您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
337 行
13 KiB
337 行
13 KiB
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEditorInternal;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEditor.VFXToolbox.ImageSequencer
|
|
{
|
|
public partial class ImageSequencer : EditorWindow
|
|
{
|
|
[MenuItem("Window/Visual Effects/Image Sequencer")]
|
|
public static void OpenEditor()
|
|
{
|
|
GetWindow(typeof(ImageSequencer));
|
|
}
|
|
|
|
public enum SidePanelMode
|
|
{
|
|
InputFrames = 0,
|
|
Processors = 1,
|
|
Export = 2
|
|
}
|
|
|
|
public ImageSequencerCanvas previewCanvas
|
|
{
|
|
get
|
|
{
|
|
return m_PreviewCanvas;
|
|
}
|
|
}
|
|
|
|
public SidePanelMode sidePanelViewMode
|
|
{
|
|
get
|
|
{
|
|
return m_SidePanelViewMode;
|
|
}
|
|
set
|
|
{
|
|
m_SidePanelViewMode = value;
|
|
}
|
|
}
|
|
|
|
public FrameProcessor currentProcessor
|
|
{
|
|
get
|
|
{
|
|
return m_CurrentProcessor;
|
|
}
|
|
}
|
|
|
|
private ImageSequence m_CurrentAsset;
|
|
private SerializedObject m_CurrentAssetSerializedObject;
|
|
private SerializedObject m_SettingsReferenceSerializedObject;
|
|
private bool m_IgnoreInheritSettings;
|
|
|
|
private ImageSequencerCanvas m_PreviewCanvas;
|
|
private FrameProcessorStack m_processorStack;
|
|
private bool m_AutoCook = false;
|
|
private FrameProcessor m_CurrentProcessor;
|
|
private FrameProcessor m_LockedPreviewProcessor;
|
|
|
|
private GraphicsDeviceType m_CurrentGraphicsAPI;
|
|
private ColorSpace m_CurrentColorSpace;
|
|
|
|
public ImageSequencer()
|
|
{
|
|
Selection.selectionChanged -= OnEditorSelectionChange;
|
|
Selection.selectionChanged += OnEditorSelectionChange;
|
|
Undo.undoRedoPerformed -= OnUndoRedo;
|
|
Undo.undoRedoPerformed += OnUndoRedo;
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
m_ProcessorDataProvider = null;
|
|
|
|
if(Selection.activeObject != null && Selection.activeObject is ImageSequence)
|
|
{
|
|
LoadAsset((ImageSequence)Selection.activeObject);
|
|
DefaultView();
|
|
}
|
|
else if(m_CurrentAsset != null)
|
|
{
|
|
LoadAsset(m_CurrentAsset);
|
|
DefaultView();
|
|
}
|
|
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
LoadAsset(null);
|
|
Selection.selectionChanged -= OnEditorSelectionChange;
|
|
Undo.undoRedoPerformed -= OnUndoRedo;
|
|
|
|
}
|
|
|
|
public void OnEditorSelectionChange()
|
|
{
|
|
if(Selection.activeObject != null && Selection.activeObject.GetType() == typeof(ImageSequence) && m_CurrentAsset != Selection.activeObject)
|
|
{
|
|
LoadAsset((ImageSequence)Selection.activeObject);
|
|
DefaultView();
|
|
}
|
|
Repaint();
|
|
}
|
|
|
|
public void OnUndoRedo()
|
|
{
|
|
if (m_CurrentAsset == null)
|
|
return;
|
|
|
|
SidePanelMode bkpSidePanelMode = m_SidePanelViewMode;
|
|
|
|
int hash = GetInputTexturesHashCode();
|
|
|
|
if (m_InputFramesHashCode != hash || m_CurrentAsset.inheritSettingsReference != null)
|
|
LoadAsset(m_CurrentAsset);
|
|
|
|
m_processorStack.LoadProcessorsFromAsset(m_CurrentAsset);
|
|
RestoreProcessorView();
|
|
|
|
if (m_CurrentAsset.inputFrameGUIDs.Count > 0)
|
|
m_SidePanelViewMode = bkpSidePanelMode;
|
|
else
|
|
m_SidePanelViewMode = SidePanelMode.InputFrames;
|
|
|
|
foreach (FrameProcessor p in m_processorStack.processors)
|
|
{
|
|
p.Refresh();
|
|
p.Invalidate();
|
|
}
|
|
|
|
Repaint();
|
|
}
|
|
|
|
private ImageSequence FindSettingsReference(ImageSequence asset, ref List<ImageSequence> dependencyList)
|
|
{
|
|
if (asset.inheritSettingsReference != null)
|
|
{
|
|
if (dependencyList.Contains(asset.inheritSettingsReference))
|
|
return null;
|
|
|
|
dependencyList.Add(asset.inheritSettingsReference);
|
|
return FindSettingsReference(asset.inheritSettingsReference, ref dependencyList);
|
|
}
|
|
else
|
|
return asset;
|
|
}
|
|
|
|
public void LoadAsset(ImageSequence asset)
|
|
{
|
|
m_CurrentAsset = asset;
|
|
|
|
m_InputFramesReorderableList = null;
|
|
m_ProcessorsReorderableList = null;
|
|
m_LockedPreviewProcessor = null;
|
|
m_CurrentProcessor = null;
|
|
|
|
// Free resources if any
|
|
if(m_processorStack != null)
|
|
m_processorStack.Dispose();
|
|
|
|
InitializeGUI();
|
|
|
|
if(m_CurrentAsset != null)
|
|
{
|
|
m_processorStack = new FrameProcessorStack(new ProcessingFrameSequence(null), this);
|
|
|
|
m_CurrentAssetSerializedObject = new SerializedObject(m_CurrentAsset);
|
|
|
|
VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Loading asset....", 0.0f);
|
|
|
|
m_LockedPreviewProcessor = null;
|
|
|
|
VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Loading Frames", 0.333333f);
|
|
|
|
m_processorStack.LoadFramesFromAsset(m_CurrentAsset);
|
|
UpdateInputTexturesHash();
|
|
|
|
m_InputFramesReorderableList = new ReorderableList(m_processorStack.inputSequence.frames, typeof(Texture2D),true,false,true,true);
|
|
m_InputFramesReorderableList.onAddCallback = AddInputFrame;
|
|
m_InputFramesReorderableList.onRemoveCallback = RemoveInputFrame;
|
|
m_InputFramesReorderableList.onReorderCallback = ReorderInputFrame;
|
|
m_InputFramesReorderableList.drawElementCallback = DrawInputFrameRListElement;
|
|
m_InputFramesReorderableList.onSelectCallback = SelectInputFrameRListElement;
|
|
|
|
VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Loading Processors", 0.66666f);
|
|
|
|
ImageSequence inheritedSettingReference = m_CurrentAsset;
|
|
|
|
// Loading other settings if inheriting settings
|
|
if(m_CurrentAsset.inheritSettingsReference != null)
|
|
{
|
|
var dependencyList = new List<ImageSequence>();
|
|
var referenceAsset = FindSettingsReference(m_CurrentAsset.inheritSettingsReference, ref dependencyList);
|
|
if (referenceAsset == null)
|
|
{
|
|
Debug.LogWarning("Dependency Loop detected, ignoring using external settings");
|
|
m_IgnoreInheritSettings = true;
|
|
}
|
|
else
|
|
{
|
|
inheritedSettingReference = referenceAsset;
|
|
m_IgnoreInheritSettings = false;
|
|
}
|
|
}
|
|
|
|
m_processorStack.LoadProcessorsFromAsset(inheritedSettingReference);
|
|
m_ProcessorDataProvider = new ProcessorDataProvider(m_processorStack, m_CurrentAsset);
|
|
|
|
// Construct the RList
|
|
if (m_CurrentAsset.inheritSettingsReference == null)
|
|
{
|
|
m_ProcessorsReorderableList = new ReorderableList(m_CurrentAssetSerializedObject, m_CurrentAssetSerializedObject.FindProperty("processorInfos"),true,false,true,true);
|
|
m_ProcessorsReorderableList.onAddCallback = ShowAddProcessorMenu;
|
|
m_ProcessorsReorderableList.onRemoveCallback = MenuRemoveProcessor;
|
|
m_ProcessorsReorderableList.onReorderCallback = ReorderProcessor;
|
|
m_ProcessorsReorderableList.onSelectCallback = MenuSelectProcessor;
|
|
m_ProcessorsReorderableList.drawElementCallback = DrawRListProcessorElement;
|
|
m_SettingsReferenceSerializedObject = null;
|
|
}
|
|
else
|
|
{
|
|
m_SettingsReferenceSerializedObject = new SerializedObject(inheritedSettingReference);
|
|
m_ProcessorsReorderableList = new ReorderableList(m_SettingsReferenceSerializedObject, m_SettingsReferenceSerializedObject.FindProperty("processorInfos"),false,false,false,false);
|
|
m_ProcessorsReorderableList.drawElementCallback = DrawRListPreviewProcessorElement;
|
|
m_ProcessorsReorderableList.onSelectCallback = MenuSelectProcessor;
|
|
}
|
|
|
|
m_PreviewCanvas.sequence = m_processorStack.inputSequence;
|
|
if(m_PreviewCanvas.sequence.length > 0)
|
|
m_PreviewCanvas.currentFrameIndex = 0;
|
|
else
|
|
m_PreviewCanvas.currentFrameIndex = -1;
|
|
|
|
VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Finalizing...", 1.0f);
|
|
|
|
m_processorStack.InvalidateAll();
|
|
RestoreProcessorView();
|
|
|
|
EditorUtility.ClearProgressBar();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Setups the view for post load asset
|
|
/// </summary>
|
|
public void DefaultView()
|
|
{
|
|
if (m_processorStack.processors.Count == 0 || m_processorStack.inputSequence.frames.Count == 0)
|
|
{
|
|
m_SidePanelViewMode = SidePanelMode.InputFrames;
|
|
m_ProcessorsReorderableList.index = -1;
|
|
SetCurrentFrameProcessor(null, false);
|
|
}
|
|
else
|
|
{
|
|
m_SidePanelViewMode = SidePanelMode.Processors;
|
|
RestoreProcessorView();
|
|
}
|
|
|
|
m_PreviewCanvas.UpdateCanvasSequence();
|
|
|
|
if(m_PreviewCanvas != null)
|
|
m_PreviewCanvas.Recenter(false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Restores the visibility and lock of processors (on load or after an undo)
|
|
/// </summary>
|
|
public void RestoreProcessorView()
|
|
{
|
|
if(m_CurrentAsset.inheritSettingsReference != null && !m_IgnoreInheritSettings)
|
|
{
|
|
if(m_processorStack.processors.Count > 0)
|
|
{
|
|
if(m_CurrentAsset.editSettings.selectedProcessor > 0)
|
|
{
|
|
m_CurrentProcessor = m_processorStack.processors[m_CurrentAsset.editSettings.selectedProcessor];
|
|
m_ProcessorsReorderableList.index = m_CurrentAsset.editSettings.selectedProcessor;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// index Checks
|
|
m_CurrentAsset.editSettings.lockedProcessor = Mathf.Clamp(m_CurrentAsset.editSettings.lockedProcessor, -1, m_processorStack.processors.Count - 1);
|
|
m_CurrentAsset.editSettings.selectedProcessor = Mathf.Clamp(m_CurrentAsset.editSettings.selectedProcessor, -1, m_processorStack.processors.Count - 1);
|
|
|
|
// Locked processor
|
|
if (m_CurrentAsset.editSettings.lockedProcessor != -1)
|
|
{
|
|
m_ProcessorsReorderableList.index = m_CurrentAsset.editSettings.lockedProcessor;
|
|
m_LockedPreviewProcessor = m_processorStack.processors[m_CurrentAsset.editSettings.lockedProcessor];
|
|
m_CurrentProcessor = m_processorStack.processors[m_CurrentAsset.editSettings.lockedProcessor];
|
|
}
|
|
else
|
|
m_LockedPreviewProcessor = null;
|
|
|
|
// Selected Processor
|
|
if(m_CurrentAsset.editSettings.selectedProcessor != -1)
|
|
{
|
|
m_ProcessorsReorderableList.index = m_CurrentAsset.editSettings.selectedProcessor;
|
|
|
|
if (m_CurrentAsset.editSettings.lockedProcessor != -1)
|
|
m_CurrentProcessor = m_processorStack.processors[m_CurrentAsset.editSettings.lockedProcessor];
|
|
else
|
|
m_CurrentProcessor = m_processorStack.processors[m_CurrentAsset.editSettings.selectedProcessor];
|
|
}
|
|
}
|
|
|
|
m_processorStack.InvalidateAll();
|
|
RefreshCanvas();
|
|
}
|
|
|
|
private void CheckGraphicsSettings()
|
|
{
|
|
GraphicsDeviceType device = SystemInfo.graphicsDeviceType;
|
|
if(m_CurrentGraphicsAPI != device)
|
|
{
|
|
m_CurrentGraphicsAPI = device;
|
|
if(m_processorStack != null)
|
|
m_processorStack.InvalidateAll();
|
|
Repaint();
|
|
}
|
|
ColorSpace colorSpace = QualitySettings.activeColorSpace;
|
|
if(m_CurrentColorSpace != colorSpace)
|
|
{
|
|
m_CurrentColorSpace = colorSpace;
|
|
if(m_processorStack != null)
|
|
m_processorStack.InvalidateAll();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|