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using UnityEngine;
using UnityEngine.VFXToolbox;
namespace UnityEditor.Experimental.VFX.Toolbox
{
[CustomPropertyDrawer(typeof(FloatSliderAttribute))]
internal class FloatSliderPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
FloatSliderAttribute floatSliderAttribute = attribute as FloatSliderAttribute;
if(property.propertyType == SerializedPropertyType.Float)
{
EditorGUI.Slider(position, property, floatSliderAttribute.m_ValueMin, floatSliderAttribute.m_ValueMax);
}
else
EditorGUI.LabelField(position, label, "(FloatSliderProperty can only be used with float attributes)");
}
}
}