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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.VFXToolbox
{
/// <summary>
/// An Editor UI Canvas that enables previsualizing an image. Derive from this class to implement your own.
/// </summary>
public abstract class VFXToolboxCanvas
{
internal Rect displayRect
{
get { return m_Rect; }
set { m_Rect = value; }
}
internal bool maskR
{
get { return m_Material.GetColor("_RGBAMask").r == 1.0f; }
set
{
Color c = m_Material.GetColor("_RGBAMask");
if (value) c.r = 1.0f; else c.r = 0.0f;
m_Material.SetColor("_RGBAMask", c);
Invalidate(true);
}
}
internal bool maskG
{
get { return m_Material.GetColor("_RGBAMask").g == 1.0f; }
set
{
Color c = m_Material.GetColor("_RGBAMask");
if (value) c.g = 1.0f; else c.g = 0.0f;
m_Material.SetColor("_RGBAMask", c);
Invalidate(true);
}
}
internal bool maskB
{
get { return m_Material.GetColor("_RGBAMask").b == 1.0f; }
set
{
Color c = m_Material.GetColor("_RGBAMask");
if (value) c.b = 1.0f; else c.b = 0.0f;
m_Material.SetColor("_RGBAMask", c);
Invalidate(true);
}
}
internal bool maskA
{
get { return m_Material.GetColor("_RGBAMask").a == 1.0f; }
set
{
Color c = m_Material.GetColor("_RGBAMask");
if (value) c.a = 1.0f; else c.a = 0.0f;
m_Material.SetColor("_RGBAMask", c);
Invalidate(true);
}
}
internal bool filter
{
get { return m_bFilter; }
set {
if(m_bFilter!=value)
{
m_bFilter = value;
InvalidateRenderTarget();
}
}
}
internal int mipMap
{
get {
return m_MipMap;
}
set {
if(m_MipMap != value)
{
m_MipMap = value;
m_Material.SetFloat("_MipMap", (float)value);
InvalidateRenderTarget();
}
else
{
m_MipMap = value;
}
}
}
internal int mipMapCount
{
get { return GetMipMapCount(); }
}
internal bool showGrid
{
get
{
return m_bShowGrid;
}
set
{
m_bShowGrid = value;
}
}
internal float BackgroundBrightness
{
get
{
return m_bgBrightness;
}
set
{
SetBGBrightness(value);
}
}
internal Styles styles
{
get
{
if (m_Styles == null)
m_Styles = new Styles(this);
return m_Styles;
}
}
/// <summary>
/// The current Zoom Level
/// </summary>
public float zoom
{
get
{
return m_Zoom;
}
set
{
m_Zoom = value;
Invalidate(false);
}
}
private Vector2 m_CameraPosition = Vector2.zero;
private float m_Zoom = 1.0f;
private bool m_DragPreview = false;
private bool m_ZoomPreview = false;
private Vector2 m_ZoomPreviewCenter;
private Vector2 m_PreviousMousePosition;
private Styles m_Styles;
private Vector2 m_ZoomMinMax = new Vector2(0.2f, 10.0f);
private bool m_bFilter = true;
private int m_MipMap = 0;
private bool m_bShowGrid = true;
private Rect m_Rect;
private Shader m_Shader;
private Material m_Material;
private RenderTexture m_RenderTexture;
private bool m_IsDirtyRenderTarget;
private bool m_bNeedRedraw;
private float m_bgBrightness = -1.0f;
/// <summary>
/// The currently previewed Texture
/// </summary>
public Texture texture
{
get { return GetTexture(); }
set { SetTexture(value); }
}
private Texture m_Texture;
internal CanvasGUIDelegate onCanvasGUI;
internal delegate void CanvasGUIDelegate();
internal VFXToolboxCanvas(Rect displayRect, string shaderName = "Packages/com.unity.vfx-toolbox/Editor/Common/Canvas/Shaders/VFXToolboxCanvas.shader")
{
m_Rect = displayRect;
m_IsDirtyRenderTarget = true;
m_bNeedRedraw = true;
m_Shader = AssetDatabase.LoadAssetAtPath<Shader>(shaderName);
m_Material = new Material(m_Shader) { hideFlags = HideFlags.DontSave };
m_RenderTexture = RenderTexture.GetTemporary(1,1,0);
}
internal virtual void Invalidate(bool needRedraw)
{
m_bNeedRedraw = m_bNeedRedraw | needRedraw;
}
/// <summary>
/// Handle Setting the Texture to the canvas
/// </summary>
/// <param name="tex">The texture to display</param>
protected abstract void SetTexture(Texture tex);
/// <summary>
/// Handle Getting the Texture displayed on the canvas
/// </summary>
/// <returns>The displayed texture</returns>
protected abstract Texture GetTexture();
/// <summary>
/// Returns the count of the currently set texture
/// </summary>
/// <returns></returns>
protected virtual int GetMipMapCount()
{
if (texture != null)
{
if (texture is Texture2D)
{
return (texture as Texture2D).mipmapCount;
}
else
return 0;
}
else
return 0;
}
internal void InvalidateRenderTarget()
{
m_IsDirtyRenderTarget = true;
}
internal void UpdateRenderTarget()
{
int width = Mathf.Max(1, texture.width / (int)Mathf.Pow(2, (mipMap)));
int height = Mathf.Max(1, texture.height / (int)Mathf.Pow(2, (mipMap)));
if(m_RenderTexture.width != width || m_RenderTexture.height != height)
{
RenderTexture.ReleaseTemporary(m_RenderTexture);
m_RenderTexture = RenderTexture.GetTemporary(width,height,0,RenderTextureFormat.ARGBHalf);
}
if (filter)
m_RenderTexture.filterMode = FilterMode.Bilinear;
else
m_RenderTexture.filterMode = FilterMode.Point;
m_IsDirtyRenderTarget = false;
Invalidate(true);
}
internal void Recenter(bool Refit)
{
m_CameraPosition = Vector2.zero;
if(Refit)
{
float hZoom = (m_Rect.height - 70) / texture.height;
float wZoom = (m_Rect.width - 70) / texture.width;
m_Zoom = Mathf.Min(hZoom, wZoom);
}
else
{
m_Zoom = 1.0f;
}
}
private void Zoom(float ZoomDelta, Vector2 zoomCenter)
{
Vector2 centerPos = - new Vector2(zoomCenter.x - m_Rect.width / 2, zoomCenter.y - m_Rect.height / 2) - m_CameraPosition;
float prevZoom = m_Zoom;
m_Zoom -= ZoomDelta;
if(m_Zoom < m_ZoomMinMax.x)
m_Zoom = m_ZoomMinMax.x;
else if(m_Zoom > m_ZoomMinMax.y)
m_Zoom = m_ZoomMinMax.y;
else
{
m_CameraPosition += centerPos - ((m_Zoom / prevZoom) * centerPos);
}
}
/// <summary>
/// Handles common Keyboard events to perform navigation
/// </summary>
protected virtual void HandleKeyboardEvents()
{
if(Event.current.type == EventType.KeyDown)
{
switch(Event.current.keyCode)
{
// Viewport Toggles
case KeyCode.F:
Recenter(!Event.current.shift);
break;
case KeyCode.G:
showGrid = !showGrid;
break;
case KeyCode.J:
filter = !filter;
Invalidate(true);
break;
// Brightness Control
case KeyCode.V:
BrightnessDown(0.1f);
break;
case KeyCode.B:
ResetBrightness();
break;
case KeyCode.N:
BrightnessUp(0.1f);
break;
default:
return; // Return without using event.
}
Invalidate(false);
Event.current.Use();
}
}
private void DrawCurrentTexture()
{
Rect rect = new Rect(0, 0, m_Rect.width, m_Rect.height);
// Pan : use Middle Mouse button or Alt+Click
if(Event.current.type == EventType.MouseDown && (Event.current.button == 2 || (Event.current.button == 0 && Event.current.alt)))
{
m_DragPreview = true;
}
if((Event.current.rawType == EventType.MouseUp || Event.current.rawType == EventType.DragExited) && (Event.current.button == 2 || Event.current.button == 0))
{
m_DragPreview = false;
Invalidate(false);
}
if((!m_DragPreview && Event.current.alt) || m_DragPreview)
{
EditorGUIUtility.AddCursorRect(rect, MouseCursor.Pan);
Invalidate(false);
}
if(m_DragPreview && Event.current.type == EventType.MouseDrag)
{
m_CameraPosition -= Event.current.delta;
Invalidate(false);
}
// Zoom : using MouseWheel
if (Event.current.type == EventType.ScrollWheel && rect.Contains(Event.current.mousePosition) )
{
// Delta negative when zooming In, Positive when zooming out
Zoom(Event.current.delta.y * 0.05f, Event.current.mousePosition);
Invalidate(false);
}
// Zoom : using Alt + RightClick
if (Event.current.type == EventType.MouseDown && Event.current.button == 1 && Event.current.alt)
{
m_ZoomPreview = true;
m_ZoomPreviewCenter = Event.current.mousePosition;
m_PreviousMousePosition = m_ZoomPreviewCenter;
}
if (Event.current.rawType == EventType.MouseUp && Event.current.button == 1)
{
m_ZoomPreview = false;
}
if(m_ZoomPreview)
{
EditorGUIUtility.AddCursorRect(rect, MouseCursor.Zoom);
Vector2 mouseDelta = Event.current.mousePosition - m_PreviousMousePosition;
Zoom((mouseDelta.x + mouseDelta.y) * -0.002f, m_ZoomPreviewCenter);
Invalidate(false);
m_PreviousMousePosition = Event.current.mousePosition;
}
// Draw Texture
if(Event.current.type == EventType.Repaint)
{
GUI.DrawTexture
(
new Rect(
(rect.width/2) - m_CameraPosition.x - (texture.width*m_Zoom*0.5f),
(rect.height/2) - m_CameraPosition.y - (texture.height*m_Zoom*0.5f),
texture.width*m_Zoom,
texture.height*m_Zoom
),
m_RenderTexture,
ScaleMode.ScaleToFit
);
}
}
/// <summary>
/// Helper Function that converts a Canvas Position to a Screen Position based on the current Canvas Position and Zoom
/// </summary>
/// <param name="Position">Position in Canvas Space</param>
/// <returns>Position in Screen Space</returns>
public Vector2 CanvasToScreen(Vector2 Position)
{
return new Vector2(
(m_Rect.width / 2) - m_CameraPosition.x - (Position.x * m_Zoom),
(m_Rect.height / 2) - m_CameraPosition.y - (Position.y * m_Zoom)
);
}
/// <summary>
/// Draws a line grid around the texture
/// </summary>
protected virtual void DrawGrid()
{
Vector2 src, dst;
if(BackgroundBrightness < 0.5f)
Handles.color = new Color(1.0f,1.0f,1.0f,0.33333f);
else
Handles.color = new Color(0.0f,0.0f,0.0f,0.66666f);
src = CanvasToScreen(new Vector2(-texture.width/2, -texture.height/2));
dst = CanvasToScreen(new Vector2(texture.width/2, texture.height/2));
Handles.DrawLine(new Vector2(src.x,src.y), new Vector2(dst.x,src.y));
Handles.DrawLine(new Vector2(dst.x,src.y), new Vector2(dst.x,dst.y));
Handles.DrawLine(new Vector2(dst.x,dst.y), new Vector2(src.x,dst.y));
Handles.DrawLine(new Vector2(src.x,dst.y), new Vector2(src.x,src.y));
Handles.color = Color.white;
}
private void BlitIntoRenderTarget()
{
// Backup GUI RenderTarget
var oldrendertarget = RenderTexture.active;
Graphics.Blit(texture, m_RenderTexture, m_Material);
// Restore GUI RenderTarget
RenderTexture.active = oldrendertarget;
}
internal virtual void OnGUI()
{
if(m_bgBrightness < 0.0f)
{
ResetBrightness();
}
// Focus taken when clicked in viewport
if (Event.current.type == EventType.MouseDown && m_Rect.Contains(Event.current.mousePosition))
{
GUI.FocusControl("");
}
if(texture != null && Event.current.type == EventType.Repaint)
{
if (m_IsDirtyRenderTarget)
UpdateRenderTarget();
if(m_bNeedRedraw)
{
BlitIntoRenderTarget();
m_bNeedRedraw = false;
}
}
GUI.BeginGroup(m_Rect);
Rect LocalRect = new Rect(Vector2.zero, m_Rect.size);
#if !UNITY_2018_2_OR_NEWER
GL.sRGBWrite = (QualitySettings.activeColorSpace == ColorSpace.Linear);
#endif
GUI.DrawTextureWithTexCoords(LocalRect, BackgroundTexture, new Rect(0, 0, m_Rect.width / 64, m_Rect.height / 64));
#if !UNITY_2018_2_OR_NEWER
//GL.sRGBWrite = false;
#endif
if (texture != null)
{
HandleKeyboardEvents();
#if !UNITY_2018_2_OR_NEWER
GL.sRGBWrite = (QualitySettings.activeColorSpace == ColorSpace.Linear);
#endif
DrawCurrentTexture();
#if !UNITY_2018_2_OR_NEWER
//GL.sRGBWrite = false;
#endif
if (showGrid) DrawGrid();
if (onCanvasGUI != null)
onCanvasGUI();
}
else
GUI.Label(LocalRect, VFXToolboxGUIUtility.Get("No Texture"), EditorStyles.centeredGreyMiniLabel);
#if !UNITY_2018_2_OR_NEWER
//GL.sRGBWrite = false;
#endif
GUI.EndGroup();
}
#region BRIGHTNESS CONTROLS
internal Texture2D BackgroundTexture { get { return m_BackgroundTexture; } }
private Texture2D m_BackgroundTexture;
internal void SetBGBrightness(float value)
{
m_bgBrightness = value;
m_BackgroundTexture = Styles.GetBGTexture(value);
}
internal void ResetBrightness()
{
if (EditorGUIUtility.isProSkin)
BackgroundBrightness = 0.2f;
else
BackgroundBrightness = 0.4f;
}
internal void BrightnessUp(float value)
{
BackgroundBrightness = Mathf.Min(BackgroundBrightness + value,1.0f);
}
internal void BrightnessDown(float value)
{
BackgroundBrightness = Mathf.Max(0.0f, BackgroundBrightness - value);
}
#endregion
#region STYLES
internal class Styles
{
public GUIStyle miniLabel
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabel : m_ViewportMiniLabelDark; }
}
public GUIStyle miniLabelRight
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabelRight : m_ViewportMiniLabelRightDark; }
}
public GUIStyle miniLabelCenter
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabelCenter : m_ViewportMiniLabelCenterDark; }
}
public GUIStyle label
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportLabel : m_ViewportLabelDark; }
}
public GUIStyle largeLabel
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportLargeLabel : m_ViewportLargeLabelDark; }
}
public Color backgroundPanelColor
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_BackgroundPanelColor : m_BackgroundPanelColorDark; }
}
public Color red { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 0, 0, 1) : new Color(0.7f, 0, 0, 1); } }
public Color green { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 1, 0, 1) : new Color(0, 0.5f, 0, 1); } }
public Color blue { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 0, 1, 1) : new Color(0, 0, 0.5f, 1); } }
public Color white { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 1, 1, 1) : new Color(0, 0, 0, 1); } }
public Color black { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 0, 0, 1) : new Color(1, 1, 1, 1); } }
public Color yellow { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1.0f, 0.8f, 0.25f) : new Color(0.5f, 0.4f, 0.1f); } }
public Color cyan { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0.25f, 0.8f, 1.0f) : new Color(0.1f, 0.4f, 0.5f); } }
public Color fadewhite { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 1, 1, 0.25f) : new Color(0, 0, 0, 0.25f); } }
private GUIStyle m_ViewportMiniLabel;
private GUIStyle m_ViewportMiniLabelDark;
private GUIStyle m_ViewportMiniLabelRight;
private GUIStyle m_ViewportMiniLabelRightDark;
private GUIStyle m_ViewportMiniLabelCenter;
private GUIStyle m_ViewportMiniLabelCenterDark;
private GUIStyle m_ViewportLabel;
private GUIStyle m_ViewportLabelDark;
private GUIStyle m_ViewportLargeLabel;
private GUIStyle m_ViewportLargeLabelDark;
private VFXToolboxCanvas m_Canvas;
private Color m_BackgroundPanelColor;
private Color m_BackgroundPanelColorDark;
public Styles(VFXToolboxCanvas canvas)
{
m_Canvas = canvas;
m_ViewportMiniLabel = new GUIStyle(EditorStyles.miniLabel);
m_ViewportMiniLabel.normal.textColor = Color.white;
m_ViewportMiniLabelDark = new GUIStyle(EditorStyles.miniLabel);
m_ViewportMiniLabelDark.normal.textColor = Color.black;
m_ViewportMiniLabelRight = new GUIStyle(m_ViewportMiniLabel);
m_ViewportMiniLabelRight.alignment = TextAnchor.MiddleRight;
m_ViewportMiniLabelRightDark = new GUIStyle(m_ViewportMiniLabelDark);
m_ViewportMiniLabelRightDark.alignment = TextAnchor.MiddleRight;
m_ViewportMiniLabelCenter = new GUIStyle(m_ViewportMiniLabel);
m_ViewportMiniLabelCenter.alignment = TextAnchor.MiddleCenter;
m_ViewportMiniLabelCenterDark = new GUIStyle(m_ViewportMiniLabelDark);
m_ViewportMiniLabelCenterDark.alignment = TextAnchor.MiddleCenter;
m_ViewportLabel = new GUIStyle(EditorStyles.largeLabel);
m_ViewportLabel.normal.textColor = Color.white;
m_ViewportLabelDark = new GUIStyle(EditorStyles.largeLabel);
m_ViewportLabelDark.normal.textColor = Color.black;
m_ViewportLargeLabel = new GUIStyle(EditorStyles.largeLabel);
m_ViewportLargeLabel.fontSize = 24;
m_ViewportLargeLabel.normal.textColor = Color.white;
m_ViewportLargeLabelDark = new GUIStyle(EditorStyles.largeLabel);
m_ViewportLargeLabelDark.fontSize = 24;
m_ViewportLargeLabelDark.normal.textColor = Color.black;
m_BackgroundPanelColor = new Color(0.02f, 0.02f, 0.02f, 0.85f);
m_BackgroundPanelColorDark = new Color(0.25f, 0.25f, 0.25f, 0.85f);
}
public static Texture2D GetBGTexture(float brightness)
{
Texture2D out_tex = new Texture2D(2, 2) { hideFlags = HideFlags.DontSave };
Color[] bgcolors = new Color[4];
brightness *= 0.95f;
bgcolors[0] = new Color(brightness+0.05f, brightness+0.05f, brightness+0.05f);
bgcolors[1] = new Color(brightness, brightness, brightness);
bgcolors[2] = new Color(brightness, brightness, brightness);
bgcolors[3] = new Color(brightness+0.05f, brightness+0.05f, brightness+0.05f);
out_tex.SetPixels(bgcolors);
out_tex.wrapMode = TextureWrapMode.Repeat;
out_tex.filterMode = FilterMode.Point;
out_tex.Apply();
return out_tex;
}
}
#endregion
}
}