using UnityEngine; namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer { internal partial class ImageSequencer : EditorWindow { static Styles s_Styles = null; public static Styles styles { get { if (s_Styles == null) s_Styles = new Styles(); return s_Styles; } } public class Styles { public const int ToolbarHeight = 21; public GUIStyle scrollView; public GUIStyle playbackControlWindow; public GUIContent proTitle; public GUIContent title; public readonly GUIContent iconPlay = EditorGUIUtility.IconContent("Animation.Play", "Play the sequence"); public readonly GUIContent iconBack = EditorGUIUtility.IconContent("Animation.PrevKey", "Go back one Frame"); public readonly GUIContent iconForward = EditorGUIUtility.IconContent("Animation.NextKey", "Advance one Frame"); public readonly GUIContent iconFirst = EditorGUIUtility.IconContent("Animation.FirstKey", "Go to first Frame"); public readonly GUIContent iconLast = EditorGUIUtility.IconContent("Animation.LastKey", "Go to last Frame"); public readonly GUIContent iconRGB = EditorGUIUtility.IconContent("PreTextureRGB", "Toggle RGB/Alpha only"); public readonly GUIContent iconMipMapUp = EditorGUIUtility.IconContent("PreTextureMipMapLow", "Go one MipMap up (smaller size)"); public readonly GUIContent iconMipMapDown = EditorGUIUtility.IconContent("PreTextureMipMapHigh", "Go one MipMap down (higher size)"); public Color CookBarDirty { get { if(EditorGUIUtility.isProSkin) return m_CookBarDirtyPro; else return m_CookBarDirty; } } public Color CookBarCooked { get { if(EditorGUIUtility.isProSkin) return m_CookBarCookedPro; else return m_CookBarCooked; } } private Color m_CookBarDirty; private Color m_CookBarDirtyPro; private Color m_CookBarCooked; private Color m_CookBarCookedPro; public GUIStyle MaskRToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskRTogglePro; else return m_MaskRToggle; } } public GUIStyle MaskGToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskGTogglePro; else return m_MaskGToggle; } } public GUIStyle MaskBToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskBTogglePro; else return m_MaskBToggle; } } public GUIStyle MaskAToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskATogglePro; else return m_MaskAToggle; } } private GUIStyle m_MaskRToggle; private GUIStyle m_MaskRTogglePro; private GUIStyle m_MaskGToggle; private GUIStyle m_MaskGTogglePro; private GUIStyle m_MaskBToggle; private GUIStyle m_MaskBTogglePro; private GUIStyle m_MaskAToggle; private GUIStyle m_MaskATogglePro; public GUIStyle LockToggle { get { if (EditorGUIUtility.isProSkin) return m_LockTogglePro; else return m_LockToggle; } } private GUIStyle m_LockToggle; private GUIStyle m_LockTogglePro; public Styles() { proTitle = new GUIContent("Image Sequencer", AssetDatabase.LoadAssetAtPath("Packages/com.unity.vfx-toolbox/Editor/ImageSequencer/EditorResources/d_ImageSequencer-Icon.png")); title = new GUIContent("Image Sequencer", AssetDatabase.LoadAssetAtPath("Packages/com.unity.vfx-toolbox/Editor/ImageSequencer/EditorResources/ImageSequencer-Icon.png")); scrollView = new GUIStyle(); scrollView.padding = new RectOffset(8, 8, 0, 0); playbackControlWindow = new GUIStyle(EditorStyles.toolbar); playbackControlWindow.border = new RectOffset(4, 4, 4, 4); playbackControlWindow.padding = new RectOffset(16, 16, 16, 16); playbackControlWindow.stretchHeight = true; playbackControlWindow.fixedHeight = 0; playbackControlWindow.contentOffset = new Vector2(); m_CookBarCooked = new Color(0.25f,0.6f,1.0f,1.0f); m_CookBarCookedPro = new Color(0.25f,0.4f,0.65f,1.0f); m_CookBarDirty = new Color(1.0f,1.0f,1.0f,0.5f); m_CookBarDirtyPro = new Color(0.5f,0.5f,0.5f,0.5f); m_MaskRToggle = new GUIStyle(EditorStyles.toolbarButton); m_MaskGToggle = new GUIStyle(EditorStyles.toolbarButton); m_MaskBToggle= new GUIStyle(EditorStyles.toolbarButton); m_MaskAToggle= new GUIStyle(EditorStyles.toolbarButton); m_MaskRToggle.onNormal.textColor = new Color(1.0f, 0.0f, 0.0f); m_MaskGToggle.onNormal.textColor = new Color(0.0f, 0.6f, 0.2f); m_MaskBToggle.onNormal.textColor = new Color(0.0f, 0.2f, 1.0f); m_MaskAToggle.onNormal.textColor = new Color(0.5f, 0.5f, 0.5f); m_MaskRTogglePro = new GUIStyle(EditorStyles.toolbarButton); m_MaskGTogglePro= new GUIStyle(EditorStyles.toolbarButton); m_MaskBTogglePro= new GUIStyle(EditorStyles.toolbarButton); m_MaskATogglePro= new GUIStyle(EditorStyles.toolbarButton); m_MaskRTogglePro.onNormal.textColor = new Color(2.0f, 0.3f, 0.3f); m_MaskGTogglePro.onNormal.textColor = new Color(0.5f, 2.0f, 0.1f); m_MaskBTogglePro.onNormal.textColor = new Color(0.2f, 0.6f, 2.0f); m_MaskATogglePro.onNormal.textColor = new Color(2.0f, 2.0f, 2.0f); m_LockToggle = new GUIStyle("IN LockButton"); m_LockTogglePro = new GUIStyle("IN LockButton"); } } } }