[System.NonSerialized]
|
|
ProcessorDataProvider m_ProcessorDataProvider;
|
|
|
|
private void ShowAddProcessorMenu(ReorderableList list)
|
|
{
|
|
if(m_ProcessorDataProvider == null)
|
|
{
|
|
m_ProcessorDataProvider = new ProcessorDataProvider(m_processorStack, m_CurrentAsset);
|
|
}
|
|
|
|
FilterPopupWindow.Show(Event.current.mousePosition, m_ProcessorDataProvider);
|
|
|
|
}
|
|
|
|
private void MenuSelectProcessor(ReorderableList list)
|
|
{
|
|
if (m_CurrentAsset.editSettings.selectedProcessor == list.index)
|
|
return;
|
|
|
|
if (list.count > 0 && list.index != -1)
|
|
{
|
|
SetCurrentFrameProcessor(m_processorStack.processors[list.index], false);
|
|
}
|
|
else
|
|
SetCurrentFrameProcessor(null, false);
|
|
}
|
|
|
|
private void ReorderProcessor(ReorderableList list)
|
|
{
|
|
Undo.RecordObject(m_CurrentAsset, "Reorder Processors");
|
|
m_processorStack.ReorderProcessors(m_CurrentAsset);
|
|
m_processorStack.InvalidateAll();
|
|
UpdateViewport();
|
|
|
|
// If locked processor is present, update its index
|
|
if(m_LockedPreviewProcessor != null)
|
|
{
|
|
m_CurrentAsset.editSettings.lockedProcessor = m_processorStack.processors.IndexOf(m_LockedPreviewProcessor);
|
|
EditorUtility.SetDirty(m_CurrentAsset);
|
|
}
|
|
|
|
}
|
|
|
|
private void MenuRemoveProcessor(ReorderableList list)
|
|
{
|
|
int idx = list.index;
|
|
|
|
Undo.RecordObject(m_CurrentAsset, "Remove Processor : " + m_processorStack.processors[idx].GetName());
|
|
m_processorStack.RemoveProcessor(idx,m_CurrentAsset);
|
|
|
|
// If was locked, unlock beforehand
|
|
if (idx == m_CurrentAsset.editSettings.lockedProcessor)
|
|
SetCurrentFrameProcessor(null, true);
|
|
else if (idx < m_CurrentAsset.editSettings.lockedProcessor)
|
|
m_CurrentAsset.editSettings.lockedProcessor--;
|
|
|
|
if(m_processorStack.processors.Count > 0)
|
|
{
|
|
int newIdx = Mathf.Clamp(idx - 1, 0, m_processorStack.processors.Count - 1);
|
|
|
|
SetCurrentFrameProcessor(m_processorStack.processors[newIdx], false);
|
|
list.index = newIdx;
|
|
}
|
|
else
|
|
{
|
|
SetCurrentFrameProcessor(null, false);
|
|
list.index = -1;
|
|
}
|
|
|
|
previewCanvas.currentFrameIndex = 0;
|
|
m_processorStack.InvalidateAll();
|
|
UpdateViewport();
|
|
}
|
|
|
|
public void RefreshCanvas()
|
|
{
|
|
if(m_CurrentProcessor != null)
|
|
previewCanvas.sequence = m_CurrentProcessor.OutputSequence;
|
|
else
|
|
previewCanvas.sequence = m_processorStack.inputSequence;
|
|
|
|
previewCanvas.currentFrameIndex = Mathf.Clamp(previewCanvas.currentFrameIndex, 0, previewCanvas.sequence.length - 1);
|
|
|
|
UpdateViewport();
|
|
Invalidate();
|
|
}
|
|
|
|
public void SetCurrentFrameProcessor(FrameProcessor processor, bool wantLock)
|
|
{
|
|
if(wantLock)
|
|
{
|
|
m_LockedPreviewProcessor = processor;
|
|
if(processor != null)
|
|
{
|
|
Undo.RecordObject(m_CurrentAsset, "Lock Processor");
|
|
m_CurrentProcessor = processor;
|
|
m_CurrentAsset.editSettings.lockedProcessor = m_processorStack.processors.IndexOf(processor);
|
|
}
|
|
else
|
|
{
|
|
Undo.RecordObject(m_CurrentAsset, "Unlock Processor");
|
|
if(m_ProcessorsReorderableList.index != -1)
|
|
m_CurrentProcessor = m_processorStack.processors[Mathf.Min(m_ProcessorsReorderableList.index, m_processorStack.processors.Count-1)];
|
|
m_CurrentAsset.editSettings.lockedProcessor = -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool needChange = (m_CurrentProcessor != processor);
|
|
|
|
if(needChange)
|
|
Undo.RecordObject(m_CurrentAsset, "Select Processor");
|
|
|
|
if(m_LockedPreviewProcessor == null)
|
|
m_CurrentProcessor = processor;
|
|
else
|
|
m_CurrentProcessor = m_LockedPreviewProcessor;
|
|
}
|
|
|
|
m_CurrentAsset.editSettings.selectedProcessor = m_processorStack.processors.IndexOf(processor);
|
|
RefreshCanvas();
|
|
EditorUtility.SetDirty(m_CurrentAsset);
|
|
}
|
|
|
|
public void DrawRListPreviewProcessorElement(Rect rect, int index, bool isActive, bool isFocused)
|
|
{
|
|
Rect toggle_rect = new Rect(rect.x + 4, rect.y, 16, rect.height);
|
|
Rect label_rect = new Rect(rect.x + 24, rect.y, rect.width - 24, rect.height);
|
|
|
|
using (new EditorGUI.DisabledScope(true))
|
|
{
|
|
GUI.Toggle(toggle_rect, m_processorStack.processors[index].Enabled, "");
|
|
}
|
|
|
|
GUI.Label( label_rect, string.Format("#{0} - {1} ",index+1, m_processorStack.processors[index].ToString()), VFXToolboxStyles.RListLabel);
|
|
}
|
|
|
|
|
|
public void DrawRListProcessorElement(Rect rect, int index, bool isActive, bool isFocused)
|
|
{
|
|
Rect toggle_rect = new Rect(rect.x + 4, rect.y, 16, rect.height);
|
|
Rect label_rect = new Rect(rect.x + 24, rect.y, rect.width - 24, rect.height);
|
|
Rect view_rect = new Rect(rect.x + rect.width - 37, rect.y, 19, 18);
|
|
Rect lock_rect = new Rect(rect.x + rect.width - 16, rect.y+1, 16, 14);
|
|
|
|
bool enabled = GUI.Toggle(toggle_rect, m_processorStack.processors[index].Enabled,"");
|
|
if(enabled != m_processorStack.processors[index].Enabled)
|
|
{
|
|
m_processorStack.processors[index].Enabled = enabled;
|
|
m_processorStack.processors[index].Invalidate();
|
|
RefreshCanvas();
|
|
}
|
|
|
|
GUI.Label( label_rect, string.Format("#{0} - {1} ",index+1, m_processorStack.processors[index].ToString()), VFXToolboxStyles.RListLabel);
|
|
|
|
if((m_LockedPreviewProcessor == null && isActive) || m_processorStack.processors.IndexOf(m_LockedPreviewProcessor) == index)
|
|
GUI.DrawTexture(view_rect, (Texture2D)EditorGUIUtility.LoadRequired("ViewToolOrbit On.png"));
|
|
|
|
bool locked = (m_LockedPreviewProcessor != null) && index == m_processorStack.processors.IndexOf(m_LockedPreviewProcessor);
|
|
|
|
if(isActive || locked)
|
|
{
|
|
bool b = GUI.Toggle(lock_rect, locked,"", styles.LockToggle);
|
|
if(b != locked)
|
|
{
|
|
if(b)
|
|
SetCurrentFrameProcessor(m_processorStack.processors[index],true);
|
|
else
|
|
SetCurrentFrameProcessor(null, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|