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using UnityEngine;
using System;
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
/// <summary>
/// Attribute for Class derived from ProcessorBase.
/// Determines the ImageSequencer menu name and category for the processor when adding new processors to the asset.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class ProcessorAttribute : Attribute
{
/// <summary>
/// Menu Category where the Processor will be stored into
/// </summary>
public readonly string category;
/// <summary>
/// Processor name used to display in the menu
/// </summary>
public readonly string name;
/// <summary>
/// Defines a Processor Entry in the ImageSequencer add Processor Menu.
/// </summary>
/// <param name="category">Menu Category where the Processor will be stored into</param>
/// <param name="name">Processor name used to display in the menu</param>
public ProcessorAttribute(string category, string name)
{
this.category = category;
this.name = name;
}
}
}