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29 行
794 B

using UnityEngine;
using System;
namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class ProcessorInfo : ScriptableObject
{
public string ProcessorName;
public bool Enabled;
public ProcessorSettingsBase Settings;
public static ProcessorInfo CreateDefault(string name, bool enabled, Type type)
{
ProcessorInfo p = ScriptableObject.CreateInstance<ProcessorInfo>();
p.ProcessorName = name;
p.Enabled = enabled;
p.Settings = ScriptableObject.CreateInstance(type) as ProcessorSettingsBase;
p.Settings.Default();
return p;
}
public override string ToString()
{
return ProcessorName + (Enabled ? "" : "Disabled") ;
}
}
}