namespace UnityEditor.VFXToolbox.ImageSequencer { [Processor("Common","Rotate", typeof(RotateProcessor))] class RotateProcessorSettings : ProcessorSettingsBase { public enum RotateMode { None = 0, Rotate90 = 1, Rotate180 = 2, Rotate270 = 3 } public RotateMode FrameRotateMode; public override void Default() { FrameRotateMode = 0; } } }