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124 行
3.7 KiB
124 行
3.7 KiB
using UnityEngine;
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namespace UnityEditor.VFXToolbox.ImageSequencer
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{
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internal class ProcessingFrame
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{
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public Texture texture
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{
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get {
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if (m_Texture == null)
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{
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if(m_Processor == null) // For input frames, either our input asset has been deleted, or something went wrong with the meta's, let's replace by a dummy
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{
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m_Texture = Missing.texture;
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m_Texture.name = @"/!\ MISSING /!\";
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}
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else // For processor's outputs, Should not happen, unless reset by changing Linear/Gamma or Graphics API
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ResetTexture();
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}
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return m_Texture;
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}
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}
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public bool isInputFrame
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{
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get { return m_Processor == null; }
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}
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public int mipmapCount
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{
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get
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{
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if (isInputFrame)
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return ((Texture2D)texture).mipmapCount;
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else
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{
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return (int)Mathf.Max(1,(Mathf.Log(Mathf.Max(texture.width, texture.height), 2) - 1));
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}
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}
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}
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public bool dirty;
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private Texture m_Texture;
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private FrameProcessor m_Processor;
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public ProcessingFrame(Texture texture)
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{
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m_Texture = texture;
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dirty = false;
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m_Processor = null;
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}
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public ProcessingFrame(FrameProcessor processor)
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{
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dirty = true;
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m_Processor = processor;
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ResetTexture();
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}
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public void SyncSize()
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{
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if(texture.width != m_Processor.OutputWidth || texture.height != m_Processor.OutputHeight )
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{
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ResetTexture();
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}
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}
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private void ResetTexture()
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{
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if(m_Texture == null || (m_Processor != null && (m_Texture.width != m_Processor.OutputWidth || m_Texture.height != m_Processor.OutputHeight)))
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{
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RenderTexture.DestroyImmediate(m_Texture);
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m_Texture = new RenderTexture(m_Processor.OutputWidth, m_Processor.OutputHeight, 0, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear);
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((RenderTexture)m_Texture).autoGenerateMips = true;
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}
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}
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public bool Process()
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{
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if(dirty && m_Processor != null)
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{
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SyncSize();
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if(m_Processor.Process(this))
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{
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dirty = false;
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return true;
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}
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}
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return false;
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}
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public void Dispose()
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{
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Texture2D.DestroyImmediate(m_Texture);
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dirty = true;
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}
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public override string ToString()
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{
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return texture.name.ToString();
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}
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public static ProcessingFrame Missing
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{
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get
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{
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if(s_Missing == null)
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{
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Texture2D t = AssetDatabase.LoadAssetAtPath<Texture2D>("Packages/com.unity.vfx-toolbox/Editor/Resources/MissingTexture.png");
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if(t == null)
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{
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Debug.LogError("Could not find VFXToolbox Missing Texture, using white texture instead. Make sure you imported all the VFXToolbox files.");
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t = Texture2D.whiteTexture;
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}
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s_Missing = new ProcessingFrame(t);
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}
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return s_Missing;
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}
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}
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private static ProcessingFrame s_Missing;
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}
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}
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