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35 行
1.1 KiB
35 行
1.1 KiB
using UnityEngine;
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namespace UnityEditor.VFXToolbox.ImageSequencer
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{
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internal abstract class ProcessorBase : ScriptableObject
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{
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public abstract string shaderPath { get; }
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public abstract string processorName { get; }
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public virtual string label => processorName;
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protected FrameProcessor processor;
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public void AttachTo(FrameProcessor processor)
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{
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this.processor = processor;
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}
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public virtual int numU => 1;
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public virtual int numV => 1;
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public virtual int sequenceLength => processor.InputSequence.length;
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public abstract bool Process(int frame);
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public virtual void UpdateOutputSize()
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{
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processor.SetOutputSize(processor.InputSequence.width, processor.InputSequence.height);
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}
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public abstract bool OnInspectorGUI(bool changed, SerializedObject serializedObject);
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public virtual bool OnCanvasGUI(ImageSequencerCanvas canvas)
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{
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return false;
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}
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public abstract void Default();
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}
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}
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