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34 行
1.1 KiB
34 行
1.1 KiB
using UnityEngine;
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using System;
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namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
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{
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/// <summary>
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/// Attribute for Class derived from ProcessorBase.
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/// Determines the ImageSequencer menu name and category for the processor when adding new processors to the asset.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class ProcessorAttribute : Attribute
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{
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/// <summary>
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/// Menu Category where the Processor will be stored into
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/// </summary>
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public readonly string category;
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/// <summary>
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/// Processor name used to display in the menu
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/// </summary>
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public readonly string name;
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/// <summary>
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/// Defines a Processor Entry in the ImageSequencer add Processor Menu.
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/// </summary>
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/// <param name="category">Menu Category where the Processor will be stored into</param>
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/// <param name="name">Processor name used to display in the menu</param>
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public ProcessorAttribute(string category, string name)
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{
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this.category = category;
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this.name = name;
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}
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}
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}
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