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141 行
4.8 KiB
141 行
4.8 KiB
using UnityEngine;
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namespace UnityEditor.VFXToolbox.ImageSequencer
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{
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[Processor("Sequence","Retime")]
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class RetimeProcessor : ProcessorBase
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{
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public AnimationCurve curve;
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public int outputSequenceLength;
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public bool useCurve;
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public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Blend.shader";
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public override string processorName => "Retime";
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public override string label => $"{processorName} ({outputSequenceLength} frames)";
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public override int sequenceLength
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{
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get
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{
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if (processor.InputSequence.length > 0)
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return outputSequenceLength;
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else
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return 0;
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}
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}
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public override void Default()
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{
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curve = new AnimationCurve();
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curve.AddKey(new Keyframe(0, 0));
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curve.AddKey(new Keyframe(1, 24));
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outputSequenceLength = 25;
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useCurve = true;
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}
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public override bool Process(int frame)
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{
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int inputlength = processor.InputSequence.length;
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int outputlength = sequenceLength;
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float t = (float)frame / outputlength;
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float Frame;
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if (useCurve)
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Frame = curve.Evaluate(t);
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else
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Frame = t * inputlength;
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float blendFactor = Frame % 1.0f;
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int Prev = Mathf.Clamp((int)Mathf.Floor(Frame), 0, inputlength - 1);
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int Next = Mathf.Clamp((int)Mathf.Ceil(Frame), 0, inputlength - 1);
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Texture prevtex = processor.InputSequence.RequestFrame(Prev).texture;
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Texture nexttex = processor.InputSequence.RequestFrame(Next).texture;
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processor.material.SetTexture("_MainTex", prevtex);
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processor.material.SetTexture("_AltTex", nexttex);
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processor.material.SetFloat("_BlendFactor", blendFactor);
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processor.ExecuteShaderAndDump(frame, prevtex);
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return true;
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}
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CurveDrawer m_CurveDrawer;
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public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject)
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{
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if (m_CurveDrawer == null)
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{
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m_CurveDrawer = new CurveDrawer("Retime Curve", 0.0f, 1.0f, 0.0f, processor.InputSequence.length, 140, false);
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m_CurveDrawer.AddCurve(serializedObject.FindProperty("curve"), new Color(0.5f, 0.75f, 1.0f), "Retime Curve");
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m_CurveDrawer.OnPostGUI = OnCurveFieldGUI;
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}
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var useCurve = serializedObject.FindProperty("useCurve");
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var outputSequenceLength = serializedObject.FindProperty("outputSequenceLength");
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EditorGUI.BeginChangeCheck();
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int length = outputSequenceLength.intValue;
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int newlength = EditorGUILayout.IntSlider(VFXToolboxGUIUtility.Get("Sequence Length"), length, 1, processor.InputSequence.length);
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if (newlength != length)
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{
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outputSequenceLength.intValue = newlength;
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}
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EditorGUILayout.PropertyField(useCurve, VFXToolboxGUIUtility.Get("Use Retiming Curve"));
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if (useCurve.boolValue)
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{
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m_CurveDrawer.SetBounds(new Rect(0, 0, 1, processor.InputSequence.length - 1));
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if (m_CurveDrawer.OnGUILayout())
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{
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changed = true;
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}
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}
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if (EditorGUI.EndChangeCheck())
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{
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changed = true;
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}
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return changed;
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}
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void OnCurveFieldGUI(Rect renderArea, Rect curveArea)
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{
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float seqRatio = -1.0f;
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if (processor.isCurrentlyPreviewed)
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{
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seqRatio = (processor.currentPreviewSequenceLength > 1) ? (float)processor.currentPreviewFrame / (processor.currentPreviewSequenceLength - 1) : 0.0f;
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}
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// If previewing current sequence : draw trackbar
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if (seqRatio >= 0.0f)
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{
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Handles.color = Color.white;
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Handles.DrawLine(new Vector3(curveArea.xMin + seqRatio * curveArea.width, renderArea.yMin), new Vector3(curveArea.xMin + seqRatio * curveArea.width, renderArea.yMax));
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}
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}
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bool CurveEquals(AnimationCurve target)
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{
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for (int i = 0; i < target.keys.Length; i++)
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{
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if (target[i].time != curve[i].time ||
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target[i].value != curve[i].value ||
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target[i].inTangent != curve[i].inTangent ||
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target[i].outTangent != curve[i].outTangent)
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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