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using UnityEngine;
using UnityEngine.VFXToolbox;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox
{
public class CurveDrawer
{
private string m_CurveEditName;
private int m_WidgetDefaultHeight;
private bool m_WidgetShowToolbar;
private readonly RectOffset m_CurvePadding = new RectOffset(40, 16, 16, 16);
private CurveEditor m_Editor;
private Dictionary<string, SerializedProperty> m_Curves;
public delegate void CurveDrawEventDelegate(Rect renderArea, Rect curveArea);
public CurveDrawEventDelegate OnPostGUI;
private float lineBrightnessValue { get { return EditorGUIUtility.isProSkin ? 1.0f : 0.0f; } }
public CurveDrawer(string curveEditName, float minInput, float maxInput, float minOutput, float maxOutput, int height, bool showToolbar)
:this(curveEditName, minInput, maxInput, minOutput, maxOutput)
{
m_WidgetDefaultHeight = height;
m_WidgetShowToolbar = showToolbar;
}
public CurveDrawer(string curveEditName, float minInput, float maxInput, float minOutput, float maxOutput)
{
var settings = CurveEditor.Settings.defaultSettings;
settings.bounds = new Rect(minInput, minOutput, maxInput - minInput, maxOutput - minOutput);
settings.padding = m_CurvePadding;
m_Editor = new CurveEditor(settings);
m_CurveEditName = curveEditName;
m_WidgetDefaultHeight = 240;
m_WidgetShowToolbar = true;
m_Curves = new Dictionary<string, SerializedProperty>();
}
public void SetBounds(Rect bounds)
{
m_Editor.SetBounds(bounds);
}
public void ClearSelection()
{
m_Editor.ClearSelection();
}
public void AddCurve(SerializedProperty curveProperty, Color curveColor, string name, bool visible = true)
{
if (m_Curves.ContainsKey(name))
return;
var state = CurveEditor.CurveState.defaultState;
state.color = curveColor;
state.minPointCount = 2;
m_Curves.Add(name, curveProperty);
m_Editor.Add(curveProperty, state);
}
public void RemoveCurve(string name)
{
if (!m_Curves.ContainsKey(name))
return;
m_Editor.Remove(m_Curves[name]);
}
public void Clear()
{
m_Curves.Clear();
m_Editor.RemoveAll();
}
public bool OnGUI(Rect drawRect)
{
return m_Editor.OnGUI(drawRect);
}
public bool OnGUILayout()
{
return OnGUILayout(m_WidgetDefaultHeight, m_WidgetShowToolbar);
}
public bool OnGUILayout(bool showToolbar)
{
return OnGUILayout(m_WidgetDefaultHeight, showToolbar);
}
public bool OnGUILayout(float height, bool showToolbar)
{
bool dirty = false;
using (new GUILayout.VerticalScope())
{
// Header
if(m_CurveEditName != null || m_CurveEditName == "")
GUILayout.Label(m_CurveEditName);
GUILayout.Space(4.0f);
// Curve Area
if(showToolbar)
{
using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
{
foreach(KeyValuePair<string,SerializedProperty> kvp in m_Curves)
{
string name = kvp.Key;
SerializedProperty curve = kvp.Value;
CurveEditor.CurveState state = m_Editor.GetCurveState(curve);
bool b = GUILayout.Toggle(state.visible, name, EditorStyles.toolbarButton);
if (b != state.visible)
{
state.visible = b;
m_Editor.SetCurveState(curve, state);
}
}
GUILayout.FlexibleSpace();
}
}
Rect lastRect = GUILayoutUtility.GetLastRect();
Rect curveArea = GUILayoutUtility.GetRect(lastRect.width, height);
// Selection
CurveEditor.Selection selection = m_Editor.GetSelection();
if(selection.curve != null && selection.keyframe != null)
{
EditorGUI.indentLevel ++;
var key = selection.keyframe.Value;
Rect range = m_Editor.settings.bounds;
float t = EditorGUILayout.Slider("Time", key.time, range.xMin, range.xMax);
float v = EditorGUILayout.Slider("Value", key.value, range.yMin, range.yMax);
float inTgt = EditorGUILayout.FloatField("In Tangent", key.inTangent);
float outTgt = EditorGUILayout.FloatField("Out Tangent", key.outTangent);
if(t != key.time || v != key.value || inTgt != key.inTangent || outTgt != key.outTangent)
{
Keyframe newkey = new Keyframe(t,v,inTgt, outTgt);
m_Editor.SetKeyframe(selection.curve, selection.keyframeIndex, newkey);
}
EditorGUI.indentLevel--;
}
// Canvas
DrawCurveCanvas(curveArea);
dirty = m_Editor.OnGUI(curveArea);
}
return dirty;
}
public void DrawCurveCanvas(Rect rect)
{
EditorGUI.DrawRect(rect, new Color(0, 0, 0, 0.25f));
if(Event.current.type == EventType.Layout)
return;
GUI.BeginClip(rect);
Rect area = new Rect(Vector2.zero, rect.size);
rect = m_CurvePadding.Remove(area);
Rect bounds = m_Editor.settings.bounds;
float minInput = bounds.xMin;
float maxInput = bounds.xMax;
float minOutput = bounds.yMin;
float maxOutput = bounds.yMax;
//////////////////////////////////////////////////////////////////////////////
// Draw Origins
//////////////////////////////////////////////////////////////////////////////
float l = lineBrightnessValue;
Handles.color = new Color(l, l, l, 0.2f);
Handles.DrawLine(new Vector2(rect.xMin, area.yMin), new Vector2(rect.xMin, area.yMax));
Handles.DrawLine(new Vector2(area.xMin, rect.yMax), new Vector2(area.xMax, rect.yMax));
Handles.DrawLine(new Vector2(rect.xMax, area.yMin), new Vector2(rect.xMax, area.yMax));
Handles.DrawLine(new Vector2(area.xMin, rect.yMin), new Vector2(area.xMax, rect.yMin));
//////////////////////////////////////////////////////////////////////////////
// Draw Zero Axis'es
//////////////////////////////////////////////////////////////////////////////
if(minInput < 0 && maxInput > 0)
{
Handles.color = new Color(l, l, l, 0.6f);
Handles.DrawLine(new Vector2(0,rect.yMin),new Vector2(0,rect.yMax));
}
if(minOutput < 0 && maxOutput > 0)
{
Handles.color = new Color(l, l, l, 0.6f);
Handles.DrawLine(new Vector2(rect.xMin,0),new Vector2(rect.xMax, 0));
}
//////////////////////////////////////////////////////////////////////////////
// Draw Grid By Step
//////////////////////////////////////////////////////////////////////////////
Handles.color = new Color(l, l, l, 0.05f);
for(int i = 1; i < 8; i++) // Verticals
{
float step = Mathf.Lerp(rect.xMin, rect.xMax,(float)i / 8);
Handles.DrawLine(new Vector2(step, area.yMin), new Vector2(step, area.yMax));
}
for(int i = 1; i < 4; i++) // Horizontals
{
float step = Mathf.Lerp(rect.yMin, rect.yMax,(float)i / 4);
Handles.DrawLine(new Vector2(area.xMin, step), new Vector2(area.xMax, step));
}
//////////////////////////////////////////////////////////////////////////////
// Texts
//////////////////////////////////////////////////////////////////////////////
Rect minInRect = new Rect(rect.xMin, rect.yMax, 40, 12);
Rect maxInRect = new Rect(rect.xMax-40, rect.yMax, 40, 12);
Rect minOutRect = new Rect(rect.xMin-40, rect.yMax-12, 40, 12);
Rect maxOutRect = new Rect(rect.xMin-40, rect.yMin, 40, 12);
GUI.Label(minInRect, minInput.ToString("F2"), styles.smallLabelLeftAlign);
GUI.Label(maxInRect, maxInput.ToString("F2"), styles.smallLabelRightAlign);
GUI.Label(minOutRect, minOutput.ToString("F2"), styles.smallLabelRightAlign);
GUI.Label(maxOutRect, maxOutput.ToString("F2"), styles.smallLabelRightAlign);
//////////////////////////////////////////////////////////////////////////////
// Text on Zero Axis'es
//////////////////////////////////////////////////////////////////////////////
if(minInput < 0 && maxInput > 0)
{
Handles.color = new Color(l, l, l, 0.6f);
Handles.DrawLine(new Vector2(0,rect.yMin), new Vector2(0,rect.yMax));
}
if(minOutput < 0 && maxOutput > 0)
{
Handles.color = new Color(l, l, l, 0.6f);
Handles.DrawLine(new Vector2(rect.xMin,0),new Vector2(rect.xMax, 0));
}
// Custom delegate
if (OnPostGUI != null)
OnPostGUI(area, rect);
GUI.EndClip();
}
#region Styles
public Styles styles { get { if (m_Styles == null) m_Styles = new Styles(); return m_Styles; } }
private Styles m_Styles;
public class Styles
{
public GUIStyle smallLabelLeftAlign;
public GUIStyle smallLabelRightAlign;
public Styles()
{
smallLabelLeftAlign = new GUIStyle(EditorStyles.miniLabel);
smallLabelLeftAlign.alignment = TextAnchor.MiddleLeft;
smallLabelRightAlign = new GUIStyle(EditorStyles.miniLabel);
smallLabelRightAlign.alignment = TextAnchor.MiddleRight;
}
}
#endregion
}
}