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374 行
17 KiB
374 行
17 KiB
using UnityEngine;
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using System.IO;
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using VFXToolbox.MiniTGA;
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namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
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{
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internal partial class ImageSequencer : EditorWindow
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{
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private string GetNumberedFileName(string pattern, int number, int maxFrames)
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{
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int numbering = (int)Mathf.Floor(Mathf.Log10(maxFrames))+1;
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return pattern.Replace("#", number.ToString("D" + numbering.ToString()));
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}
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public string ExportToFile(bool useCurrentFileName)
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{
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bool bIsInsideProject = true;
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string path;
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if(useCurrentFileName)
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{
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path = m_CurrentAsset.exportSettings.fileName;
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}
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else
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{
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string title = "Save Texture, use # for frame numbering.";
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string defaultFileName, extension;
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int count = m_ProcessingNodeStack.outputSequence.frames.Count;
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int numU = m_ProcessingNodeStack.outputSequence.numU;
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int numV = m_ProcessingNodeStack.outputSequence.numV;
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string defaultDir = Path.GetDirectoryName(AssetDatabase.GetAssetPath(m_CurrentAsset));
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defaultFileName = m_CurrentAsset.name;
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if (count > 1)
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defaultFileName += "_#";
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if(numU * numV != 1)
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defaultFileName += "_"+numU+"x"+numV;
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switch (m_CurrentAsset.exportSettings.exportMode)
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{
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case ImageSequence.ExportMode.EXR:
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defaultFileName += ".exr";
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extension = "exr";
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break;
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case ImageSequence.ExportMode.Targa:
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defaultFileName += ".tga";
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extension = "tga";
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break;
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case ImageSequence.ExportMode.PNG:
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defaultFileName += ".png";
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extension = "png";
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break;
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default: return null;
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}
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path = EditorUtility.SaveFilePanel(title, defaultDir, defaultFileName, extension);
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if (path == null || path == "")
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return "";
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if (path.Contains(Application.dataPath))
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path = path.Replace(Application.dataPath, "Assets");
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}
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if(!path.StartsWith("Assets/"))
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{
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bIsInsideProject = false;
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Debug.LogWarning("VFX Toolbox Warning : Saving a texture outside the project's scope. Import Settings will not be applied");
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}
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int frameCount = m_ProcessingNodeStack.outputSequence.length;
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if(frameCount > 1 && !Path.GetFileNameWithoutExtension(path).Contains("#"))
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{
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if (!EditorUtility.DisplayDialog("VFX Toolbox", "You are currently exporting a sequence of images with no # in filename for numbering, do you want to add _# as a suffix of the filename?", "Add Postfix", "Cancel Export"))
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return "";
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string newpath = Path.GetDirectoryName(path) + "\\" + Path.GetFileNameWithoutExtension(path) + "_#" + Path.GetExtension(path);
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path = newpath;
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}
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ImageSequence.ExportSettings settings = m_CurrentAsset.exportSettings;
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bool bCanceled = false;
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try
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{
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int i = 1;
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foreach (ProcessingFrame frame in m_ProcessingNodeStack.outputSequence.frames)
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{
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if (VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Exporting Frame #" + i + "/" + frameCount, (float)i / frameCount, 0, true))
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{
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bCanceled = true;
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break;
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}
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// Export frame : first, dump data into color array
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Color[] inputs;
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if (frame.texture is Texture2D) // if using input frame
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{
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RenderTexture temp = RenderTexture.GetTemporary(frame.texture.width, frame.texture.height, 0, RenderTextureFormat.ARGBHalf);
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Graphics.Blit((Texture2D)frame.texture, temp);
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inputs = ReadBack(temp);
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}
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else // frame.texture is RenderTexture
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{
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frame.Process();
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inputs = ReadBack((RenderTexture)frame.texture);
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}
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string fileName = GetNumberedFileName(path, i, frameCount);
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// Dump data
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byte[] bytes;
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switch (m_CurrentAsset.exportSettings.exportMode)
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{
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case ImageSequence.ExportMode.EXR:
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#if UNITY_5_6_OR_NEWER
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// New Exporter
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{
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Texture2D texture = new Texture2D(frame.texture.width, frame.texture.height, TextureFormat.RGBAHalf, settings.generateMipMaps, !settings.sRGB);
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texture.SetPixels(inputs);
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texture.Apply(true);
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bytes = texture.EncodeToEXR();
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}
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#else
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// Old Exporter
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{
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bytes = MiniEXR.MiniEXR.MiniEXRWrite((ushort)frame.texture.width, (ushort)frame.texture.height, settings.exportAlpha, inputs, true);
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}
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#endif
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break;
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case ImageSequence.ExportMode.Targa:
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{
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bytes = MiniTGA.MiniTGAWrite((ushort)frame.texture.width, (ushort)frame.texture.height, settings.exportAlpha, inputs);
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}
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break;
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case ImageSequence.ExportMode.PNG:
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{
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Texture2D texture = new Texture2D(frame.texture.width, frame.texture.height, TextureFormat.RGBA32, settings.generateMipMaps, !settings.sRGB);
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texture.SetPixels(inputs);
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texture.Apply(true);
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bytes = texture.EncodeToPNG();
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}
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break;
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default:
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{
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bytes = new byte[0] { }; // Empty file that should not happen
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}
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break;
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}
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File.WriteAllBytes(fileName, bytes);
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AssetDatabase.Refresh();
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// Process Import if saved inside project
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if (bIsInsideProject)
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{
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TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(fileName);
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importer.wrapMode = m_CurrentAsset.exportSettings.wrapMode;
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importer.filterMode = m_CurrentAsset.exportSettings.filterMode;
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switch (m_CurrentAsset.exportSettings.dataContents)
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{
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case ImageSequence.DataContents.Color:
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importer.textureType = TextureImporterType.Default;
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break;
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case ImageSequence.DataContents.NormalMap:
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importer.textureType = TextureImporterType.NormalMap;
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importer.convertToNormalmap = false;
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break;
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case ImageSequence.DataContents.NormalMapFromGrayscale:
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importer.textureType = TextureImporterType.NormalMap;
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importer.convertToNormalmap = true;
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break;
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case ImageSequence.DataContents.Sprite:
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importer.textureType = TextureImporterType.Sprite;
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importer.spriteImportMode = SpriteImportMode.Multiple;
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importer.spritesheet = GetSpriteMetaData(frame, m_ProcessingNodeStack.outputSequence.numU, m_ProcessingNodeStack.outputSequence.numV);
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break;
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}
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TextureImporterSettings importerSettings = new TextureImporterSettings();
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importer.ReadTextureSettings(importerSettings);
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if (m_CurrentAsset.exportSettings.outputShape == ImageSequence.OutputMode.Texture2DArray)
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{
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importerSettings.textureShape = TextureImporterShape.Texture2DArray;
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importerSettings.flipbookColumns = m_ProcessingNodeStack.outputSequence.numU;
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importerSettings.flipbookRows = m_ProcessingNodeStack.outputSequence.numV;
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}
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else if (m_CurrentAsset.exportSettings.outputShape == ImageSequence.OutputMode.Texture2D)
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{
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importerSettings.textureShape = TextureImporterShape.Texture2D;
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}
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importer.SetTextureSettings(importerSettings);
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importer.mipmapEnabled = m_CurrentAsset.exportSettings.generateMipMaps;
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switch (m_CurrentAsset.exportSettings.exportMode)
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{
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case ImageSequence.ExportMode.Targa:
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importer.sRGBTexture = m_CurrentAsset.exportSettings.sRGB;
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importer.alphaSource = m_CurrentAsset.exportSettings.exportAlpha ? TextureImporterAlphaSource.FromInput : TextureImporterAlphaSource.None;
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importer.textureCompression = m_CurrentAsset.exportSettings.compress ? TextureImporterCompression.Compressed : TextureImporterCompression.Uncompressed;
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break;
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case ImageSequence.ExportMode.EXR:
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importer.sRGBTexture = false;
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importer.alphaSource = (m_CurrentAsset.exportSettings.exportAlpha && !m_CurrentAsset.exportSettings.compress) ? TextureImporterAlphaSource.FromInput : TextureImporterAlphaSource.None;
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importer.textureCompression = m_CurrentAsset.exportSettings.compress ? TextureImporterCompression.CompressedHQ : TextureImporterCompression.Uncompressed;
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break;
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case ImageSequence.ExportMode.PNG:
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importer.sRGBTexture = m_CurrentAsset.exportSettings.sRGB;
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importer.alphaSource = m_CurrentAsset.exportSettings.exportAlpha ? TextureImporterAlphaSource.FromInput : TextureImporterAlphaSource.None;
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importer.textureCompression = m_CurrentAsset.exportSettings.compress ? TextureImporterCompression.Compressed : TextureImporterCompression.Uncompressed;
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break;
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}
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AssetDatabase.ImportAsset(fileName, ImportAssetOptions.ForceUpdate);
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}
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// Separate Alpha
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if (m_CurrentAsset.exportSettings.exportSeparateAlpha)
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{
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string alphaFilename = fileName.Substring(0, fileName.Length - 4) + "_alpha.tga";
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// build alpha
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for (int k = 0; k < inputs.Length; k++)
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{
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float a = inputs[k].a;
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inputs[k] = new Color(a, a, a, a);
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}
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MiniTGA.MiniTGAWrite(alphaFilename, (ushort)frame.texture.width, (ushort)frame.texture.height, false, inputs);
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AssetDatabase.Refresh();
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// Process Importer for alpha if inside project
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if (bIsInsideProject)
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{
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TextureImporter alphaImporter = (TextureImporter)TextureImporter.GetAtPath(alphaFilename);
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if (m_CurrentAsset.exportSettings.dataContents == ImageSequence.DataContents.Sprite)
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{
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alphaImporter.textureType = TextureImporterType.Sprite;
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alphaImporter.spriteImportMode = SpriteImportMode.Multiple;
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alphaImporter.spritesheet = GetSpriteMetaData(frame, m_ProcessingNodeStack.outputSequence.numU, m_ProcessingNodeStack.outputSequence.numV);
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alphaImporter.alphaSource = TextureImporterAlphaSource.None;
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}
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else
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{
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alphaImporter.textureType = TextureImporterType.SingleChannel;
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alphaImporter.alphaSource = TextureImporterAlphaSource.FromGrayScale;
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}
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alphaImporter.wrapMode = m_CurrentAsset.exportSettings.wrapMode;
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alphaImporter.filterMode = m_CurrentAsset.exportSettings.filterMode;
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alphaImporter.sRGBTexture = false;
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alphaImporter.mipmapEnabled = m_CurrentAsset.exportSettings.generateMipMaps;
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alphaImporter.textureCompression = m_CurrentAsset.exportSettings.compress ? TextureImporterCompression.Compressed : TextureImporterCompression.Uncompressed;
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AssetDatabase.ImportAsset(alphaFilename, ImportAssetOptions.ForceUpdate);
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}
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}
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i++;
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}
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}
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catch(System.Exception e)
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{
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VFXToolboxGUIUtility.ClearProgressBar();
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Debug.LogError(e.Message);
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}
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VFXToolboxGUIUtility.ClearProgressBar();
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if(bCanceled)
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return "";
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else
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return path;
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}
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public static void PingOutputTexture(string fileName)
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{
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if (fileName == "")
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return;
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string dir = System.IO.Path.GetDirectoryName(fileName);
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string file = System.IO.Path.GetFileNameWithoutExtension(fileName);
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if(!fileName.StartsWith("Assets/"))
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return;
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if(fileName.Contains("#"))
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{
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if(System.IO.Directory.Exists(dir))
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{
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string[] guids = AssetDatabase.FindAssets(file.Replace('#', '*'), new string[] { dir });
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fileName = AssetDatabase.GUIDToAssetPath(guids[0]);
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}
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}
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bool fileFound = (fileName != "")&&(System.IO.File.Exists(fileName));
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if(fileFound)
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{
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Texture texture = AssetDatabase.LoadAssetAtPath<Texture>(fileName);
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if (texture != null) EditorGUIUtility.PingObject(texture);
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}
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else
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{
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Debug.LogWarning("Could not ping output texture, either the file was moved or removed, you probably need to export your sequence again");
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}
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}
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private void PingCurrentAsset()
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{
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EditorGUIUtility.PingObject(m_CurrentAsset);
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}
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private void UpdateExportedAssets()
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{
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if (ExportToFile(true) != "")
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m_CurrentAsset.exportSettings.frameCount = (ushort)m_ProcessingNodeStack.outputSequence.frames.Count;
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else
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m_CurrentAsset.exportSettings.frameCount = 0;
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}
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private Color[] ReadBack(RenderTexture renderTexture)
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{
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Color[] inputs = VFXToolboxUtility.ReadBack(renderTexture);
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if(QualitySettings.activeColorSpace == ColorSpace.Linear && m_CurrentAsset.exportSettings.sRGB)
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{
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Color[] outputs = new Color[inputs.Length];
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for (int j = 0; j < inputs.Length; j++)
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{
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outputs[j] = inputs[j].gamma;
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}
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return outputs;
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}
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return inputs;
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}
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private SpriteMetaData[] GetSpriteMetaData(ProcessingFrame frame, int numU, int numV)
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{
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SpriteMetaData[] result = new SpriteMetaData[numU * numV];
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float width = (float)frame.texture.width / numU;
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float height = (float)frame.texture.height / numV;
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for(int i = 0; i < numU; i++)
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for(int j = 0; j < numV; j++)
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{
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SpriteMetaData data = new SpriteMetaData();
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data.name = "Frame_" + (i + (j * numU));
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data.rect = new Rect(i * width, (numV - j - 1) * height, width, height);
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result[i + (j * numU)] = data;
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}
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return result;
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}
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private static GUIContent[] GetExportModeFriendlyNames()
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{
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return new GUIContent[] { VFXToolboxGUIUtility.Get("Targa"), VFXToolboxGUIUtility.Get("OpenEXR (HDR)"), VFXToolboxGUIUtility.Get("PNG") };
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}
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}
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}
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