using UnityEngine;
using System;
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
///
/// Attribute for Class derived from ProcessorBase.
/// Determines the ImageSequencer menu name and category for the processor when adding new processors to the asset.
///
[AttributeUsage(AttributeTargets.Class)]
public class ProcessorAttribute : Attribute
{
///
/// Menu Category where the Processor will be stored into
///
public readonly string category;
///
/// Processor name used to display in the menu
///
public readonly string name;
///
/// Defines a Processor Entry in the ImageSequencer add Processor Menu.
///
/// Menu Category where the Processor will be stored into
/// Processor name used to display in the menu
public ProcessorAttribute(string category, string name)
{
this.category = category;
this.name = name;
}
}
}