浏览代码

Namespace Rename : UnityEditor.VFXToolbox > UnityEditor.Experimental.VFX.Toolbox

/main
Thomas ICHÉ 5 年前
当前提交
e222833f
共有 47 个文件被更改,包括 47 次插入47 次删除
  1. 2
      Editor/Common/Canvas/VFXToolboxCanvas.cs
  2. 2
      Editor/Common/External/CurveEditor.cs
  3. 2
      Editor/Common/Utility/CurveDrawer.cs
  4. 2
      Editor/Common/Utility/CurveToTextureUtility.cs
  5. 2
      Editor/Common/Utility/FilterPopupWindow.cs
  6. 2
      Editor/Common/Utility/FloatSliderPropertyDrawer.cs
  7. 2
      Editor/Common/Utility/Splitter.cs
  8. 2
      Editor/Common/Utility/VFXToolboxGUIUtility.cs
  9. 2
      Editor/Common/Utility/VFXToolboxStyles.cs
  10. 2
      Editor/Common/Utility/VFXToolboxUtility.cs
  11. 2
      Editor/ImageSequencer/Attributes/ProcessorAttribute.cs
  12. 2
      Editor/ImageSequencer/Exporters/MiniEXR.cs
  13. 2
      Editor/ImageSequencer/Exporters/MiniTGA.cs
  14. 2
      Editor/ImageSequencer/FilterPopup/ProcessorDataProvider.cs
  15. 2
      Editor/ImageSequencer/ImageSequenceAssetEditor.cs
  16. 2
      Editor/ImageSequencer/ImageSequenceAssetFactory.cs
  17. 2
      Editor/ImageSequencer/ImageSequencer.Export.cs
  18. 2
      Editor/ImageSequencer/ImageSequencer.GUI.cs
  19. 2
      Editor/ImageSequencer/ImageSequencer.InputFrames.cs
  20. 2
      Editor/ImageSequencer/ImageSequencer.Processors.cs
  21. 2
      Editor/ImageSequencer/ImageSequencer.Styles.cs
  22. 2
      Editor/ImageSequencer/ImageSequencer.cs
  23. 2
      Editor/ImageSequencer/ImageSequencerCanvas.cs
  24. 2
      Editor/ImageSequencer/ProcessingFrame.cs
  25. 2
      Editor/ImageSequencer/ProcessingFrameSequence.cs
  26. 2
      Editor/ImageSequencer/ProcessingNode.cs
  27. 2
      Editor/ImageSequencer/ProcessingNodeStack.Serialization.cs
  28. 2
      Editor/ImageSequencer/ProcessingNodeStack.cs
  29. 2
      Editor/ImageSequencer/Serialization/ImageSequence.cs
  30. 2
      Editor/ImageSequencer/Serialization/ProcessorBase.cs
  31. 2
      Editor/ImageSequencer/Serialization/ProcessorInfo.cs
  32. 2
      Editor/ImageSequencer/Serialization/Processors/AlphaFromRGBProcessor.cs
  33. 2
      Editor/ImageSequencer/Serialization/Processors/AssembleProcessor.cs
  34. 2
      Editor/ImageSequencer/Serialization/Processors/BreakFlipbookProcessor.cs
  35. 2
      Editor/ImageSequencer/Serialization/Processors/ColorCorrectionProcessor.cs
  36. 2
      Editor/ImageSequencer/Serialization/Processors/CropProcessor.cs
  37. 2
      Editor/ImageSequencer/Serialization/Processors/CustomMaterialProcessor.cs
  38. 2
      Editor/ImageSequencer/Serialization/Processors/DecimateProcessor.cs
  39. 2
      Editor/ImageSequencer/Serialization/Processors/FadeProcessor.cs
  40. 2
      Editor/ImageSequencer/Serialization/Processors/FixBordersProcessor.cs
  41. 2
      Editor/ImageSequencer/Serialization/Processors/LoopingProcessor.cs
  42. 2
      Editor/ImageSequencer/Serialization/Processors/PremultiplyAlphaProcessor.cs
  43. 2
      Editor/ImageSequencer/Serialization/Processors/RemapColorProcessor.cs
  44. 2
      Editor/ImageSequencer/Serialization/Processors/RemoveBackgroundProcessor.cs
  45. 2
      Editor/ImageSequencer/Serialization/Processors/ResizeProcessor.cs
  46. 2
      Editor/ImageSequencer/Serialization/Processors/RetimeProcessor.cs
  47. 2
      Editor/ImageSequencer/Serialization/Processors/RotateProcessor.cs

2
Editor/Common/Canvas/VFXToolboxCanvas.cs


using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
/// <summary>
/// An Editor UI Canvas that enables previsualizing an image. Derive from this class to implement your own.

2
Editor/Common/External/CurveEditor.cs


using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
internal sealed class CurveEditor
{

2
Editor/Common/Utility/CurveDrawer.cs


using UnityEngine.VFXToolbox;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
internal class CurveDrawer
{

2
Editor/Common/Utility/CurveToTextureUtility.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
internal class CurveToTextureUtility
{

2
Editor/Common/Utility/FilterPopupWindow.cs


using UnityEditor;
using UnityEngine;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
internal interface IProvider
{

2
Editor/Common/Utility/FloatSliderPropertyDrawer.cs


using UnityEngine;
using UnityEngine.VFXToolbox;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
[CustomPropertyDrawer(typeof(FloatSliderAttribute))]
internal class FloatSliderPropertyDrawer : PropertyDrawer

2
Editor/Common/Utility/Splitter.cs


using System.IO;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
internal class Splitter
{

2
Editor/Common/Utility/VFXToolboxGUIUtility.cs


using System;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
internal class VFXToolboxGUIUtility
{

2
Editor/Common/Utility/VFXToolboxStyles.cs


using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
internal static class VFXToolboxStyles
{

2
Editor/Common/Utility/VFXToolboxUtility.cs


using System.IO;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox
namespace UnityEditor.Experimental.VFX.Toolbox
{
internal class VFXToolboxUtility
{

2
Editor/ImageSequencer/Attributes/ProcessorAttribute.cs


using UnityEngine;
using System;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
/// <summary>
/// Attribute for Class derived from ProcessorBase.

2
Editor/ImageSequencer/Exporters/MiniEXR.cs


using UnityEngine;
using UnityEditor.VFXToolbox;
using UnityEditor.Experimental.VFX.Toolbox;
// MiniEXR 2013 by Aras Pranckevicius / Unity Technologies.
//

2
Editor/ImageSequencer/Exporters/MiniTGA.cs


using System;
using UnityEngine;
using UnityEditor.VFXToolbox;
using UnityEditor.Experimental.VFX.Toolbox;
namespace VFXToolbox.MiniTGA
{

2
Editor/ImageSequencer/FilterPopup/ProcessorDataProvider.cs


using UnityEngine;
using UnityEditor;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal class ProcessorDataProvider : IProvider
{

2
Editor/ImageSequencer/ImageSequenceAssetEditor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[CustomEditor(typeof(ImageSequence))]
internal class ImageSequenceAssetEditor : Editor

2
Editor/ImageSequencer/ImageSequenceAssetFactory.cs


using UnityEditor.ProjectWindowCallback;
using System.IO;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal class ImageSequenceAssetFactory
{

2
Editor/ImageSequencer/ImageSequencer.Export.cs


using System.IO;
using VFXToolbox.MiniTGA;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ImageSequencer : EditorWindow
{

2
Editor/ImageSequencer/ImageSequencer.GUI.cs


using UnityEditorInternal;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ImageSequencer : EditorWindow
{

2
Editor/ImageSequencer/ImageSequencer.InputFrames.cs


using UnityEditorInternal;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ImageSequencer : EditorWindow
{

2
Editor/ImageSequencer/ImageSequencer.Processors.cs


using System.Linq;
using System.Reflection;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ImageSequencer : EditorWindow
{

2
Editor/ImageSequencer/ImageSequencer.Styles.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ImageSequencer : EditorWindow
{

2
Editor/ImageSequencer/ImageSequencer.cs


using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ImageSequencer : EditorWindow
{

2
Editor/ImageSequencer/ImageSequencerCanvas.cs


using System.Linq;
using System;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
/// <summary>
/// A VFXToolboxCanvas component used in Image Sequencer

2
Editor/ImageSequencer/ProcessingFrame.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal class ProcessingFrame
{

2
Editor/ImageSequencer/ProcessingFrameSequence.cs


using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal class ProcessingFrameSequence
{

2
Editor/ImageSequencer/ProcessingNode.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal class ProcessingNode
{

2
Editor/ImageSequencer/ProcessingNodeStack.Serialization.cs


using System.Reflection;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ProcessingNodeStack
{

2
Editor/ImageSequencer/ProcessingNodeStack.cs


using System.Reflection;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal partial class ProcessingNodeStack
{

2
Editor/ImageSequencer/Serialization/ImageSequence.cs


using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[HelpURL("https://drive.google.com/open?id=1YUwzA1mGvzWRpajDV-XF0iUd4RhW--bhMpqo-gmj9B8")]
internal class ImageSequence : ScriptableObject

2
Editor/ImageSequencer/Serialization/ProcessorBase.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
/// <summary>
/// Base Class for Custom Processors. Derive from this class to add a new Processor.

2
Editor/ImageSequencer/Serialization/ProcessorInfo.cs


using UnityEngine;
using System;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
internal class ProcessorInfo : ScriptableObject
{

2
Editor/ImageSequencer/Serialization/Processors/AlphaFromRGBProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Color","Alpha From RGB")]
internal class AlphaFromRGBProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/AssembleProcessor.cs


using System.Linq;
using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Texture Sheet", "Assemble Flipbook")]
internal class AssembleProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/BreakFlipbookProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Texture Sheet", "Break Flipbook")]
internal class BreakFlipbookProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/ColorCorrectionProcessor.cs


using UnityEngine;
using UnityEngine.VFXToolbox;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Color","Color Correction")]
internal class ColorCorrectionProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/CropProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Common","Crop")]
internal class CropProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/CustomMaterialProcessor.cs


using UnityEngine;
using UnityEngine.Serialization;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("","Custom Material")]
class CustomMaterialProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/DecimateProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Sequence","Decimate")]
internal class DecimateProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/FadeProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Sequence","Fade")]
internal class FadeProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/FixBordersProcessor.cs


using UnityEngine;
using UnityEngine.VFXToolbox;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Common","Fix Borders")]
class FixBordersProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/LoopingProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Sequence","Loop Sequence")]
class LoopingProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/PremultiplyAlphaProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Color","Premultiply Alpha")]
class PremultiplyAlphaProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/RemapColorProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Color","Remap Color")]
class RemapColorProcessor: ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/RemoveBackgroundProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Color","Remove Background")]
class RemoveBackgroundProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/ResizeProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Common","Resize")]
internal class ResizeProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/RetimeProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Sequence","Retime")]
class RetimeProcessor : ProcessorBase

2
Editor/ImageSequencer/Serialization/Processors/RotateProcessor.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
{
[Processor("Common","Rotate")]
internal class RotateProcessor : ProcessorBase

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