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780 行
34 KiB
780 行
34 KiB
using UnityEngine;
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using UnityEditorInternal;
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using System.Collections.Generic;
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namespace UnityEditor.VFXToolbox.ImageSequencer
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{
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internal partial class ImageSequencer : EditorWindow
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{
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private Splitter m_Splitter;
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private ReorderableList m_InputFramesReorderableList;
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private ReorderableList m_ProcessorsReorderableList;
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private Vector2 m_OptionsViewScroll = Vector2.zero;
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private Vector2 m_MinimumSize;
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private SidePanelMode m_SidePanelViewMode = 0;
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private bool m_Dirty = true;
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private bool m_NeedRedraw = false;
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public void InitializeGUI()
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{
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minSize = m_MinimumSize;
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if(m_Splitter == null)
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{
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m_Splitter = new Splitter(360, DrawEditPanelGUI, DrawCanvasGUI, Splitter.SplitLockMode.LeftMinMax, new Vector2(320.0f, 480.0f));
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}
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if(m_PreviewCanvas == null)
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{
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m_PreviewCanvas = new ImageSequencerCanvas(new Rect(0, Styles.ToolbarHeight, position.width - m_Splitter.value, position.height - Styles.ToolbarHeight),this);
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}
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CheckGraphicsSettings();
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}
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public void OnGUI()
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{
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titleContent = styles.title;
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m_MinimumSize = new Vector2(880, 320);
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InitializeGUI();
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if(m_CurrentAsset == null)
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if(m_CurrentAsset == null)
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{
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OnNoAssetGUI();
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return;
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}
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m_Dirty = false;
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m_CurrentAssetSerializedObject.Update();
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UpdateCanvasRect();
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if(HandleDropData()) return;
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DrawToolbar();
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Rect rect = new Rect(0,18, position.width, position.height-18);
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if (m_Splitter.DoSplitter(rect))
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Invalidate();
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// Processing Play Mode, Cooking & Autocooking
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if (previewCanvas.isPlaying && previewCanvas.sequence.length > 1)
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Invalidate();
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else
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{
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if (Event.current.type == EventType.Repaint)
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{
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if(m_NeedRedraw)
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{
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previewCanvas.UpdateCanvasSequence();
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Invalidate();
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m_NeedRedraw = false;
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}
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else if((m_AutoCook && m_CurrentProcessor != null))
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{
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m_CurrentProcessor.RequestProcessOneFrame(previewCanvas.currentFrameIndex);
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Invalidate();
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}
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}
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}
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// if Invalidated this frame, repaint.
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if (m_Dirty) Repaint();
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}
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public void OnNoAssetGUI()
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{
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UpdateCanvasRect();
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if(HandleDropData()) return;
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using (new EditorGUILayout.VerticalScope())
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{
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GUILayout.FlexibleSpace();
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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EditorGUILayout.HelpBox("No Image Sequence is currently selected.\nPlease create one within your Assets then select It in the project view.", MessageType.Info);
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GUILayout.FlexibleSpace();
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}
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GUILayout.Space(8);
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Create Image Sequence", GUILayout.Width(160)))
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{
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string file = EditorUtility.SaveFilePanelInProject("Create Image Sequence", "New Image Sequence", "asset", "Create Image Sequence?");
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if (file != string.Empty)
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{
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var sequence = ImageSequenceAssetFactory.CreateImageSequenceAtPath(file);
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AssetDatabase.ImportAsset(file);
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LoadAsset(sequence);
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}
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}
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GUILayout.FlexibleSpace();
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}
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GUILayout.FlexibleSpace();
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}
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}
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private bool HandleDropData()
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{
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if(m_CurrentAsset == null)
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return false;
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if(sidePanelViewMode == SidePanelMode.InputFrames && DragAndDrop.paths.Length > 0)
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{
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DragAndDrop.visualMode = DragAndDropVisualMode.Link;
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if( Event.current.type == EventType.DragExited)
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{
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List<string> texturePaths = new List<string>();
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foreach(string path in DragAndDrop.paths)
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{
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if (VFXToolboxUtility.IsDirectory(path))
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texturePaths.AddRange(VFXToolboxUtility.GetAllTexturesInPath(path));
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else
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{
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VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Discovering Assets...", 0.5f);
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Texture2D t = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
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if(t != null)
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texturePaths.Add(path);
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}
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}
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AddInputFrame(m_InputFramesReorderableList, texturePaths);
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VFXToolboxGUIUtility.ClearProgressBar();
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return true;
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}
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}
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return false;
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}
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private void DrawToolbar()
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{
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using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Height(Styles.ToolbarHeight)))
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{
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EditorGUI.BeginChangeCheck();
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bool prev;
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bool bMaskR = m_PreviewCanvas.maskR;
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bool bMaskG = m_PreviewCanvas.maskG;
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bool bMaskB = m_PreviewCanvas.maskB;
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bool bMaskA = m_PreviewCanvas.maskA;
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bool bMaskRGB = bMaskR && bMaskG && bMaskB;
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//GUILayout.Space(m_Splitter.value);
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using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Width(m_Splitter.value-1)))
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{
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if (GUILayout.Button(VFXToolboxGUIUtility.Get("Current Sequence: "+m_CurrentAsset.name), EditorStyles.toolbarButton))
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{
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PingCurrentAsset();
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}
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GUILayout.FlexibleSpace();
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}
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Rect r = GUILayoutUtility.GetRect(VFXToolboxGUIUtility.GetTextAndIcon(" ", "SceneviewFx"), EditorStyles.toolbarPopup);
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if (GUI.Button(r, VFXToolboxGUIUtility.GetTextAndIcon(" ", "SceneviewFx"), EditorStyles.toolbarPopup))
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{
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PopupWindow.Show(r, (PopupWindowContent) new CanvasConfigPopupWindowContent(this));
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}
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GUILayout.Space(20);
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bMaskRGB = GUILayout.Toggle(bMaskRGB, styles.iconRGB, EditorStyles.toolbarButton);
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if(bMaskRGB != (bMaskR && bMaskG && bMaskB))
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{
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bMaskR = bMaskG = bMaskB = bMaskRGB;
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m_PreviewCanvas.maskR = bMaskR;
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m_PreviewCanvas.maskG = bMaskG;
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m_PreviewCanvas.maskB = bMaskB;
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}
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prev = bMaskR;
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bMaskR = GUILayout.Toggle(bMaskR, VFXToolboxGUIUtility.Get("R"),styles.MaskRToggle, GUILayout.Width(20));
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if (bMaskR != prev)
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m_PreviewCanvas.maskR = bMaskR;
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prev = bMaskG;
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bMaskG = GUILayout.Toggle(bMaskG, VFXToolboxGUIUtility.Get("G"),styles.MaskGToggle, GUILayout.Width(20));
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if (bMaskG != prev)
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m_PreviewCanvas.maskG = bMaskG;
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prev = bMaskB;
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bMaskB = GUILayout.Toggle(bMaskB, VFXToolboxGUIUtility.Get("B"),styles.MaskBToggle, GUILayout.Width(20));
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if (bMaskB != prev)
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m_PreviewCanvas.maskB = bMaskB;
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prev = bMaskA;
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bMaskA = GUILayout.Toggle(bMaskA, VFXToolboxGUIUtility.Get("A"),styles.MaskAToggle, GUILayout.Width(20));
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if (bMaskA != prev)
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m_PreviewCanvas.maskA = bMaskA;
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if(m_PreviewCanvas.sequence != null && m_PreviewCanvas.numFrames > 0 && m_PreviewCanvas.currentFrame != null)
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{
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GUILayout.Space(20.0f);
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if(m_PreviewCanvas.mipMapCount > 0)
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{
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int currentMip = m_PreviewCanvas.mipMap;
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int newMip = currentMip;
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{
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Rect mipRect = GUILayoutUtility.GetRect(164, 24);
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GUI.Box(mipRect, GUIContent.none, VFXToolboxStyles.toolbarButton);
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GUI.Label(new RectOffset(0, 0, -6, 0).Remove(mipRect), styles.iconMipMapDown);
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newMip = (int)Mathf.Round(GUI.HorizontalSlider(new RectOffset(24,64,1,0).Remove(mipRect), (float)newMip, 0.0f, (float)m_PreviewCanvas.mipMapCount-1));
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GUI.Label(new RectOffset(100, 0, -6, 0).Remove(mipRect), styles.iconMipMapUp);
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if (newMip != currentMip)
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{
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m_PreviewCanvas.mipMap = newMip;
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}
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GUI.Label(new RectOffset(124, 0, 3, 0).Remove(mipRect), (m_PreviewCanvas.mipMap+1)+"/"+m_PreviewCanvas.mipMapCount, VFXToolboxStyles.toolbarLabelLeft);
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}
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}
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}
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if(EditorGUI.EndChangeCheck())
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{
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m_PreviewCanvas.UpdateCanvasSequence(); // Reblit if changed the flags.
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}
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GUILayout.Space(20);
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{
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Rect brightnessRect = GUILayoutUtility.GetRect(160, 24);
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GUI.Box(brightnessRect, GUIContent.none, VFXToolboxStyles.toolbarButton);
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GUI.Label(new RectOffset(4, 0, 2, 0).Remove(brightnessRect), VFXToolboxGUIUtility.GetTextAndIcon("Background|Sets the Background Brightness", "CheckerFloor"), VFXToolboxStyles.toolbarLabelLeft);
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float newBrightness = GUI.HorizontalSlider(new RectOffset(82, 6, 1, 0).Remove(brightnessRect), previewCanvas.BackgroundBrightness, 0.0f, 1.0f);
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if (previewCanvas.BackgroundBrightness != newBrightness)
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previewCanvas.BackgroundBrightness = newBrightness;
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}
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GUILayout.FlexibleSpace();
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}
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}
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private void DrawCanvasGUI(Rect rect)
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{
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if (previewCanvas.sequence.length > 1)
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previewCanvas.displayRect = new Rect(m_Splitter.value, Styles.ToolbarHeight, position.width - m_Splitter.value, position.height - 100 - Styles.ToolbarHeight);
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else
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previewCanvas.displayRect = new Rect(m_Splitter.value, Styles.ToolbarHeight, position.width - m_Splitter.value, position.height - Styles.ToolbarHeight);
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previewCanvas.OnGUI(this);
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// Draw Update Button
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if(m_CurrentAsset.exportSettings.fileName != "")
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{
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Rect exportButtonRect = new Rect(position.width - 100, Styles.ToolbarHeight + 12, 74, 24);
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if (GUI.Button(exportButtonRect, VFXToolboxGUIUtility.GetTextAndIcon("Update", "SaveActive"), VFXToolboxStyles.TabButtonSingle))
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{
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UpdateExportedAssets();
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}
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}
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}
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private void DrawEditPanelGUI(Rect rect)
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{
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using (new GUILayout.AreaScope(rect))
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{
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m_OptionsViewScroll = EditorGUILayout.BeginScrollView(m_OptionsViewScroll, styles.scrollView, GUILayout.Width(m_Splitter.value));
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using (new EditorGUILayout.VerticalScope())
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{
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GUILayout.Space(16);
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// Three Button Tabs : Mode Selection
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DrawTabbedPanelSelector();
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GUILayout.Space(16);
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switch (m_SidePanelViewMode)
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{
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case SidePanelMode.InputFrames:
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// Draw Input Frames Panel
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DrawInputFramesPanelContent();
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break;
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case SidePanelMode.Processors:
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// Draw Processors Edit Panel
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DrawProcessorsPanelContent();
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break;
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case SidePanelMode.Export:
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// Draw Export Panel
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DrawExportPanelContent();
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break;
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default:
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break;
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}
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GUILayout.Space(32);
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}
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EditorGUILayout.EndScrollView();
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if(QualitySettings.activeColorSpace == ColorSpace.Gamma)
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{
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EditorGUILayout.HelpBox("Your project is configured to use Gamma color space. While this is not a breaking setting for the Image Sequencer to work, it will produce a different and unexpected results than when used in Linear color space.", MessageType.Warning);
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GUILayout.Space(8);
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}
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}
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}
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private void DrawTabbedPanelSelector()
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{
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SidePanelMode prevMode = m_SidePanelViewMode;
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bool hasInputFrames = m_processorStack.inputSequence.frames.Count > 0;
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SidePanelMode newMode = (SidePanelMode)VFXToolboxGUIUtility.TabbedButtonsGUILayout(
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(int)prevMode,
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new string[] { "Input Frames", "Processors", "Export"},
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new bool [] { true, hasInputFrames, hasInputFrames}
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);
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if(prevMode != newMode)
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{
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m_SidePanelViewMode = newMode;
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switch(m_SidePanelViewMode)
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{
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case SidePanelMode.InputFrames:
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m_PreviewCanvas.sequence = m_processorStack.inputSequence;
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break;
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case SidePanelMode.Processors:
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if (m_LockedPreviewProcessor != null)
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m_PreviewCanvas.sequence = m_LockedPreviewProcessor.OutputSequence;
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else
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{
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if(m_CurrentProcessor != null)
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m_PreviewCanvas.sequence = m_CurrentProcessor.OutputSequence;
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else
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{
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if (m_processorStack.processors.Count > 0)
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m_PreviewCanvas.sequence = m_processorStack.processors[m_processorStack.processors.Count - 1].OutputSequence;
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else
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m_PreviewCanvas.sequence = m_processorStack.inputSequence;
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}
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}
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break;
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case SidePanelMode.Export:
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m_PreviewCanvas.sequence = m_processorStack.outputSequence;
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break;
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}
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m_PreviewCanvas.InvalidateRenderTarget();
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m_PreviewCanvas.UpdateCanvasSequence();
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m_PreviewCanvas.Invalidate(true);
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}
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}
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private void DrawInputFramesPanelContent()
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.Label(VFXToolboxGUIUtility.Get("Input Frames"),EditorStyles.boldLabel);
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GUILayout.FlexibleSpace();
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if(GUILayout.Button(VFXToolboxGUIUtility.Get("Actions"), EditorStyles.popup, GUILayout.Width(80), GUILayout.Height(20)))
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{
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GenericMenu menu = new GenericMenu();
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menu.AddItem(VFXToolboxGUIUtility.Get("Clear"), false, MenuClearInputFrames);
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menu.AddItem(VFXToolboxGUIUtility.Get("Sort All"), false, MenuSortInputFrames);
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menu.AddItem(VFXToolboxGUIUtility.Get("Reverse Oder"), false, MenuReverseInputFrames);
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menu.ShowAsContext();
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}
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}
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GUILayout.Space(8);
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m_InputFramesReorderableList.DoLayoutList();
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if(Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Delete && m_processorStack.inputSequence.length > 0)
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{
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RemoveInputFrame(m_InputFramesReorderableList);
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Event.current.Use();
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}
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}
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private void DrawProcessorsPanelContent()
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{
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ImageSequence seq = (ImageSequence)EditorGUILayout.ObjectField(VFXToolboxGUIUtility.Get("Inherit processors from"), m_CurrentAsset.inheritSettingsReference, typeof(ImageSequence), false);
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if (m_IgnoreInheritSettings)
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EditorGUILayout.HelpBox("Warning : Dependency Loop found when inheriting these settings, ignoring...", MessageType.Warning);
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if(seq != m_CurrentAsset.inheritSettingsReference && m_CurrentAsset != seq)
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{
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Undo.RecordObject(m_CurrentAsset, "use processor settings from other ImageSequence");
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m_CurrentAsset.inheritSettingsReference = seq;
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if(seq != null)
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{
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m_CurrentAsset.editSettings.selectedProcessor = seq.editSettings.selectedProcessor;
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m_CurrentAsset.editSettings.lockedProcessor = -1;
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}
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EditorUtility.SetDirty(m_CurrentAsset);
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LoadAsset(m_CurrentAsset);
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}
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GUILayout.Space(10);
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using (new EditorGUI.DisabledScope(m_CurrentAsset.inheritSettingsReference != null))
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.Label(VFXToolboxGUIUtility.Get("Frame Processor Stack"),EditorStyles.boldLabel,GUILayout.Width(180));
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GUILayout.FlexibleSpace();
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if(GUILayout.Button(VFXToolboxGUIUtility.Get("Clear"), GUILayout.Width(80)))
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{
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// Delete everything
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Undo.RecordObject(m_CurrentAsset, "Clear All Processors");
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m_processorStack.RemoveAllProcessors(m_CurrentAsset);
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// Update UI
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m_ProcessorsReorderableList.index = -1;
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m_CurrentProcessor = null;
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m_LockedPreviewProcessor = null;
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m_CurrentAsset.editSettings.lockedProcessor = -1;
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m_CurrentAsset.editSettings.selectedProcessor = -1;
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m_PreviewCanvas.sequence = m_processorStack.inputSequence;
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EditorUtility.SetDirty(m_CurrentAsset);
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// Request Repaint
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Invalidate();
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RefreshCanvas();
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return;
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}
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}
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GUILayout.Space(8);
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}
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m_ProcessorsReorderableList.DoLayoutList();
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if(m_IgnoreInheritSettings || m_CurrentAsset.inheritSettingsReference == null)
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{
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GUILayout.Space(10);
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// Draw inspector and Invalidates whatever needs to.
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for(int i = 0; i < m_processorStack.processors.Count; i++)
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{
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if(m_ProcessorsReorderableList.index == i)
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{
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bool changed = m_processorStack.processors[i].OnSidePanelGUI(m_CurrentAsset,i);
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if (changed)
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{
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m_processorStack.processors[i].Invalidate();
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UpdateViewport();
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}
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m_Dirty = m_Dirty || changed;
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}
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}
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}
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else
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{
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EditorGUILayout.HelpBox("Settings cannot be accessed when linked from external Image Sequence", MessageType.Info);
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}
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// Handle final keyboard events (delete)
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if(Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Delete && m_processorStack.processors.Count > 0)
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{
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MenuRemoveProcessor(m_ProcessorsReorderableList);
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Event.current.Use();
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}
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}
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private void DrawExportPanelContent()
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{
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int length = m_processorStack.outputSequence.length;
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if(length > 0)
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{
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m_CurrentAssetSerializedObject.Update();
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EditorGUI.BeginChangeCheck();
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ImageSequence.ExportSettings prevState = m_CurrentAsset.exportSettings;
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using (new VFXToolboxGUIUtility.HeaderSectionScope("File Export Options"))
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{
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ImageSequence.ExportMode prevMode = m_CurrentAsset.exportSettings.exportMode;
|
|
|
|
m_CurrentAsset.exportSettings.exportMode = (ImageSequence.ExportMode)EditorGUILayout.Popup(VFXToolboxGUIUtility.Get("Export Format"), (int)m_CurrentAsset.exportSettings.exportMode, GetExportModeFriendlyNames());
|
|
|
|
if (prevMode != m_CurrentAsset.exportSettings.exportMode)
|
|
{
|
|
m_CurrentAsset.exportSettings.fileName = "";
|
|
}
|
|
|
|
switch(m_CurrentAsset.exportSettings.exportMode)
|
|
{
|
|
|
|
case ImageSequence.ExportMode.EXR:
|
|
m_CurrentAsset.exportSettings.highDynamicRange = true;
|
|
m_CurrentAsset.exportSettings.sRGB = false;
|
|
break;
|
|
case ImageSequence.ExportMode.PNG:
|
|
case ImageSequence.ExportMode.Targa:
|
|
m_CurrentAsset.exportSettings.highDynamicRange = false;
|
|
break;
|
|
}
|
|
|
|
|
|
EditorGUI.BeginDisabledGroup(true);
|
|
EditorGUILayout.TextField(VFXToolboxGUIUtility.Get("File Name|File name or pattern of the export sequence, using # characters will add frame number to the file name, use multiple ### to ensure leading zeroes."), m_CurrentAsset.exportSettings.fileName);
|
|
EditorGUI.EndDisabledGroup();
|
|
|
|
Rect r = GUILayoutUtility.GetLastRect();
|
|
r.width += EditorGUIUtility.fieldWidth;
|
|
|
|
if (Event.current.rawType == EventType.MouseDown && r.Contains(Event.current.mousePosition))
|
|
{
|
|
PingOutputTexture(m_CurrentAsset.exportSettings.fileName);
|
|
}
|
|
|
|
if(!m_CurrentAsset.exportSettings.highDynamicRange)
|
|
m_CurrentAsset.exportSettings.sRGB = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("sRGB (Color Data)|Whether the texture contains color (or not), HDR Data is always non sRGB."), m_CurrentAsset.exportSettings.sRGB);
|
|
|
|
EditorGUI.BeginDisabledGroup(m_CurrentAsset.exportSettings.compress && m_CurrentAsset.exportSettings.highDynamicRange);
|
|
m_CurrentAsset.exportSettings.exportAlpha = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("Export Alpha|Whether to export the alpha channel"), m_CurrentAsset.exportSettings.exportAlpha);
|
|
EditorGUI.EndDisabledGroup();
|
|
|
|
m_CurrentAsset.exportSettings.exportSeparateAlpha = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("Separate Alpha|Export the alpha channel as a separate TGA Grayscale file with a \"_alpha\" suffix."), m_CurrentAsset.exportSettings.exportSeparateAlpha);
|
|
|
|
}
|
|
|
|
using (new VFXToolboxGUIUtility.HeaderSectionScope("Texture Import Options"))
|
|
{
|
|
m_CurrentAsset.exportSettings.dataContents = (ImageSequence.DataContents)EditorGUILayout.EnumPopup(VFXToolboxGUIUtility.Get("Import as|Sets the importer mode"), m_CurrentAsset.exportSettings.dataContents);
|
|
if(m_CurrentAsset.exportSettings.dataContents == ImageSequence.DataContents.Sprite)
|
|
{
|
|
FrameProcessor p = m_processorStack.processors[m_processorStack.processors.Count - 1];
|
|
if (((float)p.OutputWidth % p.NumU) != 0 || ((float)p.OutputHeight % p.NumV) != 0)
|
|
EditorGUILayout.HelpBox("Warning : texture size is not a multiplier of rows ("+p.NumU+") and columns ("+p.NumV+") count, this will lead to incorrect rendering of the sprite animation", MessageType.Warning);
|
|
}
|
|
|
|
switch(m_CurrentAsset.exportSettings.dataContents)
|
|
{
|
|
case ImageSequence.DataContents.NormalMapFromGrayscale:
|
|
case ImageSequence.DataContents.NormalMap:
|
|
m_CurrentAsset.exportSettings.sRGB = false;
|
|
m_CurrentAsset.exportSettings.exportAlpha = false;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
if(!m_CurrentAsset.exportSettings.highDynamicRange)
|
|
m_CurrentAsset.exportSettings.sRGB = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("sRGB (Color Data)|Whether the texture contains color (or not), HDR Data is always non sRGB."), m_CurrentAsset.exportSettings.sRGB);
|
|
|
|
m_CurrentAsset.exportSettings.compress = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("Compress|Whether to apply texture compression (HDR Compressed Data does not support alpha channel)"), m_CurrentAsset.exportSettings.compress);
|
|
m_CurrentAsset.exportSettings.generateMipMaps = EditorGUILayout.Toggle(VFXToolboxGUIUtility.Get("Generate MipMaps|Whether generate mipmaps."), m_CurrentAsset.exportSettings.generateMipMaps);
|
|
m_CurrentAsset.exportSettings.wrapMode = (TextureWrapMode)EditorGUILayout.EnumPopup(VFXToolboxGUIUtility.Get("Wrap Mode|Texture Wrap mode"), m_CurrentAsset.exportSettings.wrapMode);
|
|
m_CurrentAsset.exportSettings.filterMode = (FilterMode)EditorGUILayout.EnumPopup(VFXToolboxGUIUtility.Get("Filter Mode|Texture Filter mode"), m_CurrentAsset.exportSettings.filterMode);
|
|
|
|
if(m_CurrentAsset.exportSettings.compress && m_CurrentAsset.exportSettings.highDynamicRange)
|
|
{
|
|
m_CurrentAsset.exportSettings.exportAlpha = false;
|
|
}
|
|
|
|
}
|
|
|
|
if(GUILayout.Button("Export as New...", GUILayout.Height(24)))
|
|
{
|
|
string fileName = "";
|
|
|
|
fileName = ExportToFile(false);
|
|
|
|
if (fileName != "")
|
|
{
|
|
m_CurrentAsset.exportSettings.fileName = fileName;
|
|
m_CurrentAsset.exportSettings.frameCount = (ushort)m_processorStack.outputSequence.frames.Count;
|
|
}
|
|
}
|
|
// Export Again
|
|
if( m_CurrentAsset.exportSettings.fileName != null &&
|
|
((m_CurrentAsset.exportSettings.fileName.EndsWith(".tga") && m_CurrentAsset.exportSettings.exportMode == ImageSequence.ExportMode.Targa)
|
|
|| (m_CurrentAsset.exportSettings.fileName.EndsWith(".exr") && m_CurrentAsset.exportSettings.exportMode == ImageSequence.ExportMode.EXR)
|
|
|| (m_CurrentAsset.exportSettings.fileName.EndsWith(".png") && m_CurrentAsset.exportSettings.exportMode == ImageSequence.ExportMode.PNG)
|
|
))
|
|
{
|
|
if(GUILayout.Button("Update Exported Assets", GUILayout.Height(24)))
|
|
{
|
|
UpdateExportedAssets();
|
|
}
|
|
}
|
|
|
|
if (m_CurrentAsset.exportSettings.dataContents == ImageSequence.DataContents.NormalMap)
|
|
EditorGUILayout.HelpBox("The selected import mode assumes that the frame data is a normal map. To generate a normal map from grayscale, use Normal Map From Grayscale instead.",MessageType.Info);
|
|
|
|
if(EditorGUI.EndChangeCheck())
|
|
{
|
|
ImageSequence.ExportSettings curState = m_CurrentAsset.exportSettings;
|
|
m_CurrentAsset.exportSettings = prevState;
|
|
Undo.RecordObject(m_CurrentAsset, "Update Export Settings");
|
|
m_CurrentAsset.exportSettings = curState;
|
|
m_CurrentAssetSerializedObject.ApplyModifiedProperties();
|
|
EditorUtility.SetDirty(m_CurrentAsset);
|
|
|
|
AssetDatabase.Refresh();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EditorGUILayout.HelpBox("You do not have any frames to export.", MessageType.Warning);
|
|
}
|
|
|
|
}
|
|
|
|
private void UpdateCanvasRect()
|
|
{
|
|
previewCanvas.displayRect = new Rect(m_Splitter.value, Styles.ToolbarHeight , position.width - m_Splitter.value, position.height - Styles.ToolbarHeight);
|
|
}
|
|
|
|
public void Invalidate()
|
|
{
|
|
m_Dirty = true;
|
|
}
|
|
|
|
public void UpdateViewport()
|
|
{
|
|
m_NeedRedraw = true;
|
|
}
|
|
|
|
private class CanvasConfigPopupWindowContent : PopupWindowContent
|
|
{
|
|
private static Styles s_Styles;
|
|
private ImageSequencer m_Window;
|
|
|
|
public CanvasConfigPopupWindowContent(ImageSequencer window)
|
|
{
|
|
m_Window = window;
|
|
}
|
|
|
|
public override Vector2 GetWindowSize()
|
|
{
|
|
return new Vector2(200, 300);
|
|
}
|
|
|
|
public override void OnGUI(Rect rect)
|
|
{
|
|
if (s_Styles == null)
|
|
s_Styles = new Styles();
|
|
|
|
using (new GUILayout.AreaScope(rect))
|
|
{
|
|
bool needRepaint = false;
|
|
|
|
using (new GUILayout.VerticalScope())
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
DoHeaderLayout("Viewport Options");
|
|
m_Window.previewCanvas.showGrid = GUILayout.Toggle(m_Window.previewCanvas.showGrid, VFXToolboxGUIUtility.Get("Grid Outline"), s_Styles.menuItem );
|
|
m_Window.previewCanvas.showExtraInfo = GUILayout.Toggle(m_Window.previewCanvas.showExtraInfo, VFXToolboxGUIUtility.Get("Frame Processor Overlays"), s_Styles.menuItem );
|
|
m_Window.previewCanvas.filter = GUILayout.Toggle(m_Window.previewCanvas.filter, VFXToolboxGUIUtility.Get("Texture Filtering"), s_Styles.menuItem );
|
|
|
|
DoHeaderLayout("Center View");
|
|
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Fit to Window"),s_Styles.menuItem))
|
|
{
|
|
m_Window.previewCanvas.Recenter(true);
|
|
needRepaint = true;
|
|
}
|
|
|
|
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Reset Zoom"),s_Styles.menuItem))
|
|
{
|
|
m_Window.previewCanvas.Recenter(false);
|
|
needRepaint = true;
|
|
}
|
|
|
|
DoHeaderLayout("Background Options");
|
|
|
|
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Reset Brightness"),s_Styles.menuItem))
|
|
{
|
|
m_Window.previewCanvas.ResetBrightness();
|
|
needRepaint = true;
|
|
}
|
|
|
|
DoHeaderLayout("Processing Options");
|
|
m_Window.m_AutoCook = GUILayout.Toggle(m_Window.m_AutoCook, VFXToolboxGUIUtility.Get("AutoCook"), s_Styles.menuItem );
|
|
|
|
DoHeaderLayout("Find in Project...");
|
|
|
|
if(GUILayout.Button(VFXToolboxGUIUtility.Get("This Image Sequence"),s_Styles.menuItem))
|
|
{
|
|
m_Window.PingCurrentAsset();
|
|
|
|
}
|
|
|
|
if(m_Window.m_CurrentAsset.exportSettings.fileName != "")
|
|
{
|
|
if(GUILayout.Button(VFXToolboxGUIUtility.Get("Exported Texture"),s_Styles.menuItem))
|
|
{
|
|
PingOutputTexture(m_Window.m_CurrentAsset.exportSettings.fileName);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
using (new EditorGUI.DisabledScope(true))
|
|
{
|
|
GUILayout.Button(VFXToolboxGUIUtility.Get("Exported Texture"),s_Styles.menuItem);
|
|
}
|
|
}
|
|
|
|
DoHeaderLayout("Help and Feedback");
|
|
if(GUILayout.Button(VFXToolboxGUIUtility.Get("GitHub Repository"),s_Styles.menuItem))
|
|
{
|
|
Application.OpenURL("https://github.com/Unity-Technologies/VFXToolbox");
|
|
}
|
|
|
|
if(EditorGUI.EndChangeCheck())
|
|
{
|
|
needRepaint = true;
|
|
}
|
|
}
|
|
|
|
if (needRepaint)
|
|
m_Window.Repaint();
|
|
}
|
|
|
|
if (Event.current.type == EventType.MouseMove)
|
|
Event.current.Use();
|
|
|
|
if (Event.current.type != EventType.KeyDown || Event.current.keyCode != KeyCode.Escape)
|
|
return;
|
|
this.editorWindow.Close();
|
|
GUIUtility.ExitGUI();
|
|
}
|
|
|
|
private void DoHeaderLayout(string headerText)
|
|
{
|
|
GUILayout.Label(GUIContent.none, s_Styles.separator);
|
|
GUILayout.Label(VFXToolboxGUIUtility.Get(headerText), EditorStyles.boldLabel);
|
|
}
|
|
|
|
private class Styles
|
|
{
|
|
public readonly GUIStyle menuItem;
|
|
public readonly GUIStyle separator;
|
|
|
|
public Styles()
|
|
{
|
|
menuItem = new GUIStyle((GUIStyle)"MenuItem");
|
|
menuItem.fixedHeight += 2;
|
|
separator = new GUIStyle((GUIStyle)"sv_iconselector_sep");
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|