using UnityEngine; namespace UnityEngine.VFXToolbox { public class FloatSliderAttribute : PropertyAttribute { public float m_ValueMin; public float m_ValueMax; public FloatSliderAttribute(float min, float max) { // Check inversions : value if(min < max) { m_ValueMin = min; m_ValueMax = max; } else { m_ValueMin = max; m_ValueMax = min; } } } }