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101 行
4.0 KiB
101 行
4.0 KiB
using UnityEngine;
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namespace UnityEditor.VFXToolbox.ImageSequencer
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{
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[Processor("Texture Sheet", "Break Flipbook")]
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internal class BreakFlipbookProcessor : ProcessorBase
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{
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public int FlipbookNumU;
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public int FlipbookNumV;
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public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/GetSubUV.shader";
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public override string processorName => "Break Flipbook";
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public override string label => $"{processorName} ({FlipbookNumU}x{FlipbookNumV}): {FlipbookNumU * FlipbookNumV} frame(s).";
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private bool m_BypassSecurityCheck = false;
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public override void Default()
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{
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FlipbookNumU = 5;
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FlipbookNumV = 5;
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}
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public override void UpdateOutputSize()
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{
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int width = (int)Mathf.Ceil((float)processor.InputSequence.RequestFrame(0).texture.width / FlipbookNumU);
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int height = (int)Mathf.Ceil((float)processor.InputSequence.RequestFrame(0).texture.height / FlipbookNumV);
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processor.SetOutputSize(width, height);
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}
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public override int sequenceLength => Mathf.Min(FlipbookNumU, processor.InputSequence.width) * Mathf.Min(FlipbookNumV, processor.InputSequence.height);
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public override bool Process(int frame)
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{
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Texture texture = processor.InputSequence.RequestFrame(0).texture;
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processor.material.SetTexture("_MainTex", texture);
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Vector4 rect = new Vector4();
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int u = Mathf.Min(FlipbookNumU, texture.width);
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int v = Mathf.Min(FlipbookNumV, texture.height);
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int x = frame % FlipbookNumU;
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int y = (int)Mathf.Floor((float)frame / u);
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rect.x = (float)x;
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rect.y = (float)(v - 1) - y;
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rect.z = 1.0f / u;
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rect.w = 1.0f / v;
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processor.material.SetVector("_Rect", rect);
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processor.ExecuteShaderAndDump(frame, texture);
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return true;
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}
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public override bool OnInspectorGUI(bool hasChanged, SerializedObject serializedObject)
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{
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var flipbookNumU = serializedObject.FindProperty("FlipbookNumU");
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var flipbookNumV = serializedObject.FindProperty("FlipbookNumV");
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EditorGUI.BeginChangeCheck();
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int newU = Mathf.Clamp(EditorGUILayout.IntField(VFXToolboxGUIUtility.Get("Columns (U) : "), flipbookNumU.intValue), 1, processor.InputSequence.width);
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int newV = Mathf.Clamp(EditorGUILayout.IntField(VFXToolboxGUIUtility.Get("Rows (V) : "), flipbookNumV.intValue), 1, processor.InputSequence.height);
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if (newU != flipbookNumU.intValue || flipbookNumV.intValue != newV)
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GUI.changed = true;
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if (m_BypassSecurityCheck)
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EditorGUILayout.HelpBox("Warning: you are currently bypassing frame count limits. Proceed with caution when entering values, as it can take a long time to process and stall your editor.", MessageType.Warning);
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if (EditorGUI.EndChangeCheck())
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{
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Debug.Log("Updated");
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if (newU * newV <= 4096)
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{
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flipbookNumU.intValue = newU;
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flipbookNumV.intValue = newV;
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}
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else
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{
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if (!m_BypassSecurityCheck && EditorUtility.DisplayDialog("VFX Toolbox", "CAUTION : You are going to generate a sequence of " + newU * newV + " frames. This could take a long time to process, stall your editor, and consume a large amount of memory. Are you SURE you want to Continue?", "I know what I am doing, proceed", "Cancel"))
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m_BypassSecurityCheck = true;
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if (m_BypassSecurityCheck)
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{
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flipbookNumU.intValue = newU;
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flipbookNumV.intValue = newV;
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}
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}
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processor.Invalidate();
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hasChanged = true;
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}
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return hasChanged;
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}
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}
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}
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