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/feature-VertexAnimationTextures
Thomas Iché 3 年前
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85fbfd89
共有 88 个文件被更改,包括 14519 次插入1 次删除
  1. 11
      DCC-Tools~/Houdini/README.txt
  2. 9
      package.json
  3. 1001
      DCC-Tools~/Houdini/Examples/VAT-Skinmesh.hip
  4. 1001
      DCC-Tools~/Houdini/Examples/VAT-SourceMeshes.hip
  5. 1001
      DCC-Tools~/Houdini/Examples/VAT.hip
  6. 493
      DCC-Tools~/Houdini/VAT-ROP.hda
  7. 8
      Samples~/VertexAnimationTextures/Mesh.meta
  8. 166
      Samples~/VertexAnimationTextures/Mesh/VATMesh-1024.mesh
  9. 8
      Samples~/VertexAnimationTextures/Mesh/VATMesh-1024.mesh.meta
  10. 166
      Samples~/VertexAnimationTextures/Mesh/VATMesh-16384.mesh
  11. 8
      Samples~/VertexAnimationTextures/Mesh/VATMesh-16384.mesh.meta
  12. 166
      Samples~/VertexAnimationTextures/Mesh/VATMesh-2048.mesh
  13. 8
      Samples~/VertexAnimationTextures/Mesh/VATMesh-2048.mesh.meta
  14. 166
      Samples~/VertexAnimationTextures/Mesh/VATMesh-256.mesh
  15. 8
      Samples~/VertexAnimationTextures/Mesh/VATMesh-256.mesh.meta
  16. 166
      Samples~/VertexAnimationTextures/Mesh/VATMesh-4096.mesh
  17. 8
      Samples~/VertexAnimationTextures/Mesh/VATMesh-4096.mesh.meta
  18. 166
      Samples~/VertexAnimationTextures/Mesh/VATMesh-512.mesh
  19. 8
      Samples~/VertexAnimationTextures/Mesh/VATMesh-512.mesh.meta
  20. 166
      Samples~/VertexAnimationTextures/Mesh/VATMesh-8192.mesh
  21. 8
      Samples~/VertexAnimationTextures/Mesh/VATMesh-8192.mesh.meta
  22. 8
      Samples~/VertexAnimationTextures/SampleTextures.meta
  23. 122
      Samples~/VertexAnimationTextures/SampleTextures/Blobby-VATNRM.exr.meta
  24. 122
      Samples~/VertexAnimationTextures/SampleTextures/Blobby-VATPOS.exr.meta
  25. 98
      Samples~/VertexAnimationTextures/SampleTextures/Blobby2-VATNRM.tga.meta
  26. 98
      Samples~/VertexAnimationTextures/SampleTextures/Blobby2-VATPOS.exr.meta
  27. 122
      Samples~/VertexAnimationTextures/SampleTextures/Blobby2b-VATNRM.exr.meta
  28. 122
      Samples~/VertexAnimationTextures/SampleTextures/Blobby2b-VATPOS.exr.meta
  29. 122
      Samples~/VertexAnimationTextures/SampleTextures/Blobby3-VATNRM.exr.meta
  30. 122
      Samples~/VertexAnimationTextures/SampleTextures/Blobby3-VATPOS.exr.meta
  31. 1001
      Samples~/VertexAnimationTextures/SampleTextures/Blobby4-VATNRM.tga
  32. 98
      Samples~/VertexAnimationTextures/SampleTextures/Blobby4-VATNRM.tga.meta
  33. 98
      Samples~/VertexAnimationTextures/SampleTextures/Blobby4-VATPOS.exr.meta
  34. 8
      Samples~/VertexAnimationTextures/SampleTextures/PosedCharacter.meta
  35. 1001
      Samples~/VertexAnimationTextures/SampleTextures/PosedCharacter/PosedAnim-VATNRM.tga
  36. 98
      Samples~/VertexAnimationTextures/SampleTextures/PosedCharacter/PosedAnim-VATNRM.tga.meta
  37. 98
      Samples~/VertexAnimationTextures/SampleTextures/PosedCharacter/PosedAnim-VATPOS.exr.meta
  38. 1001
      Samples~/VertexAnimationTextures/SampleTextures/PosedCharacter/PosedCharacter.obj
  39. 105
      Samples~/VertexAnimationTextures/SampleTextures/PosedCharacter/PosedCharacter.obj.meta
  40. 110
      Samples~/VertexAnimationTextures/SampleTextures/Splash01-VATNRM.exr.meta
  41. 110
      Samples~/VertexAnimationTextures/SampleTextures/Splash01-VATPOS.exr.meta
  42. 98
      Samples~/VertexAnimationTextures/SampleTextures/TeapotMorph-VATNRM.tga.meta
  43. 98
      Samples~/VertexAnimationTextures/SampleTextures/TeapotMorph-VATPOS.exr.meta
  44. 8
      Samples~/VertexAnimationTextures/Scenes.meta
  45. 1001
      Samples~/VertexAnimationTextures/Scenes/VAT-Scene.unity
  46. 7
      Samples~/VertexAnimationTextures/Scenes/VAT-Scene.unity.meta
  47. 8
      Samples~/VertexAnimationTextures/Script.meta
  48. 8
      Samples~/VertexAnimationTextures/Script/Editor.meta
  49. 26
      Samples~/VertexAnimationTextures/Script/Editor/VATTexturePostProcessor.cs
  50. 11
      Samples~/VertexAnimationTextures/Script/Editor/VATTexturePostProcessor.cs.meta
  51. 9
      Samples~/VertexAnimationTextures/Script/VertexAnimationTextureMesh.cs
  52. 11
      Samples~/VertexAnimationTextures/Script/VertexAnimationTextureMesh.cs.meta
  53. 8
      Samples~/VertexAnimationTextures/Shaders.meta
  54. 64
      Samples~/VertexAnimationTextures/Shaders/New Lighting Settings.lighting
  55. 8
      Samples~/VertexAnimationTextures/Shaders/New Lighting Settings.lighting.meta
  56. 704
      Samples~/VertexAnimationTextures/Shaders/Sample VertexAnimationTexture.shadersubgraph
  57. 10
      Samples~/VertexAnimationTextures/Shaders/Sample VertexAnimationTexture.shadersubgraph.meta
  58. 1001
      Samples~/VertexAnimationTextures/Shaders/VAT-Simple.shadergraph
  59. 10
      Samples~/VertexAnimationTextures/Shaders/VAT-Simple.shadergraph.meta
  60. 8
      Samples~/VertexAnimationTextures/VFX.meta
  61. 1001
      Samples~/VertexAnimationTextures/VFX/VAT-Characters.vfx
  62. 7
      Samples~/VertexAnimationTextures/VFX/VAT-Characters.vfx.meta
  63. 1001
      Samples~/VertexAnimationTextures/VFX/VAT-SingleParticle.vfx
  64. 7
      Samples~/VertexAnimationTextures/VFX/VAT-SingleParticle.vfx.meta

11
DCC-Tools~/Houdini/README.txt


========
* Use the File > Import > Houdini Digital Asset to Import the Unity_VFX_Tools.hda file.
* Use the File > Import > Houdini Digital Asset to Import the VAT-ROP.hda file to import the VAT ROP
2021 - 11 - 21:
---------------
Added VAT ROP Exporter
2021 - 11 - 02:
---------------
Upgraded PCache/VF exporters to python3
Added X flip option for export
2018 - 11 - 02:
---------------

9
package.json


],
"type": "tool",
"hideInEditor": false,
"unity": "2020.2"
"unity": "2020.2",
"samples": [
{
"displayName": "Vertex Animation Textures (VATs)",
"description": "Additional Assets for sampling VertexAnimationTextures. Use the VAT ROP houdini exporter in the package's DCC-Tools~ directory to generate textures from houdini. These samples use ShaderGraph, Visual Effect Graph and High Definition Render Pipeline to render.",
"path": "Samples~/VertexAnimationTextures"
}
]
}

1001
DCC-Tools~/Houdini/Examples/VAT-Skinmesh.hip
文件差异内容过多而无法显示
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1001
DCC-Tools~/Houdini/Examples/VAT-SourceMeshes.hip
文件差异内容过多而无法显示
查看文件

1001
DCC-Tools~/Houdini/Examples/VAT.hip
文件差异内容过多而无法显示
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493
DCC-Tools~/Houdini/VAT-ROP.hda


INDX INDEX_SECTION�a�Ƨhoudini.hdalibrary�a�ƧDriver/vat_output�>�a�Ƨ
vat_outputVertex Animation Texture*oplib:/Driver/vat_output?Driver/vat_output ROP_shellDrivera�ƧINDX DialogScripta�Ƨ CreateScript-a�ƧTypePropertiesOptions2.a�ƧHelp`a�Ƨ Tools.shelf`a�ƚInternalFileOptionsa0a�Ƨ Contents.gz��a�Ƨ PythonModulet � �ExtraFileOptions<Pua�Ƨ# Dialog script for vat_output automatically generated
{
name vat_output
script vat_output
label "Vertex Animation Texture"
help {
""
}
parm {
name "execute"
baseparm
label "Render"
joinnext
export none
}
parm {
name "renderdialog"
baseparm
label "Controls..."
nolabel
export none
}
parm {
name "trange"
label "Valid Frame Range"
type ordinal
default { "off" }
menu {
"off" "Render Current Frame"
"normal" "Render Frame Range"
"on" "Render Frame Range Only (Strict)"
}
parmtag { "autoscope" "0000000000000000" }
parmtag { "script_callback_language" "python" }
}
parm {
name "f"
label "Start/End/Inc"
type float
size 3
default { [ "$FSTART" hscript-expr ] [ "$FEND" hscript-expr ] "1" }
disablewhen "{ trange == off }"
range { 0 10 }
parmtag { "autoscope" "0000000000000000" }
parmtag { "script_callback_language" "python" }
}
parm {
name "take"
label "Render with Take"
type string
default { "_current_" }
menu {
[ "opmenu -l -a shell1 take" ]
}
parmtag { "autoscope" "0000000000000000" }
parmtag { "script_callback_language" "python" }
}
parm {
name "parm_reverseFrames"
label "Reverse Frames"
type toggle
default { "0" }
parmtag { "script_callback_language" "python" }
}
groupsimple {
name "folder"
label "Baking Options"
parm {
name "parm_mode"
label "Label"
type integer
default { "0" }
menu {
"0" "Non-Uniform Topology (Fluids)"
"1" "Uniform Topology (Skin/RB Animation)"
}
range { 0 10 }
parmtag { "script_callback_language" "python" }
}
parm {
name "pointCount"
label "Point Count"
type integer
default { "4096" }
hidewhen "{ parm_mode != 0 }"
range { 0 10 }
parmtag { "script_callback_language" "python" }
}
parm {
name "parm_tpose"
label "T-Pose reference SOP"
type oppath
default { "" }
hidewhen "{ parm_mode != 1 }"
parmtag { "opfilter" "!!SOP!!" }
parmtag { "oprelative" "." }
parmtag { "script_callback_language" "python" }
}
parm {
name "sop_output"
label "Target Animated SOP"
type oppath
default { "" }
parmtag { "opfilter" "!!SOP!!" }
parmtag { "oprelative" "." }
parmtag { "script_callback_language" "python" }
}
}
groupsimple {
name "folder0"
label "Output"
parm {
name "folder_customOutputFolder"
label " "
type toggle
joinnext
default { "0" }
parmtag { "script_callback_language" "python" }
}
parm {
name "parm_manualPath"
label "Output Directory"
type directory
default { "$HIP/" }
disablewhen "{ folder_customOutputFolder == 0 }"
parmtag { "script_callback_language" "python" }
}
parm {
name "parm_outFileName"
label "Base File Name"
type string
default { "VAT" }
parmtag { "script_callback_language" "python" }
}
parm {
name "parm_posPrecision"
label "Position File Type"
type integer
default { "1" }
menu {
"0" "TGA (Low-precision)"
"1" "EXR (High Precision)"
}
range { 0 10 }
parmtag { "script_callback_language" "python" }
}
parm {
name "parm_nrmPrecision"
label "Normals File Type"
type integer
default { "0" }
menu {
"0" "TGA (Low-precision)"
"1" "EXR (High Precision)"
}
range { 0 10 }
parmtag { "script_callback_language" "python" }
}
}
}
# Automatically generated script
\set noalias = 1
#
# Creation script for vat_output operator
#
if ( "$arg1" == "" ) then
echo This script is intended as a creation script
exit
endif
# Node $arg1 (Driver/vat_output)
opexprlanguage -s hscript $arg1
opuserdata -n '___Version___' -v '' $arg1
CheckExternal := 1;
ContentsCompressionType := 1;
ForbidOutsideParms := 1;
GzipContents := 1;
LockContents := 1;
MakeDefault := 1;
ParmsFromVfl := 0;
PrefixDroppedParmLabel := 0;
PrefixDroppedParmName := 0;
SaveCachedCode := 0;
SaveIcon := 1;
SaveSpareParms := 0;
UnlockOnCreate := 0;
UseDSParms := 1;
<?xml version="1.0" encoding="UTF-8"?>
<shelfDocument>
<!-- This file contains definitions of shelves, toolbars, and tools.
It should not be hand-edited when it is being used by the application.
Note, that two definitions of the same element are not allowed in
a single file. -->
<tool name="$HDA_DEFAULT_TOOL" label="$HDA_LABEL" icon="$HDA_ICON">
<toolMenuContext name="viewer">
<contextNetType>ROP</contextNetType>
</toolMenuContext>
<toolMenuContext name="network">
<contextOpType>$HDA_TABLE_AND_NAME</contextOpType>
</toolMenuContext>
<toolSubmenu>Unity VFX</toolSubmenu>
<script scriptType="python"><![CDATA[import drivertoolutils
drivertoolutils.genericTool(kwargs, '$HDA_NAME')]]></script>
</tool>
</shelfDocument>
 nodeconntype nodeparmtype���W_o�6װ�Y��=9UIQ���ۺb ��!K Mape �I���xE>ʾ��ԟ$��nq
T���ݑ��<��g���g��g>�������ij$�Q�6��V#2�K�����*���=|6(ĤȘ�҄�(�g��St��R6�n��f&-��x||��xp
ǽe8�K�zͅAA��R����pFdF�X��8��T
�S#��צ�O^��d���$��!X�� _�3�-r�T�L�յbG����֎�J �-[q�q�Ȣ\�ڍ��$���Ϙan�k��I�J*p�5��k~ .q�$�6�� [�����{�Ԇ J�~�9M�8&8�Y�ǣt>[��c�)�B�\3���7g�??{��UX�6�� �B@j5�Ԣ�I��!���X�t��O?ؘ?"�SU�.?����X5l�Q��}�ס��n�CU6�+d���o���o\i������� �i_�/t����k �z�n���'�o�k��t=!���`Jwz�|��CK���-���;p�?I���ayd�$t��}q�m�]i!<�9�^0H�r�Zd���+Z����+��}�>1�P;-�� ܭ5_�B����)��D�س�mB�i1� ��EN.�ct�v���=�d�����oC�ƠY叇���m�im��~QI���c�[��W7�
���2m\?fy<*�� .�����&����x�Ik��ХW���7�<m ��Cxb/g}����t�'�~{�f%��j�B[;�w]�Nz�@-ߣ��V
T4�M�=62���!������#P��� ۑ�D�# ����`W �j؉�����b�V��ӘƸB!�оH�Z�2!]�Ȭ����Mz�|�7,��j��zCDtXr�iԙq����_|DŽ�f�F���ƒ��J�y7�Jn���u{����>��q�Q奸���S0�/�U��������7d�7�I�dEp��/�����u�?|q���ϯΏ���jB7V�import numpy as np
import hou
import os.path
#####################################################
# Targa I/O Helper
class Targa(object):
m_fileName = ""
m_width = 1
m_height = 1
m_rgbdata = bytearray()
m_adata = bytearray()
# CONSTRUCTOR WITH CREATE
def __init__(self, fileName, width, height):
self.m_fileName = fileName
self.m_width = width
self.m_height = height
self.m_rgbdata = bytearray(width*height*3)
self.m_adata = bytearray(width*height)
self.Fill(0,255,0,255)
def Fill(self, r, g, b, a):
for i in range (self.m_height*self.m_width):
self.m_rgbdata[i*3] = r
self.m_rgbdata[i*3+1] = g
self.m_rgbdata[i*3+2] = b
self.m_adata[i] = a
def SetPixelByIdx(self,i,r,g,b,a):
self.m_rgbdata[i*3] = r
self.m_rgbdata[i*3+1] = g
self.m_rgbdata[i*3+2] = b
self.m_adata[(i)] = a
return
def SetPixel(self,x,y,r,g,b,a):
index = self.getIndexRGB(x,y)
self.m_rgbdata[index] = r
self.m_rgbdata[index+1] = g
self.m_rgbdata[index+2] = b
self.m_adata[(x*y)] = a
return
def getIndexRGB(self,x,y):
return ((y*self.m_width)+x)*3
def getIndexA(self,x,y):
return (y*self.m_width)+x
def R(self,x,y):
return self.m_rgbdata[self.getIndexRGB(x, y)]
def G(self,x,y):
return self.m_rgbdata[self.getIndexRGB(x, y)+1]
def B(self,x,y):
return self.m_rgbdata[self.getIndexRGB(x, y)+2]
def A(self,x,y):
return self.m_adata[self.getIndexA(x, y)]
def Save(self,mode):
f = open(self.m_fileName, 'wb')
# WRITE HEADER
header = bytearray()
header.append(0) # No ID Field
header.append(0) # No Color Map
header.append(2) # Uncompressed Color without colormap
# Null dummies for colormap (unused)
header.append(0)
header.append(0)
header.append(0)
header.append(0)
header.append(0)
# End Null dummies
# 2 bytes for X origin, 2 bytes for Y origin (will be zero)
header.append(0)
header.append(0)
header.append(0)
header.append(0)
# Width then Length (2 bytes each)
header.append(self.m_width % 256)
header.append(self.m_width >> 8)
header.append(self.m_height % 256)
header.append(self.m_height >> 8)
if mode == 0: # RGB
header.append(24)
else: # RGBA
header.append(32)
# Descriptor have to be zero to be truvevision targa compliant
header.append(0)
# WRITE HEADER
f.write(header)
image_data = bytearray()
count = 0
# WRITE DATA
for j in range(self.m_height-1,-1,-1):
for i in range(self.m_width):
count += 1
image_data.append(self.B(i, j))
image_data.append(self.G(i, j))
image_data.append(self.R(i, j))
if mode == 1:
image_data.append(self.A(i, j))
f.write(image_data)
f.close()
def byte(value):
return max(0,min(255,int((value * 0.5 + 0.5) * 255)))
def saveImageDataToTGA(data, count, frames, filename):
tga = Targa(filename, count, frames)
for i in range(count * frames):
r = byte(data[i*4])
g = byte(data[i*4+1])
b = byte(data[i*4+2])
tga.SetPixelByIdx(i,r,g,b,255)
tga.Save(0)
def initialize():
node = hou.pwd().parent()
minFrame = node.parm("f1").evalAsFloat()
maxFrame = node.parm("f2").evalAsFloat()
interval = node.parm("f3").evalAsFloat()
mode = node.parm("parm_mode").evalAsInt()
frames = int((1 + maxFrame - minFrame)/interval)
if mode == 0:
count = int(node.parm("pointCount").evalAsInt())
elif mode == 1:
count = len(node.parm("sop_output").evalAsNode().geometry().prims()) *3
if count == 0 or count > 16384:
raise hou.Error("incorrect point count or SOP not referenced");
posData = np.empty((count*frames)*4, dtype=float)
nrmData = np.empty((count*frames)*4, dtype=float)
node.setCachedUserData("mode",mode)
node.setCachedUserData("count",count)
node.setCachedUserData("frames",frames)
node.setCachedUserData("posData",posData)
node.setCachedUserData("nrmData",nrmData)
def process(frame):
node = hou.pwd().parent()
posHQ = node.parm("parm_posPrecision").evalAsInt() == 1
nrmHQ = node.parm("parm_nrmPrecision").evalAsInt() == 1
reverseFrames = node.parm("parm_reverseFrames").evalAsInt() == 1
sop = node.parm("sop_output").evalAsNode()
if sop == None:
print ("No SOP Object Defined")
return
geo = sop.geometry()
count = node.cachedUserData("count")
mode = node.cachedUserData("mode")
posData = node.cachedUserData("posData")
nrmData = node.cachedUserData("nrmData")
if mode == 1:
ref_points = node.parm("parm_tpose").evalAsNode().geometry().points()
# "not" is intended here, we reverse layout by default in order to be compatible with unity
if not reverseFrames:
minFrame = node.parm("f1").evalAsFloat()
maxFrame = node.parm("f2").evalAsFloat()
interval = node.parm("f3").evalAsFloat()
frames = int((1 + maxFrame - minFrame)/interval)
frame = frames-frame
i = 0
for prim in geo.prims():
k = 0
for point in prim.points():
if i >= count:
print ("Reached more than {} points at frame {}".format(count,frame))
break
if k > 2:
print ("Found a primitive with more than 3 vertices{}".format(count,frame))
break
if mode == 0:
pos = point.position()
elif mode == 1:
idx = point.number()
pos = point.position() - ref_points[idx].position()
nrm = point.attribValue("N")
stride = int(((frame-1)*count*4)+(i*4))
posData[stride] = -pos[0]
posData[stride+1] = pos[1]
posData[stride+2] = pos[2]
nrmData[stride] = -nrm[0]
nrmData[stride+1] = nrm[1]
nrmData[stride+2] = nrm[2]
k = k+1
i = i+1
node.setCachedUserData("posData",posData)
node.setCachedUserData("nrmData",nrmData)
def finalize():
node = hou.pwd().parent()
count = node.cachedUserData("count")
frames = node.cachedUserData("frames")
posData = node.cachedUserData("posData")
nrmData = node.cachedUserData("nrmData")
customOut = (node.parm("folder_customOutputFolder").evalAsInt() == 1)
if(customOut):
cwd = node.parm("parm_manualPath").evalAsString()
else:
cwd = os.path.dirname(hou.hipFile.path())
f = node.parm("parm_outFileName").evalAsString()
if(node.parm("parm_posPrecision").evalAsInt() == 0):
ext = "tga"
filename = "{}/{}-VATPOS.{}".format(cwd,f,ext)
print("Saving Position to : {} ...".format(filename))
saveImageDataToTGA(posData, count, frames, filename)
else:
ext = "exr"
filename = "{}/{}-VATPOS.{}".format(cwd,f,ext)
print("Saving Position to : {} ...".format(filename))
hou.saveImageDataToFile(posData, count, frames, filename)
if(node.parm("parm_nrmPrecision").evalAsInt() == 0):
ext = "tga"
filename = "{}/{}-VATNRM.{}".format(cwd,f,ext)
print("Saving Position to : {} ...".format(filename))
saveImageDataToTGA(nrmData, count, frames, filename)
else:
ext = "exr"
filename = "{}/{}-VATNRM.{}".format(cwd,f,ext)
print("Saving Position to : {} ...".format(filename))
hou.saveImageDataToFile(nrmData, count, frames, filename)
node.destroyCachedUserData("posData")
node.destroyCachedUserData("nrmData") PythonModule/Cursor �PythonModule/IsExprPythonModule/IsPythonPythonModule/IsScriptPythonModule/SourceViewerStateModule/CodeGenInput�{
"state_name":"",
"state_label":"",
"state_descr":"",
"state_icon":"$HH/config/Icons",
"state_debug_menu":0,
"state_sample":0,
"state_handler_indices":[]
}

8
Samples~/VertexAnimationTextures/Mesh.meta


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guid: 62e44e12bbb37a547ba96f5ebf918d6f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

166
Samples~/VertexAnimationTextures/Mesh/VATMesh-1024.mesh
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8
Samples~/VertexAnimationTextures/Mesh/VATMesh-1024.mesh.meta


fileFormatVersion: 2
guid: b4a3c49954c7b284282c7d456e3f555a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 4300000
userData:
assetBundleName:
assetBundleVariant:

166
Samples~/VertexAnimationTextures/Mesh/VATMesh-16384.mesh
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8
Samples~/VertexAnimationTextures/Mesh/VATMesh-16384.mesh.meta


fileFormatVersion: 2
guid: f8edeb1b0bcd2e3489f654800263d61c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 4300000
userData:
assetBundleName:
assetBundleVariant:

166
Samples~/VertexAnimationTextures/Mesh/VATMesh-2048.mesh
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8
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Samples~/VertexAnimationTextures/Script/Editor/VATTexturePostProcessor.cs


using UnityEngine;
using UnityEditor;
public class VATTexturePostProcessor : AssetPostprocessor
{
void OnPreprocessTexture()
{
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|| assetPath.EndsWith("-VATNRM.tga")
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importer.mipmapEnabled = false;
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Samples~/VertexAnimationTextures/Script/VertexAnimationTextureMesh.cs


using UnityEngine;
public class VertexAnimationTextureMesh : MonoBehaviour
{
private void OnPostRender()
{
}
}

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