using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.VFXToolbox { internal sealed class CurveEditor { #region Enums enum EditMode { None, Moving, TangentEdit } enum Tangent { In, Out } #endregion #region Structs public struct Settings { public Rect bounds; public RectOffset padding; public Color selectionColor; public float curvePickingDistance; public float keyTimeClampingDistance; public static Settings defaultSettings { get { return new Settings { bounds = new Rect(0f, 0f, 1f, 1f), padding = new RectOffset(10, 10, 10, 10), selectionColor = Color.yellow, curvePickingDistance = 6f, keyTimeClampingDistance = 1e-4f }; } } } public struct CurveState { public bool visible; public bool editable; public uint minPointCount; public float zeroKeyConstantValue; public Color color; public float width; public float handleWidth; public bool showNonEditableHandles; public bool onlyShowHandlesOnSelection; public bool loopInBounds; public static CurveState defaultState { get { return new CurveState { visible = true, editable = true, minPointCount = 2, zeroKeyConstantValue = 0f, color = Color.white, width = 2f, handleWidth = 2f, showNonEditableHandles = true, onlyShowHandlesOnSelection = false, loopInBounds = false }; } } } public struct Selection { public SerializedProperty curve; public int keyframeIndex; public Keyframe? keyframe; public Selection(SerializedProperty curve, int keyframeIndex, Keyframe? keyframe) { this.curve = curve; this.keyframeIndex = keyframeIndex; this.keyframe = keyframe; } } internal struct MenuAction { internal SerializedProperty curve; internal int index; internal Vector3 position; internal MenuAction(SerializedProperty curve) { this.curve = curve; this.index = -1; this.position = Vector3.zero; } internal MenuAction(SerializedProperty curve, int index) { this.curve = curve; this.index = index; this.position = Vector3.zero; } internal MenuAction(SerializedProperty curve, Vector3 position) { this.curve = curve; this.index = -1; this.position = position; } } #endregion #region Fields & properties public Settings settings { get; private set; } Dictionary m_Curves; Rect m_CurveArea; SerializedProperty m_SelectedCurve; int m_SelectedKeyframeIndex = -1; EditMode m_EditMode = EditMode.None; Tangent m_TangentEditMode; bool m_Dirty; #endregion #region Constructors & destructors public CurveEditor() : this(Settings.defaultSettings) {} public CurveEditor(Settings settings) { this.settings = settings; m_Curves = new Dictionary(); } #endregion #region Public API public void Add(params SerializedProperty[] curves) { foreach (var curve in curves) Add(curve, CurveState.defaultState); } public void Add(SerializedProperty curve) { Add(curve, CurveState.defaultState); } public void Add(SerializedProperty curve, CurveState state) { // Make sure the property is in fact an AnimationCurve var animCurve = curve.animationCurveValue; if (animCurve == null) throw new ArgumentException("curve"); if (m_Curves.ContainsKey(curve)) Debug.LogWarning("Curve has already been added to the editor"); m_Curves.Add(curve, state); } public void Remove(SerializedProperty curve) { m_Curves.Remove(curve); } public void RemoveAll() { m_Curves.Clear(); } public CurveState GetCurveState(SerializedProperty curve) { CurveState state; if (!m_Curves.TryGetValue(curve, out state)) throw new KeyNotFoundException("curve"); return state; } public void SetCurveState(SerializedProperty curve, CurveState state) { if (!m_Curves.ContainsKey(curve)) throw new KeyNotFoundException("curve"); m_Curves[curve] = state; } public Selection GetSelection() { Keyframe? key = null; if (m_SelectedKeyframeIndex > -1) { var curve = m_SelectedCurve.animationCurveValue; if (m_SelectedKeyframeIndex >= curve.length) m_SelectedKeyframeIndex = -1; else key = curve[m_SelectedKeyframeIndex]; } return new Selection(m_SelectedCurve, m_SelectedKeyframeIndex, key); } public void ClearSelection() { m_SelectedCurve = null; m_SelectedKeyframeIndex = -1; } public void SetKeyframe(SerializedProperty curve, int keyframeIndex, Keyframe keyframe) { var animCurve = curve.animationCurveValue; SetKeyframe(animCurve, keyframeIndex, keyframe); SaveCurve(curve, animCurve); } public void SetBounds(Rect bounds) { var newSettings = settings; newSettings.bounds = bounds; settings = newSettings; } public bool OnGUI(Rect rect) { if(Event.current.type == EventType.Repaint) m_Dirty = false; GUI.BeginClip(rect); { var area = new Rect(Vector2.zero, rect.size); m_CurveArea = settings.padding.Remove(area); foreach (var curve in m_Curves) OnCurveGUI(area, curve.Key, curve.Value); OnGeneralUI(area); } GUI.EndClip(); return m_Dirty; } #endregion #region UI & events void OnCurveGUI(Rect rect, SerializedProperty curve, CurveState state) { // Discard invisible curves if (!state.visible) return; var animCurve = curve.animationCurveValue; var keys = animCurve.keys; var length = keys.Length; // Curve drawing // Slightly dim non-editable curves var color = state.color; if (!state.editable) color.a *= 0.5f; Handles.color = color; var bounds = settings.bounds; if (length == 0) { var p1 = CurveToCanvas(new Vector3(bounds.xMin, state.zeroKeyConstantValue)); var p2 = CurveToCanvas(new Vector3(bounds.xMax, state.zeroKeyConstantValue)); Handles.DrawAAPolyLine(state.width, p1, p2); } else if (length == 1) { var p1 = CurveToCanvas(new Vector3(bounds.xMin, keys[0].value)); var p2 = CurveToCanvas(new Vector3(bounds.xMax, keys[0].value)); Handles.DrawAAPolyLine(state.width, p1, p2); } else { var prevKey = keys[0]; for (int k = 1; k < length; k++) { var key = keys[k]; var pts = BezierSegment(prevKey, key); if (float.IsInfinity(prevKey.outTangent) || float.IsInfinity(key.inTangent)) { var s = HardSegment(prevKey, key); Handles.DrawAAPolyLine(state.width, s[0], s[1], s[2]); } else Handles.DrawBezier(pts[0], pts[3], pts[1], pts[2], color, null, state.width); prevKey = key; } // Curve extents & loops if (keys[0].time > bounds.xMin) { if (state.loopInBounds) { var p1 = keys[length - 1]; p1.time -= settings.bounds.width; var p2 = keys[0]; var pts = BezierSegment(p1, p2); if (float.IsInfinity(p1.outTangent) || float.IsInfinity(p2.inTangent)) { var s = HardSegment(p1, p2); Handles.DrawAAPolyLine(state.width, s[0], s[1], s[2]); } else Handles.DrawBezier(pts[0], pts[3], pts[1], pts[2], color, null, state.width); } else { var p1 = CurveToCanvas(new Vector3(bounds.xMin, keys[0].value)); var p2 = CurveToCanvas(keys[0]); Handles.DrawAAPolyLine(state.width, p1, p2); } } if (keys[length - 1].time < bounds.xMax) { if (state.loopInBounds) { var p1 = keys[length - 1]; var p2 = keys[0]; p2.time += settings.bounds.width; var pts = BezierSegment(p1, p2); if (float.IsInfinity(p1.outTangent) || float.IsInfinity(p2.inTangent)) { var s = HardSegment(p1, p2); Handles.DrawAAPolyLine(state.width, s[0], s[1], s[2]); } else Handles.DrawBezier(pts[0], pts[3], pts[1], pts[2], color, null, state.width); } else { var p1 = CurveToCanvas(keys[length - 1]); var p2 = CurveToCanvas(new Vector3(bounds.xMax, keys[length - 1].value)); Handles.DrawAAPolyLine(state.width, p1, p2); } } } // Make sure selection is correct (undo can break it) bool isCurrentlySelectedCurve = curve == m_SelectedCurve; if (isCurrentlySelectedCurve && m_SelectedKeyframeIndex >= length) m_SelectedKeyframeIndex = -1; // Handles & keys for (int k = 0; k < length; k++) { bool isCurrentlySelectedKeyframe = k == m_SelectedKeyframeIndex; var e = Event.current; var pos = CurveToCanvas(keys[k]); var hitRect = new Rect(pos.x - 8f, pos.y - 8f, 16f, 16f); var offset = isCurrentlySelectedCurve ? new RectOffset(5, 5, 5, 5) : new RectOffset(6, 6, 6, 6); var outTangent = pos + CurveTangentToCanvas(keys[k].outTangent).normalized * 40f; var inTangent = pos - CurveTangentToCanvas(keys[k].inTangent).normalized * 40f; var inTangentHitRect = new Rect(inTangent.x - 7f, inTangent.y - 7f, 14f, 14f); var outTangentHitrect = new Rect(outTangent.x - 7f, outTangent.y - 7f, 14f, 14f); // Draw if (state.showNonEditableHandles) { if (e.type == EventType.Repaint) { var selectedColor = (isCurrentlySelectedCurve && isCurrentlySelectedKeyframe) ? settings.selectionColor : state.color; // Keyframe EditorGUI.DrawRect(offset.Remove(hitRect), selectedColor); // Tangents if (isCurrentlySelectedCurve && (!state.onlyShowHandlesOnSelection || (state.onlyShowHandlesOnSelection && isCurrentlySelectedKeyframe))) { Handles.color = selectedColor; if (k > 0 || state.loopInBounds) { Handles.DrawAAPolyLine(state.handleWidth, pos, inTangent); EditorGUI.DrawRect(offset.Remove(inTangentHitRect), selectedColor); } if (k < length - 1 || state.loopInBounds) { Handles.DrawAAPolyLine(state.handleWidth, pos, outTangent); EditorGUI.DrawRect(offset.Remove(outTangentHitrect), selectedColor); } } } } // Events if (state.editable) { // Keyframe move if (m_EditMode == EditMode.Moving && e.type == EventType.MouseDrag && isCurrentlySelectedCurve && isCurrentlySelectedKeyframe) { EditMoveKeyframe(animCurve, keys, k); } // Tangent editing if (m_EditMode == EditMode.TangentEdit && e.type == EventType.MouseDrag && isCurrentlySelectedCurve && isCurrentlySelectedKeyframe) { bool alreadyBroken = !(Mathf.Approximately(keys[k].inTangent, keys[k].outTangent) || (float.IsInfinity(keys[k].inTangent) && float.IsInfinity(keys[k].outTangent))); EditMoveTangent(animCurve, keys, k, m_TangentEditMode, e.shift || !(alreadyBroken || e.control)); } // Keyframe selection & context menu if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) { if (hitRect.Contains(e.mousePosition)) { if (e.button == 0) { SelectKeyframe(curve, k); m_EditMode = EditMode.Moving; e.Use(); } else if (e.button == 1) { // Keyframe context menu var menu = new GenericMenu(); menu.AddItem(new GUIContent("Delete Key"), false, (x) => { var action = (MenuAction)x; var curveValue = action.curve.animationCurveValue; action.curve.serializedObject.Update(); RemoveKeyframe(curveValue, action.index); m_SelectedKeyframeIndex = -1; SaveCurve(action.curve, curveValue); action.curve.serializedObject.ApplyModifiedProperties(); }, new MenuAction(curve, k)); menu.ShowAsContext(); e.Use(); } } } // Tangent selection & edit mode if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) { if (inTangentHitRect.Contains(e.mousePosition) && (k > 0 || state.loopInBounds)) { SelectKeyframe(curve, k); m_EditMode = EditMode.TangentEdit; m_TangentEditMode = Tangent.In; e.Use(); } else if (outTangentHitrect.Contains(e.mousePosition) && (k < length - 1 || state.loopInBounds)) { SelectKeyframe(curve, k); m_EditMode = EditMode.TangentEdit; m_TangentEditMode = Tangent.Out; e.Use(); } } // Mouse up - clean up states if (e.rawType == EventType.MouseUp && m_EditMode != EditMode.None) { m_EditMode = EditMode.None; } // Set cursors { EditorGUIUtility.AddCursorRect(hitRect, MouseCursor.MoveArrow); if (k > 0 || state.loopInBounds) EditorGUIUtility.AddCursorRect(inTangentHitRect, MouseCursor.RotateArrow); if (k < length - 1 || state.loopInBounds) EditorGUIUtility.AddCursorRect(outTangentHitrect, MouseCursor.RotateArrow); } } } Handles.color = Color.white; SaveCurve(curve, animCurve); } void OnGeneralUI(Rect rect) { var e = Event.current; // Selection if (e.type == EventType.MouseDown) { GUI.FocusControl(null); m_SelectedCurve = null; m_SelectedKeyframeIndex = -1; bool used = false; var hit = CanvasToCurve(e.mousePosition); float curvePickValue = CurveToCanvas(hit).y; // Try and select a curve foreach (var curve in m_Curves) { if (!curve.Value.editable || !curve.Value.visible) continue; var prop = curve.Key; var state = curve.Value; var animCurve = prop.animationCurveValue; float hitY = animCurve.length == 0 ? state.zeroKeyConstantValue : animCurve.Evaluate(hit.x); var curvePos = CurveToCanvas(new Vector3(hit.x, hitY)); if (Mathf.Abs(curvePos.y - curvePickValue) < settings.curvePickingDistance) { m_SelectedCurve = prop; if (e.clickCount == 2 && e.button == 0) { // Create a keyframe on double-click on this curve EditCreateKeyframe(animCurve, hit, true, state.zeroKeyConstantValue); SaveCurve(prop, animCurve); } else if (e.button == 1) { // Curve context menu var menu = new GenericMenu(); menu.AddItem(new GUIContent("Add Key"), false, (x) => { var action = (MenuAction)x; var curveValue = action.curve.animationCurveValue; action.curve.serializedObject.Update(); EditCreateKeyframe(curveValue, hit, true, 0f); SaveCurve(action.curve, curveValue); action.curve.serializedObject.ApplyModifiedProperties(); }, new MenuAction(prop, hit)); menu.ShowAsContext(); e.Use(); used = true; } } } if (e.clickCount == 2 && e.button == 0 && m_SelectedCurve == null) { // Create a keyframe on every curve on double-click foreach (var curve in m_Curves) { if (!curve.Value.editable || !curve.Value.visible) continue; var prop = curve.Key; var state = curve.Value; var animCurve = prop.animationCurveValue; EditCreateKeyframe(animCurve, hit, e.alt, state.zeroKeyConstantValue); SaveCurve(prop, animCurve); } } else if (!used && e.button == 1) { // Global context menu var menu = new GenericMenu(); menu.AddItem(new GUIContent("Add Key At Position"), false, () => ContextMenuAddKey(hit, false)); menu.AddItem(new GUIContent("Add Key On Curves"), false, () => ContextMenuAddKey(hit, true)); menu.ShowAsContext(); } e.Use(); } // Delete selected key(s) if (e.type == EventType.KeyDown && (e.keyCode == KeyCode.Delete || e.keyCode == KeyCode.Backspace)) { if (m_SelectedKeyframeIndex != -1 && m_SelectedCurve != null) { var animCurve = m_SelectedCurve.animationCurveValue; var length = animCurve.length; if (m_Curves[m_SelectedCurve].minPointCount < length && length >= 0) { EditDeleteKeyframe(animCurve, m_SelectedKeyframeIndex); m_SelectedKeyframeIndex = -1; SaveCurve(m_SelectedCurve, animCurve); } e.Use(); } } } void SaveCurve(SerializedProperty prop, AnimationCurve curve) { prop.animationCurveValue = curve; } void Invalidate() { m_Dirty = true; } #endregion #region Keyframe manipulations void SelectKeyframe(SerializedProperty curve, int keyframeIndex) { m_SelectedKeyframeIndex = keyframeIndex; m_SelectedCurve = curve; Invalidate(); } void ContextMenuAddKey(Vector3 hit, bool createOnCurve) { SerializedObject serializedObject = null; foreach (var curve in m_Curves) { if (!curve.Value.editable || !curve.Value.visible) continue; var prop = curve.Key; var state = curve.Value; if (serializedObject == null) { serializedObject = prop.serializedObject; serializedObject.Update(); } var animCurve = prop.animationCurveValue; EditCreateKeyframe(animCurve, hit, createOnCurve, state.zeroKeyConstantValue); SaveCurve(prop, animCurve); } if (serializedObject != null) serializedObject.ApplyModifiedProperties(); Invalidate(); } void EditCreateKeyframe(AnimationCurve curve, Vector3 position, bool createOnCurve, float zeroKeyConstantValue) { float tangent = EvaluateTangent(curve, position.x); if (createOnCurve) { position.y = curve.length == 0 ? zeroKeyConstantValue : curve.Evaluate(position.x); } AddKeyframe(curve, new Keyframe(position.x, position.y, tangent, tangent)); } void EditDeleteKeyframe(AnimationCurve curve, int keyframeIndex) { RemoveKeyframe(curve, keyframeIndex); } void AddKeyframe(AnimationCurve curve, Keyframe newValue) { curve.AddKey(newValue); Invalidate(); } void RemoveKeyframe(AnimationCurve curve, int keyframeIndex) { curve.RemoveKey(keyframeIndex); Invalidate(); } void SetKeyframe(AnimationCurve curve, int keyframeIndex, Keyframe newValue) { var keys = curve.keys; if (keyframeIndex > 0) newValue.time = Mathf.Max(keys[keyframeIndex - 1].time + settings.keyTimeClampingDistance, newValue.time); if (keyframeIndex < keys.Length - 1) newValue.time = Mathf.Min(keys[keyframeIndex + 1].time - settings.keyTimeClampingDistance, newValue.time); curve.MoveKey(keyframeIndex, newValue); Invalidate(); } void EditMoveKeyframe(AnimationCurve curve, Keyframe[] keys, int keyframeIndex) { var key = CanvasToCurve(Event.current.mousePosition); float inTgt = keys[keyframeIndex].inTangent; float outTgt = keys[keyframeIndex].outTangent; SetKeyframe(curve, keyframeIndex, new Keyframe(key.x, key.y, inTgt, outTgt)); } void EditMoveTangent(AnimationCurve curve, Keyframe[] keys, int keyframeIndex, Tangent targetTangent, bool linkTangents) { var pos = CanvasToCurve(Event.current.mousePosition); float time = keys[keyframeIndex].time; float value = keys[keyframeIndex].value; pos -= new Vector3(time, value); if (targetTangent == Tangent.In && pos.x > 0f) pos.x = 0f; if (targetTangent == Tangent.Out && pos.x < 0f) pos.x = 0f; float tangent; if (Mathf.Approximately(pos.x, 0f)) tangent = pos.y < 0f ? float.PositiveInfinity : float.NegativeInfinity; else tangent = pos.y / pos.x; float inTangent = keys[keyframeIndex].inTangent; float outTangent = keys[keyframeIndex].outTangent; if (targetTangent == Tangent.In || linkTangents) inTangent = tangent; if (targetTangent == Tangent.Out || linkTangents) outTangent = tangent; SetKeyframe(curve, keyframeIndex, new Keyframe(time, value, inTangent, outTangent)); } #endregion #region Maths utilities Vector3 CurveToCanvas(Keyframe keyframe) { return CurveToCanvas(new Vector3(keyframe.time, keyframe.value)); } Vector3 CurveToCanvas(Vector3 position) { var bounds = settings.bounds; var output = new Vector3((position.x - bounds.x) / (bounds.xMax - bounds.x), (position.y - bounds.y) / (bounds.yMax - bounds.y)); output.x = output.x * (m_CurveArea.xMax - m_CurveArea.xMin) + m_CurveArea.xMin; output.y = (1f - output.y) * (m_CurveArea.yMax - m_CurveArea.yMin) + m_CurveArea.yMin; return output; } Vector3 CanvasToCurve(Vector3 position) { var bounds = settings.bounds; var output = position; output.x = (output.x - m_CurveArea.xMin) / (m_CurveArea.xMax - m_CurveArea.xMin); output.y = (output.y - m_CurveArea.yMin) / (m_CurveArea.yMax - m_CurveArea.yMin); output.x = Mathf.Lerp(bounds.x, bounds.xMax, output.x); output.y = Mathf.Lerp(bounds.yMax, bounds.y, output.y); return output; } Vector3 CurveTangentToCanvas(float tangent) { if (!float.IsInfinity(tangent)) { var bounds = settings.bounds; float ratio = (m_CurveArea.width / m_CurveArea.height) / ((bounds.xMax - bounds.x) / (bounds.yMax - bounds.y)); return new Vector3(1f, -tangent / ratio).normalized; } return float.IsPositiveInfinity(tangent) ? Vector3.up : Vector3.down; } Vector3[] BezierSegment(Keyframe start, Keyframe end) { var segment = new Vector3[4]; segment[0] = CurveToCanvas(new Vector3(start.time, start.value)); segment[3] = CurveToCanvas(new Vector3(end.time, end.value)); float middle = start.time + ((end.time - start.time) * 0.333333f); float middle2 = start.time + ((end.time - start.time) * 0.666666f); segment[1] = CurveToCanvas(new Vector3(middle, ProjectTangent(start.time, start.value, start.outTangent, middle))); segment[2] = CurveToCanvas(new Vector3(middle2, ProjectTangent(end.time, end.value, end.inTangent, middle2))); return segment; } Vector3[] HardSegment(Keyframe start, Keyframe end) { var segment = new Vector3[3]; segment[0] = CurveToCanvas(start); segment[1] = CurveToCanvas(new Vector3(end.time, start.value)); segment[2] = CurveToCanvas(end); return segment; } float ProjectTangent(float inPosition, float inValue, float inTangent, float projPosition) { return inValue + ((projPosition - inPosition) * inTangent); } float EvaluateTangent(AnimationCurve curve, float time) { int prev = -1, next = 0; for (int i = 0; i < curve.keys.Length; i++) { if (time > curve.keys[i].time) { prev = i; next = i + 1; } else break; } if (next == 0) return 0f; if (prev == curve.keys.Length - 1) return 0f; const float kD = 1e-3f; float tp = Mathf.Max(time - kD, curve.keys[prev].time); float tn = Mathf.Min(time + kD, curve.keys[next].time); float vp = curve.Evaluate(tp); float vn = curve.Evaluate(tn); if (Mathf.Approximately(tn, tp)) return (vn - vp > 0f) ? float.PositiveInfinity : float.NegativeInfinity; return (vn - vp) / (tn - tp); } #endregion } }