using UnityEngine; using System.IO; namespace UnityEditor.VFXToolbox.ImageSequencer { internal partial class ImageSequencer : EditorWindow { private string GetNumberedFileName(string pattern, int number, int maxFrames) { int numbering = (int)Mathf.Floor(Mathf.Log10(maxFrames))+1; return pattern.Replace("#", number.ToString("D" + numbering.ToString())); } public string ExportToFile(bool useCurrentFileName) { bool bIsInsideProject = true; string path; if(useCurrentFileName) { path = m_CurrentAsset.exportSettings.fileName; } else { string title = "Save Texture, use # for frame numbering."; string defaultFileName, extension; int count = m_ProcessingNodeStack.outputSequence.frames.Count; int numU = m_ProcessingNodeStack.outputSequence.numU; int numV = m_ProcessingNodeStack.outputSequence.numV; string defaultDir = Path.GetDirectoryName(AssetDatabase.GetAssetPath(m_CurrentAsset)); defaultFileName = m_CurrentAsset.name; if (count > 1) defaultFileName += "_#"; if(numU * numV != 1) defaultFileName += "_"+numU+"x"+numV; switch (m_CurrentAsset.exportSettings.exportMode) { case ImageSequence.ExportMode.EXR: defaultFileName += ".exr"; extension = "exr"; break; case ImageSequence.ExportMode.Targa: defaultFileName += ".tga"; extension = "tga"; break; case ImageSequence.ExportMode.PNG: defaultFileName += ".png"; extension = "png"; break; default: return null; } path = EditorUtility.SaveFilePanel(title, defaultDir, defaultFileName, extension); if (path == null || path == "") return ""; if (path.Contains(Application.dataPath)) path = path.Replace(Application.dataPath, "Assets"); } if(!path.StartsWith("Assets/")) { bIsInsideProject = false; Debug.LogWarning("VFX Toolbox Warning : Saving a texture outside the project's scope. Import Settings will not be applied"); } int frameCount = m_ProcessingNodeStack.outputSequence.length; if(frameCount > 1 && !Path.GetFileNameWithoutExtension(path).Contains("#")) { if (!EditorUtility.DisplayDialog("VFX Toolbox", "You are currently exporting a sequence of images with no # in filename for numbering, do you want to add _# as a suffix of the filename?", "Add Postfix", "Cancel Export")) return ""; string newpath = Path.GetDirectoryName(path) + "\\" + Path.GetFileNameWithoutExtension(path) + "_#" + Path.GetExtension(path); path = newpath; } ImageSequence.ExportSettings settings = m_CurrentAsset.exportSettings; bool bCanceled = false; try { int i = 1; foreach (ProcessingFrame frame in m_ProcessingNodeStack.outputSequence.frames) { if(VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Exporting Frame #" + i + "/" + frameCount, (float)i / frameCount, 0, true)) { bCanceled = true; break; } // Export frame : first, dump data into color array Color[] inputs; if (frame.texture is Texture2D) // if using input frame { RenderTexture temp = RenderTexture.GetTemporary(frame.texture.width, frame.texture.height, 0, RenderTextureFormat.ARGBHalf); Graphics.Blit((Texture2D)frame.texture, temp); inputs = ReadBack(temp); } else // frame.texture is RenderTexture { frame.Process(); inputs = ReadBack((RenderTexture)frame.texture); } string fileName = GetNumberedFileName(path, i, frameCount); // Dump data byte[] bytes; switch(m_CurrentAsset.exportSettings.exportMode) { case ImageSequence.ExportMode.EXR: #if UNITY_5_6_OR_NEWER // New Exporter { Texture2D texture = new Texture2D(frame.texture.width, frame.texture.height, TextureFormat.RGBAHalf, settings.generateMipMaps, !settings.sRGB); texture.SetPixels(inputs); texture.Apply(true); bytes = texture.EncodeToEXR(); } #else // Old Exporter { bytes = MiniEXR.MiniEXR.MiniEXRWrite((ushort)frame.texture.width, (ushort)frame.texture.height, settings.exportAlpha, inputs, true); } #endif break; case ImageSequence.ExportMode.Targa: { bytes = MiniTGA.MiniTGA.MiniTGAWrite((ushort)frame.texture.width, (ushort)frame.texture.height, settings.exportAlpha, inputs); } break; case ImageSequence.ExportMode.PNG: { Texture2D texture = new Texture2D(frame.texture.width, frame.texture.height, TextureFormat.RGBA32, settings.generateMipMaps, !settings.sRGB); texture.SetPixels(inputs); texture.Apply(true); bytes = texture.EncodeToPNG(); } break; default: { bytes = new byte[0] { }; // Empty file that should not happen } break; } File.WriteAllBytes(fileName, bytes); AssetDatabase.Refresh(); // Process Import if saved inside project if(bIsInsideProject) { TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(fileName); importer.wrapMode = m_CurrentAsset.exportSettings.wrapMode; importer.filterMode = m_CurrentAsset.exportSettings.filterMode; switch(m_CurrentAsset.exportSettings.dataContents) { case ImageSequence.DataContents.Color: importer.textureType = TextureImporterType.Default; break; case ImageSequence.DataContents.NormalMap: importer.textureType = TextureImporterType.NormalMap; importer.convertToNormalmap = false; break; case ImageSequence.DataContents.NormalMapFromGrayscale: importer.textureType = TextureImporterType.NormalMap; importer.convertToNormalmap = true; break; case ImageSequence.DataContents.Sprite: importer.textureType = TextureImporterType.Sprite; importer.spriteImportMode = SpriteImportMode.Multiple; importer.spritesheet = GetSpriteMetaData(frame, m_ProcessingNodeStack.outputSequence.numU, m_ProcessingNodeStack.outputSequence.numV ); break; } importer.mipmapEnabled = m_CurrentAsset.exportSettings.generateMipMaps; switch(m_CurrentAsset.exportSettings.exportMode) { case ImageSequence.ExportMode.Targa: importer.sRGBTexture = m_CurrentAsset.exportSettings.sRGB; importer.alphaSource = m_CurrentAsset.exportSettings.exportAlpha ? TextureImporterAlphaSource.FromInput : TextureImporterAlphaSource.None; importer.textureCompression = m_CurrentAsset.exportSettings.compress ? TextureImporterCompression.Compressed : TextureImporterCompression.Uncompressed; break; case ImageSequence.ExportMode.EXR: importer.sRGBTexture = false; importer.alphaSource = (m_CurrentAsset.exportSettings.exportAlpha && !m_CurrentAsset.exportSettings.compress) ? TextureImporterAlphaSource.FromInput : TextureImporterAlphaSource.None; importer.textureCompression = m_CurrentAsset.exportSettings.compress ? TextureImporterCompression.CompressedHQ : TextureImporterCompression.Uncompressed; break; case ImageSequence.ExportMode.PNG: importer.sRGBTexture = m_CurrentAsset.exportSettings.sRGB; importer.alphaSource = m_CurrentAsset.exportSettings.exportAlpha ? TextureImporterAlphaSource.FromInput : TextureImporterAlphaSource.None; importer.textureCompression = m_CurrentAsset.exportSettings.compress ? TextureImporterCompression.Compressed : TextureImporterCompression.Uncompressed; break; } AssetDatabase.ImportAsset(fileName, ImportAssetOptions.ForceUpdate); } // Separate Alpha if (m_CurrentAsset.exportSettings.exportSeparateAlpha) { string alphaFilename = fileName.Substring(0, fileName.Length - 4) + "_alpha.tga"; // build alpha for(int k = 0; k < inputs.Length; k++) { float a = inputs[k].a; inputs[k] = new Color(a, a, a, a); } MiniTGA.MiniTGA.MiniTGAWrite(alphaFilename,(ushort)frame.texture.width, (ushort)frame.texture.height, false, inputs); AssetDatabase.Refresh(); // Process Importer for alpha if inside project if(bIsInsideProject) { TextureImporter alphaImporter = (TextureImporter)TextureImporter.GetAtPath(alphaFilename); if (m_CurrentAsset.exportSettings.dataContents == ImageSequence.DataContents.Sprite) { alphaImporter.textureType = TextureImporterType.Sprite; alphaImporter.spriteImportMode = SpriteImportMode.Multiple; alphaImporter.spritesheet = GetSpriteMetaData(frame, m_ProcessingNodeStack.outputSequence.numU, m_ProcessingNodeStack.outputSequence.numV); alphaImporter.alphaSource = TextureImporterAlphaSource.None; } else { alphaImporter.textureType = TextureImporterType.SingleChannel; alphaImporter.alphaSource = TextureImporterAlphaSource.FromGrayScale; } alphaImporter.wrapMode = m_CurrentAsset.exportSettings.wrapMode; alphaImporter.filterMode = m_CurrentAsset.exportSettings.filterMode; alphaImporter.sRGBTexture = false; alphaImporter.mipmapEnabled = m_CurrentAsset.exportSettings.generateMipMaps; alphaImporter.textureCompression = m_CurrentAsset.exportSettings.compress ? TextureImporterCompression.Compressed : TextureImporterCompression.Uncompressed; AssetDatabase.ImportAsset(alphaFilename, ImportAssetOptions.ForceUpdate); } } i++; } } catch(System.Exception e) { VFXToolboxGUIUtility.ClearProgressBar(); Debug.LogError(e.Message); } VFXToolboxGUIUtility.ClearProgressBar(); if(bCanceled) return ""; else return path; } public static void PingOutputTexture(string fileName) { if (fileName == "") return; string dir = System.IO.Path.GetDirectoryName(fileName); string file = System.IO.Path.GetFileNameWithoutExtension(fileName); if(!fileName.StartsWith("Assets/")) return; if(fileName.Contains("#")) { if(System.IO.Directory.Exists(dir)) { string[] guids = AssetDatabase.FindAssets(file.Replace('#', '*'), new string[] { dir }); fileName = AssetDatabase.GUIDToAssetPath(guids[0]); } } bool fileFound = (fileName != "")&&(System.IO.File.Exists(fileName)); if(fileFound) { Texture2D texture = AssetDatabase.LoadAssetAtPath(fileName); if (texture != null) EditorGUIUtility.PingObject(texture); } else { Debug.LogWarning("Could not ping output texture, either the file was moved or removed, you probably need to export your sequence again"); } } private void PingCurrentAsset() { EditorGUIUtility.PingObject(m_CurrentAsset); } private void UpdateExportedAssets() { if (ExportToFile(true) != "") m_CurrentAsset.exportSettings.frameCount = (ushort)m_ProcessingNodeStack.outputSequence.frames.Count; else m_CurrentAsset.exportSettings.frameCount = 0; } private Color[] ReadBack(RenderTexture renderTexture) { Color[] inputs = VFXToolboxUtility.ReadBack(renderTexture); if(QualitySettings.activeColorSpace == ColorSpace.Linear && m_CurrentAsset.exportSettings.sRGB) { Color[] outputs = new Color[inputs.Length]; for (int j = 0; j < inputs.Length; j++) { outputs[j] = inputs[j].gamma; } return outputs; } return inputs; } private SpriteMetaData[] GetSpriteMetaData(ProcessingFrame frame, int numU, int numV) { SpriteMetaData[] result = new SpriteMetaData[numU * numV]; float width = (float)frame.texture.width / numU; float height = (float)frame.texture.height / numV; for(int i = 0; i < numU; i++) for(int j = 0; j < numV; j++) { SpriteMetaData data = new SpriteMetaData(); data.name = "Frame_" + (i + (j * numU)); data.rect = new Rect(i * width, (numV - j - 1) * height, width, height); result[i + (j * numU)] = data; } return result; } private static GUIContent[] GetExportModeFriendlyNames() { return new GUIContent[] { VFXToolboxGUIUtility.Get("Targa"), VFXToolboxGUIUtility.Get("OpenEXR (HDR)"), VFXToolboxGUIUtility.Get("PNG") }; } } }