18 次代码提交 (feature-flipbook-2darray)

作者 SHA1 备注 提交日期
peeweek 515c9969 Initial Commit 6 年前
peeweek ab829b3a Set everything to internal (for the time being) 6 年前
Thomas ICHÉ 27c309d5 Base Work on Simplification 5 年前
Thomas ICHÉ a74481f7 API Call Simplification 5 年前
Thomas ICHÉ c87cb2e1 Simplified More API (Sequence Length becomes abstract / Added Decimate Processor back 5 年前
Thomas ICHÉ 6163144a Simplified/Renamed/Set Private + Added Retime Processor (+ Preview fetch functions) 5 年前
Thomas ICHÉ 7c1cec3b More Processors 5 年前
Thomas ICHÉ 4e4d2514 Fixed default NumU/NumV computation 5 年前
Thomas ICHÉ 4b9a2c64 Renamed Frame Processor to Processing Node 5 年前
Thomas ICHÉ e38a809b Wrapper Functions and accessors in Processor Base + Code Accessibility 5 年前
Thomas ICHÉ 313599fb Refined Directory Structure 5 年前
Thomas ICHÉ fbf22cef Documentation Continued - Image Sequencer window Icon - Menu Items ordering + Fixes 5 年前
Thomas ICHÉ 9852dd1e Namespace Rename : UnityEditor.VFXToolbox > UnityEditor.Experimental.VFX.Toolbox 5 年前
GitHub 7c92124c Merge pull request #11 from Unity-Technologies/refactor/simplify-processors 5 年前
Thomas ICHÉ be2af099 Added Support for Texture2DArrays 5 年前
GitHub bcc84e97 Added Support for Texture2D Array Import (2020.2+) (#20) 4 年前
Thomas ICHÉ 3c3f4b0c Merge branch 'master' into feature/create-processor-and-material-from-menu 4 年前
Thomas ICHÉ fb854185 Merge branch 'master' into feature/volume-editor 3 年前