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591 行
23 KiB
591 行
23 KiB
using UnityEngine;
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using System.Linq;
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using System;
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namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
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{
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/// <summary>
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/// A VFXToolboxCanvas component used in Image Sequencer
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/// </summary>
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public class ImageSequencerCanvas : VFXToolboxCanvas
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{
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internal bool showExtraInfo
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{
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get
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{
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return m_bShowExtraInfo;
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}
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set
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{
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m_bShowExtraInfo = value;
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}
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}
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internal int numFrames
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{
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get
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{
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return m_PreviewSequence.length;
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}
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}
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internal ProcessingFrameSequence sequence
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{
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get
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{
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return m_PreviewSequence;
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}
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set
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{
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m_PreviewSequence = value;
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}
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}
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internal ProcessingFrame currentFrame
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{
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get {
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return m_ProcessingFrame;
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}
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set {
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m_ProcessingFrame = value;
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if(value != null)
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InvalidateRenderTarget();
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}
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}
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internal int currentFrameIndex
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{
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get
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{
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return m_CurrentFrame;
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}
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set
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{
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if (m_CurrentFrame != value)
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{
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m_CurrentFrame = value;
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UpdateCanvasSequence();
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}
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}
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}
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internal bool isPlaying
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{
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get
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{
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return m_IsPlaying;
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}
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}
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private bool m_bShowExtraInfo = false;
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private int m_CurrentFrame = 0;
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private ProcessingFrameSequence m_PreviewSequence;
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private ProcessingFrame m_ProcessingFrame;
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private Rect m_PlayControlsRect;
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private ImageSequencer m_ImageSequencerWindow;
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private bool m_IsPlaying = false;
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private float m_PlayFramerate = 30.0f;
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private float m_PlayTime = 0.0f;
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private double m_EditorTime;
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private bool m_IsScrobbing;
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internal ImageSequencerCanvas(Rect displayRect, ImageSequencer editorWindow)
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:base(displayRect)
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{
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m_ImageSequencerWindow = editorWindow;
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m_IsScrobbing = false;
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m_PlayControlsRect = new Rect(16, 16, 420, 26);
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}
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internal override void Invalidate(bool needRedraw)
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{
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base.Invalidate(needRedraw);
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m_ImageSequencerWindow.Invalidate();
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}
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/// <summary>
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/// As texture display is handled by the processing stack, this function is not used.
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/// </summary>
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/// <param name="tex">A texture</param>
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protected override sealed void SetTexture(Texture tex)
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{
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// Should Never Happen
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throw new NotImplementedException();
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}
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/// <summary>
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/// Gets the current frame from the current processing node in the processing stack.
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/// </summary>
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/// <returns>Currently displayed texture</returns>
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protected override sealed Texture GetTexture()
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{
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if (currentFrame != null)
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{
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return currentFrame.texture;
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}
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else
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return null;
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}
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/// <summary>
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/// Returns how many mip-maps are stored in the currently displayed texture object.
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/// </summary>
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/// <returns>mip map count</returns>
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protected override sealed int GetMipMapCount()
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{
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if (currentFrame != null)
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return currentFrame.mipmapCount;
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else
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return 0;
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}
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/// <summary>
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/// Handles all the Common VFXToolboxCanvas Keyboard events plus all required ones from Image Sequencer
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/// </summary>
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protected override sealed void HandleKeyboardEvents()
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{
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base.HandleKeyboardEvents();
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if(Event.current.type == EventType.KeyDown)
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{
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switch(Event.current.keyCode)
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{
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// Viewport Toggles
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case KeyCode.H:
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showExtraInfo = !showExtraInfo;
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break;
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// Play Controls
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case KeyCode.Space:
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TogglePlaySequence();
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break;
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case KeyCode.LeftArrow:
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if (Event.current.shift)
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FirstFrame();
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else
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PreviousFrame();
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break;
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case KeyCode.RightArrow:
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if (Event.current.shift)
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LastFrame();
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else
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NextFrame();
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break;
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default:
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return; // Return without using event.
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}
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Invalidate(false);
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Event.current.Use();
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}
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}
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/// <summary>
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/// Draws the grid around the texture, and all Flipbook frame subdivisions
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/// </summary>
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protected override sealed void DrawGrid()
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{
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int GridNumU = m_PreviewSequence.numU;
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int GridNumV = m_PreviewSequence.numV;
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Vector2 src, dst;
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float v;
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Texture texture = currentFrame.texture;
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if(BackgroundBrightness < 0.5f)
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Handles.color = new Color(1.0f,1.0f,1.0f,0.33333f);
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else
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Handles.color = new Color(0.0f,0.0f,0.0f,0.66666f);
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for(int i = 0; i <= GridNumV; i++)
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{
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v = -(texture.height * 0.5f) + (float)i / GridNumV * texture.height;
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src = CanvasToScreen(new Vector2(-texture.width * 0.5f, v));
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dst = CanvasToScreen(new Vector2(texture.width * 0.5f, v));
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Handles.DrawLine(src, dst);
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}
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for(int j = 0; j <= GridNumU; j++)
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{
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v = -(texture.width * 0.5f) + (float)j / GridNumU * texture.width;
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src = CanvasToScreen(new Vector2(v,-texture.height * 0.5f));
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dst = CanvasToScreen(new Vector2(v, texture.height * 0.5f));
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Handles.DrawLine(src, dst);
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}
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Handles.color = Color.white;
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}
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internal void OnGUI(ImageSequencer editor)
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{
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OnGUI();
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// Processor extra info
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GUI.BeginGroup(displayRect);
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if (editor.currentProcessingNode != null && editor.currentProcessingNode.Enabled && m_bShowExtraInfo && editor.sidePanelViewMode == ImageSequencer.SidePanelMode.Processors)
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editor.currentProcessingNode.OnCanvasGUI(this);
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GUI.EndGroup();
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// Everytime text
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string procName = (editor.sidePanelViewMode == ImageSequencer.SidePanelMode.Export) ? "Export" : (sequence.processingNode == null ? "Input Frames" : sequence.processingNode.ToString());
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GUI.Label(new RectOffset(24,24,24,24).Remove(displayRect), procName , styles.largeLabel);
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GUI.Label(new RectOffset(24,24,64,24).Remove(displayRect), GetDebugInfoString() , styles.label);
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//EditorGUI.DrawRect(m_Rect, Color.red);
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// Play Controls
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if(sequence != null && sequence.length > 1)
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{
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DrawSequenceControls(displayRect, editor);
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}
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if (m_IsPlaying)
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UpdatePlay();
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}
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private GUIContent GetDebugInfoString()
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{
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string output = "";
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if(m_ProcessingFrame != null)
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{
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output += "Frame Size : " + m_ProcessingFrame.texture.width + " x " + m_ProcessingFrame.texture.height;
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output += "\nMipMaps : " + m_ProcessingFrame.mipmapCount;
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}
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return new GUIContent(output);
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}
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internal void DrawSequenceControls(Rect ViewportArea, ImageSequencer editor)
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{
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m_PlayControlsRect = new Rect(ViewportArea.x , (ViewportArea.y + ViewportArea.height), ViewportArea.width , 100);
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using (new GUILayout.AreaScope(m_PlayControlsRect, GUIContent.none, ImageSequencer.styles.playbackControlWindow))
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{
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Rect area = new Rect(16,16,m_PlayControlsRect.width-32,m_PlayControlsRect.height-32);
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//GUILayout.BeginArea(area);
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using (new GUILayout.VerticalScope())
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{
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// TRACKBAR
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int count = sequence.length;
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GUILayout.Space(16); // Reserve Layout for labels
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Rect bar_rect = GUILayoutUtility.GetRect(area.width, 16);
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EditorGUIUtility.AddCursorRect(bar_rect, MouseCursor.ResizeHorizontal);
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if(Event.current.type == EventType.MouseDown && bar_rect.Contains(Event.current.mousePosition))
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{
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m_IsScrobbing = true;
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}
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if(Event.current.type == EventType.MouseUp || Event.current.rawType == EventType.MouseUp)
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{
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m_IsScrobbing = false;
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}
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if(m_IsScrobbing && (Event.current.type == EventType.MouseDrag || Event.current.type == EventType.MouseDown))
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{
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float pos = (Event.current.mousePosition.x - bar_rect.x) / bar_rect.width;
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int frame = (int)Mathf.Round(pos * numFrames);
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if (frame != currentFrameIndex)
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{
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currentFrameIndex = frame;
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Invalidate(true);
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}
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}
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EditorGUI.DrawRect(bar_rect, ImageSequencer.styles.CookBarDirty);
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float width = bar_rect.width / count;
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Rect textpos;
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for (int i = 0; i < count; i++)
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{
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if(!sequence.frames[i].dirty)
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{
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Rect cell = new Rect(bar_rect.x + i * width, bar_rect.y, width, bar_rect.height);
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EditorGUI.DrawRect(cell, ImageSequencer.styles.CookBarCooked);
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}
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if(i == currentFrameIndex)
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{
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Rect cursor = new Rect(bar_rect.x + i * width, bar_rect.y, width, bar_rect.height);
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EditorGUI.DrawRect(cursor, new Color(1.0f,1.0f,1.0f,0.5f));
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}
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// Labels : Every multiple of 10 based on homemade formula
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int step = 10 * (int)Mathf.Max(1,Mathf.Floor(8*(float)count / bar_rect.width));
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if( ((i+1) % step) == 0 )
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{
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textpos = new Rect(bar_rect.x + i * width, bar_rect.y - 16, 32, 16);
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GUI.Label(textpos, (i+1).ToString(), EditorStyles.largeLabel);
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Rect cursor = new Rect(bar_rect.x + i * width, bar_rect.y, 1, bar_rect.height);
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EditorGUI.DrawRect(cursor, new Color(1.0f,1.0f,1.0f,0.2f));
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}
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}
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// Labels : First
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textpos = new Rect(bar_rect.x, bar_rect.y - 16, 32, 16);
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GUI.Label(textpos, VFXToolboxGUIUtility.Get("1"), EditorStyles.largeLabel);
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GUILayout.Space(16);
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// PLAY CONTROLS
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bool lastplay;
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using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
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{
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lastplay = m_IsPlaying;
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if(GUILayout.Button(ImageSequencer.styles.iconFirst, VFXToolboxStyles.toolbarButton, GUILayout.Width(32)))
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{
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FirstFrame();
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}
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if(GUILayout.Button(ImageSequencer.styles.iconBack, VFXToolboxStyles.toolbarButton, GUILayout.Width(24)))
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{
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PreviousFrame();
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}
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bool playing = GUILayout.Toggle(m_IsPlaying,ImageSequencer.styles.iconPlay, VFXToolboxStyles.toolbarButton, GUILayout.Width(24));
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if(m_IsPlaying != playing)
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{
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TogglePlaySequence();
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}
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if(GUILayout.Button(ImageSequencer.styles.iconForward, VFXToolboxStyles.toolbarButton, GUILayout.Width(24)))
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{
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NextFrame();
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}
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if(GUILayout.Button(ImageSequencer.styles.iconLast, VFXToolboxStyles.toolbarButton, GUILayout.Width(32)))
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{
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LastFrame();
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}
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if (lastplay != m_IsPlaying)
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{
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m_EditorTime = EditorApplication.timeSinceStartup;
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}
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GUILayout.FlexibleSpace();
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GUILayout.Label(VFXToolboxGUIUtility.GetTextAndIcon("Frame : ","Profiler.Record"), VFXToolboxStyles.toolbarButton);
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m_CurrentFrame = Mathf.Clamp(EditorGUILayout.IntField(m_CurrentFrame+1, VFXToolboxStyles.toolbarTextField, GUILayout.Width(42))-1,0,numFrames-1);
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GUILayout.Label(" on " + numFrames + " ( TCR : " + GetTCR(m_CurrentFrame, (int)m_PlayFramerate) + " ) " , VFXToolboxStyles.toolbarButton);
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GUILayout.FlexibleSpace();
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ShowFrameratePopup();
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}
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}
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//GUILayout.EndArea();
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}
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}
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internal void UpdateCanvasSequence()
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{
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int length;
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if (sequence.processingNode != null)
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length = sequence.processingNode.GetProcessorSequenceLength();
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else
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length = sequence.length;
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if (length > 0)
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{
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currentFrameIndex = Mathf.Clamp(currentFrameIndex, 0, length - 1);
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currentFrame = sequence.RequestFrame(currentFrameIndex);
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}
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else
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currentFrame = null;
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}
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#region PLAY CONTROLS
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private void TogglePlaySequence()
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{
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if(m_IsPlaying)
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StopSequence();
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else
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PlaySequence();
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}
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private void PlaySequence()
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{
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m_IsPlaying = true;
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m_PlayTime = currentFrameIndex / m_PlayFramerate;
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m_EditorTime = EditorApplication.timeSinceStartup;
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}
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private void StopSequence()
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{
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m_IsPlaying = false;
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}
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private void NextFrame()
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{
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int frame = currentFrameIndex + 1;
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if (frame >= numFrames) frame = 0;
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currentFrameIndex = frame;
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}
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private void PreviousFrame()
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{
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int frame = currentFrameIndex - 1;
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if (frame < 0) frame = numFrames - 1;
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currentFrameIndex = frame;
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}
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private void FirstFrame()
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{
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currentFrameIndex = 0;
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m_PlayTime = 0;
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}
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private void LastFrame()
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{
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currentFrameIndex = numFrames - 1;
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m_PlayTime = (numFrames - 1) / m_PlayFramerate ;
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}
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private string GetTCR(int frame, int framerate)
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{
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int frames = frame % framerate;
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int seconds = frame / framerate;
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int minutes = seconds / 60;
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seconds %= 60;
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minutes %= 60;
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int numbering = (int)Mathf.Max(2,Mathf.Floor(Mathf.Log10(framerate))+1); // Minimum 2 digits
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return minutes.ToString("D2") + ":" + seconds.ToString("D2") + ":" + frames.ToString("D"+numbering);
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}
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private void ShowFrameratePopup()
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{
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if(GUILayout.Button(VFXToolboxGUIUtility.GetTextAndIcon("Speed","SpeedScale"),EditorStyles.toolbarDropDown))
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{
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GenericMenu menu = new GenericMenu();
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menu.AddItem(VFXToolboxGUIUtility.Get("5 fps"),false, () =>{ m_PlayFramerate = 5; });
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menu.AddItem(VFXToolboxGUIUtility.Get("10 fps"),false, () =>{ m_PlayFramerate = 10; });
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menu.AddItem(VFXToolboxGUIUtility.Get("15 fps"),false, () =>{ m_PlayFramerate = 15; });
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menu.AddItem(VFXToolboxGUIUtility.Get("20 fps"),false, () =>{ m_PlayFramerate = 20; });
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menu.AddItem(VFXToolboxGUIUtility.Get("24 fps (Cine)"),false, () =>{ m_PlayFramerate = 24; });
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menu.AddItem(VFXToolboxGUIUtility.Get("25 fps (PAL)"),false, () =>{ m_PlayFramerate = 25; });
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menu.AddItem(VFXToolboxGUIUtility.Get("29.97 fps (NTSC)"),false, () =>{ m_PlayFramerate = 29.97f; });
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menu.AddItem(VFXToolboxGUIUtility.Get("30 fps"),false, () =>{ m_PlayFramerate = 30; });
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menu.AddItem(VFXToolboxGUIUtility.Get("50 fps"),false, () =>{ m_PlayFramerate = 50; });
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menu.AddItem(VFXToolboxGUIUtility.Get("60 fps"),false, () =>{ m_PlayFramerate = 60; });
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menu.ShowAsContext();
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}
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m_PlayFramerate = EditorGUILayout.FloatField(m_PlayFramerate, VFXToolboxStyles.toolbarTextField,GUILayout.Width(24));
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EditorGUILayout.LabelField(VFXToolboxGUIUtility.Get("fps"),GUILayout.Width(24));
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}
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private void UpdatePlay()
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{
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double deltaTime = EditorApplication.timeSinceStartup - m_EditorTime;
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m_PlayTime += (float)deltaTime;
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m_PlayTime = m_PlayTime % ((1.0f / m_PlayFramerate) * numFrames);
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currentFrameIndex = (int)Mathf.Floor(m_PlayTime*m_PlayFramerate);
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m_EditorTime = EditorApplication.timeSinceStartup;
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}
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#endregion
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#region STYLES
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internal new class Styles
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{
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public GUIStyle miniLabel
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{
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get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabel : m_ViewportMiniLabelDark; }
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}
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public GUIStyle miniLabelRight
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{
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get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabelRight : m_ViewportMiniLabelRightDark; }
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}
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public GUIStyle miniLabelCenter
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{
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get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabelCenter : m_ViewportMiniLabelCenterDark; }
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}
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public GUIStyle label
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{
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get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportLabel : m_ViewportLabelDark; }
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}
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public GUIStyle largeLabel
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{
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get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportLargeLabel : m_ViewportLargeLabelDark; }
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}
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public Color backgroundPanelColor
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{
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get { return m_Canvas.BackgroundBrightness < 0.5f ? m_BackgroundPanelColor : m_BackgroundPanelColorDark; }
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}
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public Color red { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 0, 0, 1) : new Color(0.7f, 0, 0, 1); } }
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public Color green { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 1, 0, 1) : new Color(0, 0.5f, 0, 1); } }
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public Color blue { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 0, 1, 1) : new Color(0, 0, 0.5f, 1); } }
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public Color white { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 1, 1, 1) : new Color(0, 0, 0, 1); } }
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public Color black { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 0, 0, 1) : new Color(1, 1, 1, 1); } }
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public Color yellow { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1.0f, 0.8f, 0.25f) : new Color(0.5f, 0.4f, 0.1f); } }
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public Color cyan { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0.25f, 0.8f, 1.0f) : new Color(0.1f, 0.4f, 0.5f); } }
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public Color fadewhite { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 1, 1, 0.25f) : new Color(0, 0, 0, 0.25f); } }
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private GUIStyle m_ViewportMiniLabel;
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private GUIStyle m_ViewportMiniLabelDark;
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private GUIStyle m_ViewportMiniLabelRight;
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private GUIStyle m_ViewportMiniLabelRightDark;
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private GUIStyle m_ViewportMiniLabelCenter;
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private GUIStyle m_ViewportMiniLabelCenterDark;
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private GUIStyle m_ViewportLabel;
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private GUIStyle m_ViewportLabelDark;
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private GUIStyle m_ViewportLargeLabel;
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private GUIStyle m_ViewportLargeLabelDark;
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private ImageSequencerCanvas m_Canvas;
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private Color m_BackgroundPanelColor;
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private Color m_BackgroundPanelColorDark;
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public Styles(ImageSequencerCanvas canvas)
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{
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m_Canvas = canvas;
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Color lightGray = new Color(0.8f, 0.8f, 0.8f, 1.0f);
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Color darkGray = new Color(0.2f, 0.2f, 0.2f, 1.0f);
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m_ViewportMiniLabel = new GUIStyle(EditorStyles.miniLabel);
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m_ViewportMiniLabel.normal.textColor = lightGray;
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m_ViewportMiniLabelDark = new GUIStyle(EditorStyles.miniLabel);
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m_ViewportMiniLabelDark.normal.textColor = darkGray;
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|
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m_ViewportMiniLabelRight = new GUIStyle(m_ViewportMiniLabel);
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m_ViewportMiniLabelRight.alignment = TextAnchor.MiddleRight;
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m_ViewportMiniLabelRightDark = new GUIStyle(m_ViewportMiniLabelDark);
|
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m_ViewportMiniLabelRightDark.alignment = TextAnchor.MiddleRight;
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m_ViewportMiniLabelCenter = new GUIStyle(m_ViewportMiniLabel);
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m_ViewportMiniLabelCenter.alignment = TextAnchor.MiddleCenter;
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|
m_ViewportMiniLabelCenterDark = new GUIStyle(m_ViewportMiniLabelDark);
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m_ViewportMiniLabelCenterDark.alignment = TextAnchor.MiddleCenter;
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|
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m_ViewportLabel = new GUIStyle(EditorStyles.largeLabel);
|
|
m_ViewportLabel.normal.textColor = lightGray;
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|
|
|
m_ViewportLabelDark = new GUIStyle(EditorStyles.largeLabel);
|
|
m_ViewportLabelDark.normal.textColor = darkGray;
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|
|
|
m_ViewportLargeLabel = new GUIStyle(EditorStyles.largeLabel);
|
|
m_ViewportLargeLabel.fontSize = 24;
|
|
m_ViewportLargeLabel.normal.textColor = lightGray;
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|
|
|
m_ViewportLargeLabelDark = new GUIStyle(EditorStyles.largeLabel);
|
|
m_ViewportLargeLabelDark.fontSize = 24;
|
|
m_ViewportLargeLabelDark.normal.textColor = darkGray;
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|
|
|
m_BackgroundPanelColor = new Color(0.02f, 0.02f, 0.02f, 0.85f);
|
|
m_BackgroundPanelColorDark = new Color(0.5f, 0.5f, 0.5f, 0.5f);
|
|
}
|
|
}
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|
#endregion
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|
|
|
}
|
|
}
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