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using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox.ImageSequencer
{
[HelpURL("https://drive.google.com/open?id=1YUwzA1mGvzWRpajDV-XF0iUd4RhW--bhMpqo-gmj9B8")]
public class ImageSequence : ScriptableObject
{
public List<string> inputFrameGUIDs = new List<string>();
public List<ProcessorInfo> processorInfos = new List<ProcessorInfo>();
public ExportSettings exportSettings = defaultExportSettings;
public EditSettings editSettings = defaultEditSettings;
public ImageSequence inheritSettingsReference;
[System.Serializable]
public struct ExportSettings
{
public string fileName;
public ushort frameCount;
public ExportMode exportMode;
public bool exportAlpha;
public bool exportSeparateAlpha;
public bool sRGB;
public bool highDynamicRange;
public bool compress;
public bool generateMipMaps;
public TextureWrapMode wrapMode;
public FilterMode filterMode;
public DataContents dataContents;
}
public static ExportSettings defaultExportSettings
{
get
{
return new ExportSettings
{
fileName = "",
frameCount = 0,
exportMode = ExportMode.Targa,
exportAlpha = true,
exportSeparateAlpha = false,
sRGB = true,
highDynamicRange = false,
compress = true,
generateMipMaps = true,
wrapMode = TextureWrapMode.Repeat,
filterMode = FilterMode.Bilinear,
dataContents = DataContents.Color
};
}
}
[System.Serializable]
public struct EditSettings
{
public int selectedProcessor;
public int lockedProcessor;
}
public static EditSettings defaultEditSettings
{
get
{
return new EditSettings()
{
selectedProcessor = -1,
lockedProcessor = -1
};
}
}
[System.Serializable]
public enum ExportMode
{
Targa = 0,
EXR = 1,
PNG = 2
}
[System.Serializable]
public enum DataContents
{
Color = 0,
NormalMap = 1,
NormalMapFromGrayscale = 2,
Sprite = 3
}
}
}