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21 行
795 B
21 行
795 B
using UnityEngine;
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using UnityEngine.VFXToolbox;
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namespace UnityEditor.Experimental.VFX.Toolbox
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{
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[CustomPropertyDrawer(typeof(FloatSliderAttribute))]
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internal class FloatSliderPropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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FloatSliderAttribute floatSliderAttribute = attribute as FloatSliderAttribute;
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if(property.propertyType == SerializedPropertyType.Float)
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{
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EditorGUI.Slider(position, property, floatSliderAttribute.m_ValueMin, floatSliderAttribute.m_ValueMax);
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}
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else
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EditorGUI.LabelField(position, label, "(FloatSliderProperty can only be used with float attributes)");
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}
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}
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}
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