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667 行
22 KiB
667 行
22 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.Experimental.VFX.Toolbox
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{
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/// <summary>
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/// An Editor UI Canvas that enables previsualizing an image. Derive from this class to implement your own.
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/// </summary>
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public abstract class VFXToolboxCanvas
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{
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internal Rect displayRect
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{
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get { return m_Rect; }
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set { m_Rect = value; }
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}
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internal bool maskR
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{
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get { return m_Material.GetColor("_RGBAMask").r == 1.0f; }
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set
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{
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Color c = m_Material.GetColor("_RGBAMask");
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if (value) c.r = 1.0f; else c.r = 0.0f;
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m_Material.SetColor("_RGBAMask", c);
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Invalidate(true);
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}
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}
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internal bool maskG
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{
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get { return m_Material.GetColor("_RGBAMask").g == 1.0f; }
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set
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{
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Color c = m_Material.GetColor("_RGBAMask");
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if (value) c.g = 1.0f; else c.g = 0.0f;
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m_Material.SetColor("_RGBAMask", c);
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Invalidate(true);
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}
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}
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internal bool maskB
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{
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get { return m_Material.GetColor("_RGBAMask").b == 1.0f; }
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set
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{
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Color c = m_Material.GetColor("_RGBAMask");
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if (value) c.b = 1.0f; else c.b = 0.0f;
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m_Material.SetColor("_RGBAMask", c);
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Invalidate(true);
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}
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}
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internal bool maskA
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{
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get { return m_Material.GetColor("_RGBAMask").a == 1.0f; }
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set
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{
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Color c = m_Material.GetColor("_RGBAMask");
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if (value) c.a = 1.0f; else c.a = 0.0f;
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m_Material.SetColor("_RGBAMask", c);
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Invalidate(true);
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}
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}
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internal bool filter
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{
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get { return m_bFilter; }
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set {
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if(m_bFilter!=value)
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{
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m_bFilter = value;
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InvalidateRenderTarget();
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}
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}
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}
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internal int mipMap
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{
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get {
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return m_MipMap;
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}
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set {
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if(m_MipMap != value)
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{
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m_MipMap = value;
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m_Material.SetFloat("_MipMap", (float)value);
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InvalidateRenderTarget();
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}
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else
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{
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m_MipMap = value;
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}
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}
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}
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internal int mipMapCount
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{
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get { return GetMipMapCount(); }
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}
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internal bool showGrid
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{
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get
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{
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return m_bShowGrid;
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}
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set
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{
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m_bShowGrid = value;
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}
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}
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internal float BackgroundBrightness
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{
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get
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{
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return m_bgBrightness;
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}
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set
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{
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SetBGBrightness(value);
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}
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}
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internal Styles styles
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{
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get
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{
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if (m_Styles == null)
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m_Styles = new Styles(this);
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return m_Styles;
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}
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}
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/// <summary>
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/// The current Zoom Level
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/// </summary>
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public float zoom
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{
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get
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{
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return m_Zoom;
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}
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set
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{
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m_Zoom = value;
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Invalidate(false);
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}
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}
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private Vector2 m_CameraPosition = Vector2.zero;
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private float m_Zoom = 1.0f;
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private bool m_DragPreview = false;
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private bool m_ZoomPreview = false;
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private Vector2 m_ZoomPreviewCenter;
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private Vector2 m_PreviousMousePosition;
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private Styles m_Styles;
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private Vector2 m_ZoomMinMax = new Vector2(0.2f, 10.0f);
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private bool m_bFilter = true;
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private int m_MipMap = 0;
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private bool m_bShowGrid = true;
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private Rect m_Rect;
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private Shader m_Shader;
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private Material m_Material;
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private RenderTexture m_RenderTexture;
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private bool m_IsDirtyRenderTarget;
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private bool m_bNeedRedraw;
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private float m_bgBrightness = -1.0f;
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/// <summary>
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/// The currently previewed Texture
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/// </summary>
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public Texture texture
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{
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get { return GetTexture(); }
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set { SetTexture(value); }
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}
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private Texture m_Texture;
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internal event CanvasGUIDelegate onCanvasGUI;
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internal delegate void CanvasGUIDelegate();
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internal VFXToolboxCanvas(Rect displayRect, string shaderName = "Packages/com.unity.vfx-toolbox/Editor/Common/Canvas/Shaders/VFXToolboxCanvas.shader")
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{
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m_Rect = displayRect;
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m_IsDirtyRenderTarget = true;
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m_bNeedRedraw = true;
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m_Shader = AssetDatabase.LoadAssetAtPath<Shader>(shaderName);
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m_Material = new Material(m_Shader) { hideFlags = HideFlags.DontSave };
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m_RenderTexture = RenderTexture.GetTemporary(1,1,0);
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}
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internal virtual void Invalidate(bool needRedraw)
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{
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m_bNeedRedraw = m_bNeedRedraw | needRedraw;
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}
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/// <summary>
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/// Handle Setting the Texture to the canvas
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/// </summary>
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/// <param name="tex">The texture to display</param>
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protected abstract void SetTexture(Texture tex);
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/// <summary>
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/// Handle Getting the Texture displayed on the canvas
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/// </summary>
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/// <returns>The displayed texture</returns>
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protected abstract Texture GetTexture();
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/// <summary>
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/// Returns the count of the currently set texture
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/// </summary>
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/// <returns></returns>
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protected virtual int GetMipMapCount()
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{
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if (texture != null)
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{
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if (texture is Texture2D)
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{
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return (texture as Texture2D).mipmapCount;
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}
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else
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return 0;
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}
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else
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return 0;
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}
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internal void InvalidateRenderTarget()
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{
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m_IsDirtyRenderTarget = true;
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}
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internal void UpdateRenderTarget()
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{
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int width = Mathf.Max(1, texture.width / (int)Mathf.Pow(2, (mipMap)));
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int height = Mathf.Max(1, texture.height / (int)Mathf.Pow(2, (mipMap)));
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if(m_RenderTexture.width != width || m_RenderTexture.height != height)
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{
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RenderTexture.ReleaseTemporary(m_RenderTexture);
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m_RenderTexture = RenderTexture.GetTemporary(width,height,0,RenderTextureFormat.ARGBHalf);
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}
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if (filter)
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m_RenderTexture.filterMode = FilterMode.Bilinear;
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else
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m_RenderTexture.filterMode = FilterMode.Point;
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m_IsDirtyRenderTarget = false;
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Invalidate(true);
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}
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internal void Recenter(bool Refit)
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{
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m_CameraPosition = Vector2.zero;
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if(Refit)
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{
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float hZoom = (m_Rect.height - 70) / texture.height;
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float wZoom = (m_Rect.width - 70) / texture.width;
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m_Zoom = Mathf.Min(hZoom, wZoom);
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}
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else
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{
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m_Zoom = 1.0f;
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}
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}
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private void Zoom(float ZoomDelta, Vector2 zoomCenter)
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{
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Vector2 centerPos = - new Vector2(zoomCenter.x - m_Rect.width / 2, zoomCenter.y - m_Rect.height / 2) - m_CameraPosition;
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float prevZoom = m_Zoom;
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m_Zoom -= ZoomDelta;
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if(m_Zoom < m_ZoomMinMax.x)
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m_Zoom = m_ZoomMinMax.x;
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else if(m_Zoom > m_ZoomMinMax.y)
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m_Zoom = m_ZoomMinMax.y;
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else
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{
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m_CameraPosition += centerPos - ((m_Zoom / prevZoom) * centerPos);
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}
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}
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/// <summary>
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/// Handles common Keyboard events to perform navigation
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/// </summary>
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protected virtual void HandleKeyboardEvents()
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{
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if(Event.current.type == EventType.KeyDown)
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{
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switch(Event.current.keyCode)
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{
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// Viewport Toggles
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case KeyCode.F:
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Recenter(!Event.current.shift);
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break;
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case KeyCode.G:
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showGrid = !showGrid;
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break;
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case KeyCode.J:
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filter = !filter;
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Invalidate(true);
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break;
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// Brightness Control
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case KeyCode.V:
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BrightnessDown(0.1f);
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break;
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case KeyCode.B:
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ResetBrightness();
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break;
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case KeyCode.N:
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BrightnessUp(0.1f);
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break;
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default:
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return; // Return without using event.
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}
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Invalidate(false);
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Event.current.Use();
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}
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}
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private void DrawCurrentTexture()
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{
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Rect rect = new Rect(0, 0, m_Rect.width, m_Rect.height);
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// Pan : use Middle Mouse button or Alt+Click
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if(Event.current.type == EventType.MouseDown && (Event.current.button == 2 || (Event.current.button == 0 && Event.current.alt)))
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{
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m_DragPreview = true;
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}
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if((Event.current.rawType == EventType.MouseUp || Event.current.rawType == EventType.DragExited) && (Event.current.button == 2 || Event.current.button == 0))
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{
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m_DragPreview = false;
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Invalidate(false);
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}
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if((!m_DragPreview && Event.current.alt) || m_DragPreview)
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{
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EditorGUIUtility.AddCursorRect(rect, MouseCursor.Pan);
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Invalidate(false);
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}
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if(m_DragPreview && Event.current.type == EventType.MouseDrag)
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{
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m_CameraPosition -= Event.current.delta;
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Invalidate(false);
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}
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// Zoom : using MouseWheel
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if (Event.current.type == EventType.ScrollWheel && rect.Contains(Event.current.mousePosition) )
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{
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// Delta negative when zooming In, Positive when zooming out
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Zoom(Event.current.delta.y * 0.05f, Event.current.mousePosition);
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Invalidate(false);
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}
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// Zoom : using Alt + RightClick
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if (Event.current.type == EventType.MouseDown && Event.current.button == 1 && Event.current.alt)
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{
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m_ZoomPreview = true;
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m_ZoomPreviewCenter = Event.current.mousePosition;
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m_PreviousMousePosition = m_ZoomPreviewCenter;
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}
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if (Event.current.rawType == EventType.MouseUp && Event.current.button == 1)
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{
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m_ZoomPreview = false;
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}
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if(m_ZoomPreview)
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{
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EditorGUIUtility.AddCursorRect(rect, MouseCursor.Zoom);
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Vector2 mouseDelta = Event.current.mousePosition - m_PreviousMousePosition;
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Zoom((mouseDelta.x + mouseDelta.y) * -0.002f, m_ZoomPreviewCenter);
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Invalidate(false);
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m_PreviousMousePosition = Event.current.mousePosition;
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}
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// Draw Texture
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if(Event.current.type == EventType.Repaint)
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{
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GUI.DrawTexture
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(
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new Rect(
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(rect.width/2) - m_CameraPosition.x - (texture.width*m_Zoom*0.5f),
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(rect.height/2) - m_CameraPosition.y - (texture.height*m_Zoom*0.5f),
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texture.width*m_Zoom,
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texture.height*m_Zoom
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),
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m_RenderTexture,
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ScaleMode.ScaleToFit
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);
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}
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}
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/// <summary>
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/// Helper Function that converts a Canvas Position to a Screen Position based on the current Canvas Position and Zoom
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/// </summary>
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/// <param name="Position">Position in Canvas Space</param>
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/// <returns>Position in Screen Space</returns>
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public Vector2 CanvasToScreen(Vector2 Position)
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{
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return new Vector2(
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(m_Rect.width / 2) - m_CameraPosition.x - (Position.x * m_Zoom),
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(m_Rect.height / 2) - m_CameraPosition.y - (Position.y * m_Zoom)
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);
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}
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/// <summary>
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/// Draws a line grid around the texture
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/// </summary>
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protected virtual void DrawGrid()
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{
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Vector2 src, dst;
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if(BackgroundBrightness < 0.5f)
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Handles.color = new Color(1.0f,1.0f,1.0f,0.33333f);
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else
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Handles.color = new Color(0.0f,0.0f,0.0f,0.66666f);
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src = CanvasToScreen(new Vector2(-texture.width/2, -texture.height/2));
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dst = CanvasToScreen(new Vector2(texture.width/2, texture.height/2));
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Handles.DrawLine(new Vector2(src.x,src.y), new Vector2(dst.x,src.y));
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Handles.DrawLine(new Vector2(dst.x,src.y), new Vector2(dst.x,dst.y));
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Handles.DrawLine(new Vector2(dst.x,dst.y), new Vector2(src.x,dst.y));
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Handles.DrawLine(new Vector2(src.x,dst.y), new Vector2(src.x,src.y));
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Handles.color = Color.white;
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}
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private void BlitIntoRenderTarget()
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{
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// Backup GUI RenderTarget
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var oldrendertarget = RenderTexture.active;
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Graphics.Blit(texture, m_RenderTexture, m_Material);
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// Restore GUI RenderTarget
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RenderTexture.active = oldrendertarget;
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}
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internal virtual void OnGUI()
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{
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if(m_bgBrightness < 0.0f)
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{
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ResetBrightness();
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}
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// Focus taken when clicked in viewport
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if (Event.current.type == EventType.MouseDown && m_Rect.Contains(Event.current.mousePosition))
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{
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GUI.FocusControl("");
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}
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if(texture != null && Event.current.type == EventType.Repaint)
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{
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if (m_IsDirtyRenderTarget)
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UpdateRenderTarget();
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if(m_bNeedRedraw)
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{
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BlitIntoRenderTarget();
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m_bNeedRedraw = false;
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}
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}
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GUI.BeginGroup(m_Rect);
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Rect LocalRect = new Rect(Vector2.zero, m_Rect.size);
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#if !UNITY_2018_2_OR_NEWER
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GL.sRGBWrite = (QualitySettings.activeColorSpace == ColorSpace.Linear);
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#endif
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GUI.DrawTextureWithTexCoords(LocalRect, BackgroundTexture, new Rect(0, 0, m_Rect.width / 64, m_Rect.height / 64));
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#if !UNITY_2018_2_OR_NEWER
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//GL.sRGBWrite = false;
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#endif
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if (texture != null)
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{
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HandleKeyboardEvents();
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#if !UNITY_2018_2_OR_NEWER
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GL.sRGBWrite = (QualitySettings.activeColorSpace == ColorSpace.Linear);
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#endif
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DrawCurrentTexture();
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#if !UNITY_2018_2_OR_NEWER
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//GL.sRGBWrite = false;
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#endif
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if (showGrid) DrawGrid();
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if (onCanvasGUI != null)
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onCanvasGUI();
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}
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else
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GUI.Label(LocalRect, VFXToolboxGUIUtility.Get("No Texture"), EditorStyles.centeredGreyMiniLabel);
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#if !UNITY_2018_2_OR_NEWER
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//GL.sRGBWrite = false;
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#endif
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GUI.EndGroup();
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}
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#region BRIGHTNESS CONTROLS
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internal Texture2D BackgroundTexture { get { return m_BackgroundTexture; } }
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private Texture2D m_BackgroundTexture;
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internal void SetBGBrightness(float value)
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{
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m_bgBrightness = value;
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m_BackgroundTexture = Styles.GetBGTexture(value);
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}
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internal void ResetBrightness()
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{
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if (EditorGUIUtility.isProSkin)
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BackgroundBrightness = 0.2f;
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else
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BackgroundBrightness = 0.4f;
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}
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internal void BrightnessUp(float value)
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{
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BackgroundBrightness = Mathf.Min(BackgroundBrightness + value,1.0f);
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}
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internal void BrightnessDown(float value)
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{
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BackgroundBrightness = Mathf.Max(0.0f, BackgroundBrightness - value);
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}
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#endregion
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#region STYLES
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internal class Styles
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{
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public GUIStyle miniLabel
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{
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get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabel : m_ViewportMiniLabelDark; }
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}
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public GUIStyle miniLabelRight
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{
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get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabelRight : m_ViewportMiniLabelRightDark; }
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}
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public GUIStyle miniLabelCenter
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{
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get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabelCenter : m_ViewportMiniLabelCenterDark; }
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}
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public GUIStyle label
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{
|
|
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportLabel : m_ViewportLabelDark; }
|
|
}
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|
|
|
public GUIStyle largeLabel
|
|
{
|
|
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportLargeLabel : m_ViewportLargeLabelDark; }
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|
}
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|
|
|
public Color backgroundPanelColor
|
|
{
|
|
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_BackgroundPanelColor : m_BackgroundPanelColorDark; }
|
|
}
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|
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|
public Color red { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 0, 0, 1) : new Color(0.7f, 0, 0, 1); } }
|
|
public Color green { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 1, 0, 1) : new Color(0, 0.5f, 0, 1); } }
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|
public Color blue { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 0, 1, 1) : new Color(0, 0, 0.5f, 1); } }
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|
public Color white { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 1, 1, 1) : new Color(0, 0, 0, 1); } }
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|
public Color black { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 0, 0, 1) : new Color(1, 1, 1, 1); } }
|
|
public Color yellow { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1.0f, 0.8f, 0.25f) : new Color(0.5f, 0.4f, 0.1f); } }
|
|
public Color cyan { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0.25f, 0.8f, 1.0f) : new Color(0.1f, 0.4f, 0.5f); } }
|
|
public Color fadewhite { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 1, 1, 0.25f) : new Color(0, 0, 0, 0.25f); } }
|
|
|
|
private GUIStyle m_ViewportMiniLabel;
|
|
private GUIStyle m_ViewportMiniLabelDark;
|
|
private GUIStyle m_ViewportMiniLabelRight;
|
|
private GUIStyle m_ViewportMiniLabelRightDark;
|
|
private GUIStyle m_ViewportMiniLabelCenter;
|
|
private GUIStyle m_ViewportMiniLabelCenterDark;
|
|
private GUIStyle m_ViewportLabel;
|
|
private GUIStyle m_ViewportLabelDark;
|
|
private GUIStyle m_ViewportLargeLabel;
|
|
private GUIStyle m_ViewportLargeLabelDark;
|
|
|
|
private VFXToolboxCanvas m_Canvas;
|
|
|
|
private Color m_BackgroundPanelColor;
|
|
private Color m_BackgroundPanelColorDark;
|
|
|
|
public Styles(VFXToolboxCanvas canvas)
|
|
{
|
|
m_Canvas = canvas;
|
|
|
|
m_ViewportMiniLabel = new GUIStyle(EditorStyles.miniLabel);
|
|
m_ViewportMiniLabel.normal.textColor = Color.white;
|
|
m_ViewportMiniLabelDark = new GUIStyle(EditorStyles.miniLabel);
|
|
m_ViewportMiniLabelDark.normal.textColor = Color.black;
|
|
|
|
m_ViewportMiniLabelRight = new GUIStyle(m_ViewportMiniLabel);
|
|
m_ViewportMiniLabelRight.alignment = TextAnchor.MiddleRight;
|
|
m_ViewportMiniLabelRightDark = new GUIStyle(m_ViewportMiniLabelDark);
|
|
m_ViewportMiniLabelRightDark.alignment = TextAnchor.MiddleRight;
|
|
|
|
m_ViewportMiniLabelCenter = new GUIStyle(m_ViewportMiniLabel);
|
|
m_ViewportMiniLabelCenter.alignment = TextAnchor.MiddleCenter;
|
|
m_ViewportMiniLabelCenterDark = new GUIStyle(m_ViewportMiniLabelDark);
|
|
m_ViewportMiniLabelCenterDark.alignment = TextAnchor.MiddleCenter;
|
|
|
|
m_ViewportLabel = new GUIStyle(EditorStyles.largeLabel);
|
|
m_ViewportLabel.normal.textColor = Color.white;
|
|
|
|
m_ViewportLabelDark = new GUIStyle(EditorStyles.largeLabel);
|
|
m_ViewportLabelDark.normal.textColor = Color.black;
|
|
|
|
m_ViewportLargeLabel = new GUIStyle(EditorStyles.largeLabel);
|
|
m_ViewportLargeLabel.fontSize = 24;
|
|
m_ViewportLargeLabel.normal.textColor = Color.white;
|
|
|
|
m_ViewportLargeLabelDark = new GUIStyle(EditorStyles.largeLabel);
|
|
m_ViewportLargeLabelDark.fontSize = 24;
|
|
m_ViewportLargeLabelDark.normal.textColor = Color.black;
|
|
|
|
m_BackgroundPanelColor = new Color(0.02f, 0.02f, 0.02f, 0.85f);
|
|
m_BackgroundPanelColorDark = new Color(0.25f, 0.25f, 0.25f, 0.85f);
|
|
|
|
}
|
|
|
|
public static Texture2D GetBGTexture(float brightness)
|
|
{
|
|
Texture2D out_tex = new Texture2D(2, 2) { hideFlags = HideFlags.DontSave };
|
|
Color[] bgcolors = new Color[4];
|
|
brightness *= 0.95f;
|
|
bgcolors[0] = new Color(brightness+0.05f, brightness+0.05f, brightness+0.05f);
|
|
bgcolors[1] = new Color(brightness, brightness, brightness);
|
|
bgcolors[2] = new Color(brightness, brightness, brightness);
|
|
bgcolors[3] = new Color(brightness+0.05f, brightness+0.05f, brightness+0.05f);
|
|
out_tex.SetPixels(bgcolors);
|
|
out_tex.wrapMode = TextureWrapMode.Repeat;
|
|
out_tex.filterMode = FilterMode.Point;
|
|
out_tex.Apply();
|
|
return out_tex;
|
|
}
|
|
|
|
|
|
}
|
|
#endregion
|
|
|
|
}
|
|
}
|