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65 行
2.8 KiB
65 行
2.8 KiB
using System;
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using UnityEngine;
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using UnityEditor.VFXToolbox;
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namespace MiniTGA
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{
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public static class MiniTGA
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{
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// Writes TGA into a memory buffer.
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// Input:
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// - (width) x (height) image,
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// - channels=4: RGBA 32bit
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// - channels=3: RGB 24bit
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// Returns memory buffer with uncompressed, unpalettized Targa contents and buffer size in outSize. free() the buffer when done with it.
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public static void MiniTGAWrite (string _filePath, ushort _width, ushort _height, bool _exportalpha, Color[] _colorArray) {
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byte[] bytes = MiniTGAWrite(_width, _height, _exportalpha, _colorArray);
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System.IO.File.WriteAllBytes(_filePath, bytes);
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}
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public static byte[] MiniTGAWrite (ushort _width, ushort _height, bool _exportalpha, Color[] _colorArray)
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{
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byte[] kHeader = // TRUEVISION TARGA HEADER 18 bytes
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{
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0, // No ID Field 1
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0, // No ColorMap 1
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2, // Uncompressed 1
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0,0,0,0,0, // Null Dummies for Color Map 5
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0,0, // X Origin = 0 2
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0,0, // Y Origin = 0 2
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(byte)(_width % 256), (byte)(_width >> 8), // Width 2
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(byte)(_height % 256), (byte)(_height >> 8), // Height 2
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(byte)(_exportalpha ? 32 : 24), // Bit depth 1
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0 // End Descriptor 1
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};
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byte stride = (byte)(_exportalpha ? 4 : 3);
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int size = kHeader.Length + (_width * _height * stride);
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byte[] buffer = new byte[size];
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// Copy Header into buffer
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Buffer.BlockCopy(kHeader, 0, buffer, 0, kHeader.Length);
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// Image Positionning
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int pos = kHeader.Length;
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int count = _colorArray.Length;
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int i = 0;
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foreach(Color c in _colorArray)
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{
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buffer[pos] = (byte)(Mathf.Clamp01(c.b) * 255);
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buffer[pos+1] = (byte)(Mathf.Clamp01(c.g) * 255);
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buffer[pos+2] = (byte)(Mathf.Clamp01(c.r) * 255);
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if(_exportalpha)
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buffer[pos+3] = (byte)(Mathf.Clamp01(c.a) * 255);
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pos += stride;
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i++;
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}
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return buffer;
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}
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}
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}
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