17 次代码提交 (4125f4f1-35d7-4f28-ad41-199ed2fefff5)

作者 SHA1 备注 提交日期
peeweek 5ccf2eea Initial Commit 6 年前
peeweek 20005db1 Set everything to internal (for the time being) 6 年前
Thomas ICHÉ 80ab0699 Base Work on Simplification 5 年前
Thomas ICHÉ 277b5678 API Call Simplification 5 年前
Thomas ICHÉ 47cc733e Simplified More API (Sequence Length becomes abstract / Added Decimate Processor back 5 年前
Thomas ICHÉ c1233c37 Simplified/Renamed/Set Private + Added Retime Processor (+ Preview fetch functions) 5 年前
Thomas ICHÉ addfeba5 More Processors 5 年前
Thomas ICHÉ 5f7db8c4 Fixed default NumU/NumV computation 5 年前
Thomas ICHÉ baf245a1 Renamed Frame Processor to Processing Node 5 年前
Thomas ICHÉ be0e9a52 Wrapper Functions and accessors in Processor Base + Code Accessibility 5 年前
Thomas ICHÉ 90cde61d Refined Directory Structure 5 年前
Thomas ICHÉ 4be45509 Documentation Continued - Image Sequencer window Icon - Menu Items ordering + Fixes 5 年前
Thomas ICHÉ e222833f Namespace Rename : UnityEditor.VFXToolbox > UnityEditor.Experimental.VFX.Toolbox 5 年前
GitHub b0ccf1ba Merge pull request #11 from Unity-Technologies/refactor/simplify-processors 5 年前
Thomas ICHÉ e12be129 Merge branch 'master' into feature/volume-editor 3 年前
Thomas ICHÉ f4f43a58 Added Support for Texture2DArrays 5 年前
GitHub 77d47bb7 Added Support for Texture2D Array Import (2020.2+) (#20) 4 年前