using UnityEngine; namespace UnityEditor.VFXToolbox.ImageSequencer { public abstract class FrameProcessor { public int OutputWidth { get { if (Enabled) return GetOutputWidth(); else return InputSequence.width; } } public int OutputHeight { get { if (Enabled) return GetOutputHeight(); else return InputSequence.width; } } public int NumU { get { if (Enabled) return GetNumU(); else return InputSequence.numU; } } public int NumV { get { if (Enabled) return GetNumV(); else return InputSequence.numV; } } public bool GenerateMipMaps; public bool Linear; public bool Enabled { get{ return m_bEnabled; } set {SetEnabled(value); } } public ProcessingFrameSequence InputSequence { get { return m_ProcessorStack.GetInputSequence(this); } } public ProcessingFrameSequence OutputSequence { get { if (m_bEnabled) return m_OutputSequence; else return InputSequence; } } public ProcessorInfo ProcessorInfo { get { return m_ProcessorInfo; } } protected FrameProcessorStack m_ProcessorStack; protected ProcessingFrameSequence m_OutputSequence; protected bool m_bEnabled; protected int m_OutputWidth; protected int m_OutputHeight; protected ProcessorInfo m_ProcessorInfo; public FrameProcessor(FrameProcessorStack processorStack, ProcessorInfo info) { m_ProcessorInfo = info; m_ProcessorInfo.ProcessorName = GetName(); m_bEnabled = m_ProcessorInfo.Enabled; m_ProcessorStack = processorStack; m_OutputSequence = new ProcessingFrameSequence(this); Linear = true; GenerateMipMaps = true; } public void SetEnabled(bool value) { m_bEnabled = value; var info = new SerializedObject(m_ProcessorInfo); info.Update(); info.FindProperty("Enabled").boolValue = value; info.ApplyModifiedProperties(); } public virtual void Dispose() { m_OutputSequence.Dispose(); } public void Refresh() { if(Enabled != m_ProcessorInfo.Enabled) Enabled = m_ProcessorInfo.Enabled; UpdateSequenceLength(); UpdateOutputSize(); } protected virtual void UpdateOutputSize() { SetOutputSize(InputSequence.width, InputSequence.height); } protected virtual int GetOutputWidth() { UpdateOutputSize(); return m_OutputWidth; } protected virtual int GetOutputHeight() { UpdateOutputSize(); return m_OutputHeight; } public void SetOutputSize(int width, int height) { if(m_OutputWidth != width || m_OutputHeight != height) { m_OutputWidth = Mathf.Clamp(width,1,8192); m_OutputHeight = Mathf.Clamp(height,1,8192); } } protected abstract int GetNumU(); protected abstract int GetNumV(); protected bool DrawSidePanelHeader() { bool bHasChanged = false; bool previousEnabled = Enabled; Enabled = VFXToolboxGUIUtility.ToggleableHeader(Enabled, false, GetName()); if(previousEnabled != Enabled) { SerializedObject o = new SerializedObject(m_ProcessorInfo); o.FindProperty("Enabled").boolValue = Enabled; o.ApplyModifiedProperties(); m_ProcessorStack.Invalidate(this); bHasChanged = true; } return bHasChanged; } protected abstract bool DrawSidePanelContent(bool hasChanged); public abstract bool OnSidePanelGUI(ImageSequence asset, int ProcessorIndex); public abstract bool OnCanvasGUI(ImageSequencerCanvas canvas); public virtual void RequestProcessOneFrame(int currentFrame) { int length = OutputSequence.length; int i = (currentFrame + 1) % length; while (i != currentFrame) { bool advance = false; if(OutputSequence.frames[i].dirty) { advance = OutputSequence.Process(i); if(advance) return; } i = (i + 1); i %= length; } } public abstract bool Process(int frame); public virtual int GetProcessorSequenceLength() { return InputSequence.length; } public bool Process(ProcessingFrame frame) { return Process(OutputSequence.frames.IndexOf(frame)); } public void UpdateSequenceLength() { int currentCount = m_OutputSequence.frames.Count; int requiredCount = GetProcessorSequenceLength(); if (currentCount == requiredCount) return; if(currentCount > requiredCount) { for(int i = requiredCount - 1; i < currentCount - 1; i++) { m_OutputSequence.frames[i].Dispose(); } m_OutputSequence.frames.RemoveRange(requiredCount - 1, currentCount - requiredCount); } else { for(int i = 0; i < requiredCount - currentCount; i++) { m_OutputSequence.frames.Add(new ProcessingFrame(this)); } } } public virtual void Invalidate() { UpdateSequenceLength(); SetOutputSize(GetOutputWidth(), GetOutputHeight()); m_OutputSequence.InvalidateAll(); FrameProcessor next = m_ProcessorStack.GetNextProcessor(this); if(next != null) next.Invalidate(); } public abstract string GetName(); public virtual string GetLabel() { return GetName(); } public override string ToString() { return GetLabel() + (Enabled ? "" : " (Disabled)"); } public abstract ProcessorSettingsBase GetSettingsAbstract(); } public abstract class FrameProcessor : FrameProcessor where T : ProcessorSettingsBase { public T settings { get { return m_Settings; } private set { m_Settings = value; m_SerializedObject = new SerializedObject(m_Settings); } } private T m_Settings; protected SerializedObject m_SerializedObject; public FrameProcessor(FrameProcessorStack stack, ProcessorInfo info) : base(stack, info) { m_ProcessorInfo = info; settings = (T)m_ProcessorInfo.Settings; } public override bool OnSidePanelGUI(ImageSequence asset, int ProcessorIndex) { bool bHasChanged = DrawSidePanelHeader(); using (new EditorGUI.DisabledScope(!Enabled)) { m_SerializedObject.Update(); bHasChanged = DrawSidePanelContent(bHasChanged); m_SerializedObject.ApplyModifiedProperties(); } return bHasChanged; } public sealed override ProcessorSettingsBase GetSettingsAbstract() { return settings; } } }