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461 B

using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Color","Alpha From RGB", typeof(AlphaFromRGBProcessor))]
public class AlphaFromRGBProcessorSettings : ProcessorSettingsBase
{
public Color BWFilterTint;
//public Vector3 Weights;
public override void Default()
{
BWFilterTint = Color.white;
//Weights = new Vector3(0.2126f, 0.7152f, 0.0722f);
}
}
}