In order to create shaders for Custom material processor you need to create a simple unlit shader from the Project Create Menu : **Shaders > Unlit Shader**. You can alter the default code to match the following code:
In order to create shaders for Custom material processor you need to create a simple unlit shader from the Project Create Menu : **Visual Effects > Custom Material (Shader)**. You can alter the default code to match the following code:
```c
Shader "ImageSequencer/SimpleCustomMaterial"
#### Creating a new Custom Processor
To create a new custom processor so you need the following:
You can create both assets by clicking the Create Asset Menu, under **Visual Effects > Custom Processor (C#, Shader)**
This will create the following assets:
Here is a sample C# code that you can use as a starting base.