using UnityEngine; namespace UnityEditor.VFXToolbox.ImageSequencer { [Processor("Sequence","Loop Sequence", typeof(LoopingProcessor))] class LoopingProcessorSettings : ProcessorSettingsBase { public AnimationCurve curve; public int syncFrame; public int outputSequenceLength; public override void Default() { curve = new AnimationCurve(); syncFrame = 25; outputSequenceLength = 25; } } }