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633 B

using UnityEngine;
using UnityEngine.VFXToolbox;
namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Common","Fix Borders", typeof(FixBordersProcessor))]
class FixBordersProcessorSettings : ProcessorSettingsBase
{
public Vector4 FixFactors;
public Color FadeToColor;
public float FadeToAlpha;
[FloatSlider(0.5f,4.0f)]
public float Exponent;
public override void Default()
{
FixFactors = Vector4.zero;
FadeToColor = new Color(0.0f, 0.0f, 0.0f, 0.0f);
FadeToAlpha = 0.0f;
Exponent = 1.5f;
}
}
}