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124 行
3.7 KiB

using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
{
internal class ProcessingFrame
{
public Texture texture
{
get {
if (m_Texture == null)
{
if(m_ProcessingNode == null) // For input frames, either our input asset has been deleted, or something went wrong with the meta's, let's replace by a dummy
{
m_Texture = Missing.texture;
m_Texture.name = @"/!\ MISSING /!\";
}
else // For processor's outputs, Should not happen, unless reset by changing Linear/Gamma or Graphics API
ResetTexture();
}
return m_Texture;
}
}
public bool isInputFrame
{
get { return m_ProcessingNode == null; }
}
public int mipmapCount
{
get
{
if (isInputFrame)
return ((Texture2D)texture).mipmapCount;
else
{
return (int)Mathf.Max(1,(Mathf.Log(Mathf.Max(texture.width, texture.height), 2) - 1));
}
}
}
public bool dirty;
private Texture m_Texture;
private ProcessingNode m_ProcessingNode;
public ProcessingFrame(Texture texture)
{
m_Texture = texture;
dirty = false;
m_ProcessingNode = null;
}
public ProcessingFrame(ProcessingNode node)
{
dirty = true;
m_ProcessingNode = node;
ResetTexture();
}
public void SyncSize()
{
if(texture.width != m_ProcessingNode.OutputWidth || texture.height != m_ProcessingNode.OutputHeight )
{
ResetTexture();
}
}
private void ResetTexture()
{
if(m_Texture == null || (m_ProcessingNode != null && (m_Texture.width != m_ProcessingNode.OutputWidth || m_Texture.height != m_ProcessingNode.OutputHeight)))
{
RenderTexture.DestroyImmediate(m_Texture);
m_Texture = new RenderTexture(m_ProcessingNode.OutputWidth, m_ProcessingNode.OutputHeight, 0, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear);
((RenderTexture)m_Texture).autoGenerateMips = true;
}
}
public bool Process()
{
if(dirty && m_ProcessingNode != null)
{
SyncSize();
if(m_ProcessingNode.Process(this))
{
dirty = false;
return true;
}
}
return false;
}
public void Dispose()
{
Texture2D.DestroyImmediate(m_Texture);
dirty = true;
}
public override string ToString()
{
return texture.name.ToString();
}
public static ProcessingFrame Missing
{
get
{
if(s_Missing == null)
{
Texture2D t = AssetDatabase.LoadAssetAtPath<Texture2D>("Packages/com.unity.vfx-toolbox/Editor/Resources/MissingTexture.png");
if(t == null)
{
Debug.LogError("Could not find VFXToolbox Missing Texture, using white texture instead. Make sure you imported all the VFXToolbox files.");
t = Texture2D.whiteTexture;
}
s_Missing = new ProcessingFrame(t);
}
return s_Missing;
}
}
private static ProcessingFrame s_Missing;
}
}