using UnityEngine; using UnityEngine.VFXToolbox; namespace UnityEditor.Experimental.VFX.Toolbox { [CustomPropertyDrawer(typeof(FloatSliderAttribute))] internal class FloatSliderPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { FloatSliderAttribute floatSliderAttribute = attribute as FloatSliderAttribute; if(property.propertyType == SerializedPropertyType.Float) { EditorGUI.Slider(position, property, floatSliderAttribute.m_ValueMin, floatSliderAttribute.m_ValueMax); } else EditorGUI.LabelField(position, label, "(FloatSliderProperty can only be used with float attributes)"); } } }