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142 行
3.2 KiB
142 行
3.2 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace UnityEditor.VFXToolbox.ImageSequencer
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{
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internal class ProcessingFrameSequence
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{
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public int numU
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{
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get
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{
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if (m_Processor != null)
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return m_Processor.NumU;
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else
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return 1;
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}
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}
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public int numV
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{
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get
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{
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if (m_Processor != null)
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return m_Processor.NumV;
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else
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return 1;
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}
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}
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public List<ProcessingFrame> frames
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{
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get
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{
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return m_Frames;
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}
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}
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public FrameProcessor processor
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{
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get
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{
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return m_Processor;
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}
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}
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public int width
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{
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get
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{
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if (m_Processor == null)
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{
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if(m_Frames.Count > 0)
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return m_Frames[0].texture.width;
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else
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return -1;
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}
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else
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{
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return m_Processor.OutputWidth;
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}
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}
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}
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public int height
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{
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get
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{
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if (m_Processor == null)
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{
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if(m_Frames.Count > 0)
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return m_Frames[0].texture.height;
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else
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return -1;
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}
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else
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{
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return m_Processor.OutputHeight;
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}
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}
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}
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public int length { get { return m_Frames.Count; } }
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private List<ProcessingFrame> m_Frames;
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private FrameProcessor m_Processor;
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public ProcessingFrameSequence(FrameProcessor processor)
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{
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m_Frames = new List<ProcessingFrame>();
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m_Processor = processor;
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}
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public void InvalidateAll()
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{
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for(int i = 0; i < m_Frames.Count; i++)
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{
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m_Frames[i].dirty = true;
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}
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}
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public void Dispose()
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{
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foreach(ProcessingFrame frame in m_Frames)
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{
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frame.Dispose();
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}
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frames.Clear();
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}
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public ProcessingFrame RequestFrame(int index)
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{
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if (m_Processor == null)
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{
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return m_Frames[index];
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}
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if(m_Processor.Enabled)
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{
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m_Processor.UpdateSequenceLength();
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if (m_Frames[index].dirty)
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{
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Process(index);
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}
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return m_Frames[index];
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}
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else
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{
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return m_Processor.InputSequence.RequestFrame(index);
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}
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}
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public bool Process(int index)
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{
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bool processed = m_Frames[index].Process();
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return processed;
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}
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}
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}
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