using UnityEngine; using System; namespace UnityEditor.VFXToolbox.ImageSequencer { [AttributeUsage(AttributeTargets.Class)] public class ProcessorAttribute : Attribute { public readonly string category; public readonly string name; public readonly Type processorType; public ProcessorAttribute(string category, string name, Type processorType) { this.category = category; this.name = name; this.processorType = processorType; } } }