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275 行
10 KiB
275 行
10 KiB
using UnityEngine;
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using UnityEngine.VFXToolbox;
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using System.Collections.Generic;
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namespace UnityEditor.VFXToolbox
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{
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public class CurveDrawer
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{
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private string m_CurveEditName;
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private int m_WidgetDefaultHeight;
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private bool m_WidgetShowToolbar;
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private readonly RectOffset m_CurvePadding = new RectOffset(40, 16, 16, 16);
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private CurveEditor m_Editor;
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private Dictionary<string, SerializedProperty> m_Curves;
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public delegate void CurveDrawEventDelegate(Rect renderArea, Rect curveArea);
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public CurveDrawEventDelegate OnPostGUI;
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private float lineBrightnessValue { get { return EditorGUIUtility.isProSkin ? 1.0f : 0.0f; } }
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public CurveDrawer(string curveEditName, float minInput, float maxInput, float minOutput, float maxOutput, int height, bool showToolbar)
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:this(curveEditName, minInput, maxInput, minOutput, maxOutput)
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{
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m_WidgetDefaultHeight = height;
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m_WidgetShowToolbar = showToolbar;
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}
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public CurveDrawer(string curveEditName, float minInput, float maxInput, float minOutput, float maxOutput)
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{
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var settings = CurveEditor.Settings.defaultSettings;
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settings.bounds = new Rect(minInput, minOutput, maxInput - minInput, maxOutput - minOutput);
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settings.padding = m_CurvePadding;
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m_Editor = new CurveEditor(settings);
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m_CurveEditName = curveEditName;
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m_WidgetDefaultHeight = 240;
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m_WidgetShowToolbar = true;
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m_Curves = new Dictionary<string, SerializedProperty>();
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}
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public void SetBounds(Rect bounds)
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{
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m_Editor.SetBounds(bounds);
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}
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public void ClearSelection()
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{
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m_Editor.ClearSelection();
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}
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public void AddCurve(SerializedProperty curveProperty, Color curveColor, string name, bool visible = true)
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{
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if (m_Curves.ContainsKey(name))
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return;
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var state = CurveEditor.CurveState.defaultState;
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state.color = curveColor;
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state.minPointCount = 2;
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m_Curves.Add(name, curveProperty);
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m_Editor.Add(curveProperty, state);
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}
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public void RemoveCurve(string name)
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{
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if (!m_Curves.ContainsKey(name))
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return;
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m_Editor.Remove(m_Curves[name]);
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}
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public void Clear()
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{
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m_Curves.Clear();
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m_Editor.RemoveAll();
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}
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public bool OnGUI(Rect drawRect)
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{
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return m_Editor.OnGUI(drawRect);
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}
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public bool OnGUILayout()
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{
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return OnGUILayout(m_WidgetDefaultHeight, m_WidgetShowToolbar);
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}
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public bool OnGUILayout(bool showToolbar)
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{
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return OnGUILayout(m_WidgetDefaultHeight, showToolbar);
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}
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public bool OnGUILayout(float height, bool showToolbar)
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{
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bool dirty = false;
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using (new GUILayout.VerticalScope())
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{
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// Header
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if(m_CurveEditName != null || m_CurveEditName == "")
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GUILayout.Label(m_CurveEditName);
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GUILayout.Space(4.0f);
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// Curve Area
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if(showToolbar)
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{
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using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
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{
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foreach(KeyValuePair<string,SerializedProperty> kvp in m_Curves)
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{
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string name = kvp.Key;
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SerializedProperty curve = kvp.Value;
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CurveEditor.CurveState state = m_Editor.GetCurveState(curve);
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bool b = GUILayout.Toggle(state.visible, name, EditorStyles.toolbarButton);
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if (b != state.visible)
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{
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state.visible = b;
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m_Editor.SetCurveState(curve, state);
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}
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}
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GUILayout.FlexibleSpace();
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}
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}
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Rect lastRect = GUILayoutUtility.GetLastRect();
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Rect curveArea = GUILayoutUtility.GetRect(lastRect.width, height);
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// Selection
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CurveEditor.Selection selection = m_Editor.GetSelection();
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if(selection.curve != null && selection.keyframe != null)
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{
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EditorGUI.indentLevel ++;
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var key = selection.keyframe.Value;
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Rect range = m_Editor.settings.bounds;
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float t = EditorGUILayout.Slider("Time", key.time, range.xMin, range.xMax);
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float v = EditorGUILayout.Slider("Value", key.value, range.yMin, range.yMax);
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float inTgt = EditorGUILayout.FloatField("In Tangent", key.inTangent);
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float outTgt = EditorGUILayout.FloatField("Out Tangent", key.outTangent);
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if(t != key.time || v != key.value || inTgt != key.inTangent || outTgt != key.outTangent)
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{
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Keyframe newkey = new Keyframe(t,v,inTgt, outTgt);
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m_Editor.SetKeyframe(selection.curve, selection.keyframeIndex, newkey);
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}
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EditorGUI.indentLevel--;
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}
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// Canvas
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DrawCurveCanvas(curveArea);
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dirty = m_Editor.OnGUI(curveArea);
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}
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return dirty;
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}
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public void DrawCurveCanvas(Rect rect)
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{
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EditorGUI.DrawRect(rect, new Color(0, 0, 0, 0.25f));
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if(Event.current.type == EventType.Layout)
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return;
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GUI.BeginClip(rect);
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Rect area = new Rect(Vector2.zero, rect.size);
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rect = m_CurvePadding.Remove(area);
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Rect bounds = m_Editor.settings.bounds;
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float minInput = bounds.xMin;
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float maxInput = bounds.xMax;
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float minOutput = bounds.yMin;
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float maxOutput = bounds.yMax;
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//////////////////////////////////////////////////////////////////////////////
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// Draw Origins
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//////////////////////////////////////////////////////////////////////////////
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float l = lineBrightnessValue;
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Handles.color = new Color(l, l, l, 0.2f);
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Handles.DrawLine(new Vector2(rect.xMin, area.yMin), new Vector2(rect.xMin, area.yMax));
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Handles.DrawLine(new Vector2(area.xMin, rect.yMax), new Vector2(area.xMax, rect.yMax));
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Handles.DrawLine(new Vector2(rect.xMax, area.yMin), new Vector2(rect.xMax, area.yMax));
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Handles.DrawLine(new Vector2(area.xMin, rect.yMin), new Vector2(area.xMax, rect.yMin));
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//////////////////////////////////////////////////////////////////////////////
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// Draw Zero Axis'es
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//////////////////////////////////////////////////////////////////////////////
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if(minInput < 0 && maxInput > 0)
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{
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Handles.color = new Color(l, l, l, 0.6f);
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Handles.DrawLine(new Vector2(0,rect.yMin),new Vector2(0,rect.yMax));
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}
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if(minOutput < 0 && maxOutput > 0)
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{
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Handles.color = new Color(l, l, l, 0.6f);
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Handles.DrawLine(new Vector2(rect.xMin,0),new Vector2(rect.xMax, 0));
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}
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//////////////////////////////////////////////////////////////////////////////
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// Draw Grid By Step
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//////////////////////////////////////////////////////////////////////////////
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Handles.color = new Color(l, l, l, 0.05f);
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for(int i = 1; i < 8; i++) // Verticals
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{
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float step = Mathf.Lerp(rect.xMin, rect.xMax,(float)i / 8);
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Handles.DrawLine(new Vector2(step, area.yMin), new Vector2(step, area.yMax));
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}
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for(int i = 1; i < 4; i++) // Horizontals
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{
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float step = Mathf.Lerp(rect.yMin, rect.yMax,(float)i / 4);
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Handles.DrawLine(new Vector2(area.xMin, step), new Vector2(area.xMax, step));
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}
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//////////////////////////////////////////////////////////////////////////////
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// Texts
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//////////////////////////////////////////////////////////////////////////////
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Rect minInRect = new Rect(rect.xMin, rect.yMax, 40, 12);
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Rect maxInRect = new Rect(rect.xMax-40, rect.yMax, 40, 12);
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Rect minOutRect = new Rect(rect.xMin-40, rect.yMax-12, 40, 12);
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Rect maxOutRect = new Rect(rect.xMin-40, rect.yMin, 40, 12);
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GUI.Label(minInRect, minInput.ToString("F2"), styles.smallLabelLeftAlign);
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GUI.Label(maxInRect, maxInput.ToString("F2"), styles.smallLabelRightAlign);
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GUI.Label(minOutRect, minOutput.ToString("F2"), styles.smallLabelRightAlign);
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GUI.Label(maxOutRect, maxOutput.ToString("F2"), styles.smallLabelRightAlign);
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//////////////////////////////////////////////////////////////////////////////
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// Text on Zero Axis'es
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//////////////////////////////////////////////////////////////////////////////
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if(minInput < 0 && maxInput > 0)
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{
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Handles.color = new Color(l, l, l, 0.6f);
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Handles.DrawLine(new Vector2(0,rect.yMin), new Vector2(0,rect.yMax));
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}
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if(minOutput < 0 && maxOutput > 0)
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{
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Handles.color = new Color(l, l, l, 0.6f);
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Handles.DrawLine(new Vector2(rect.xMin,0),new Vector2(rect.xMax, 0));
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}
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// Custom delegate
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if (OnPostGUI != null)
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OnPostGUI(area, rect);
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GUI.EndClip();
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}
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#region Styles
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public Styles styles { get { if (m_Styles == null) m_Styles = new Styles(); return m_Styles; } }
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private Styles m_Styles;
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public class Styles
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{
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public GUIStyle smallLabelLeftAlign;
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public GUIStyle smallLabelRightAlign;
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public Styles()
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{
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smallLabelLeftAlign = new GUIStyle(EditorStyles.miniLabel);
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smallLabelLeftAlign.alignment = TextAnchor.MiddleLeft;
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smallLabelRightAlign = new GUIStyle(EditorStyles.miniLabel);
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smallLabelRightAlign.alignment = TextAnchor.MiddleRight;
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}
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}
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#endregion
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}
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}
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